73 lines
2.4 KiB
Objective-C
73 lines
2.4 KiB
Objective-C
#import <UnityAds/UnityAdsInitializationDelegate.h>
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NS_ASSUME_NONNULL_BEGIN
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typedef NS_ENUM (NSInteger, UnityServicesError) {
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kUnityServicesErrorInvalidArgument,
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kUnityServicesErrorInitSanityCheckFail
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};
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@protocol UnityServicesDelegate <NSObject>
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- (void)unityServicesDidError: (UnityServicesError)error withMessage: (NSString *)message;
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@end
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@interface UnityServices : NSObject
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- (instancetype)init NS_UNAVAILABLE;
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+ (instancetype)initialize NS_UNAVAILABLE;
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/**
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* Initializes UnityAds. UnityAds should be initialized when app starts.
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*
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* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
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* @param delegate delegate for UnityAdsDelegate callbacks
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* @param testMode Set this flag to `YES` to indicate test mode and show only test ads.
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* @param usePerPlacementLoad If true, disables automatic requests, and allows the load() function to request placements instead
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* @param initializationDelegate Delegate for UnityAdsInitializationDelegate callbacks
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*/
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+ (void) initialize: (NSString *)gameId
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delegate: (nullable id<UnityServicesDelegate>)delegate
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testMode: (BOOL)testMode
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usePerPlacementLoad: (BOOL)usePerPlacementLoad
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initializationDelegate: (nullable id<UnityAdsInitializationDelegate>)initializationDelegate;
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/**
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* Get the current debug status of `UnityAds`.
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*
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* @return If `YES`, `UnityAds` will provide verbose logs.
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*/
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+ (BOOL) getDebugMode;
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/**
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* Set the logging verbosity of `UnityAds`. Debug mode indicates verbose logging.
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* @warning Does not relate to test mode for ad content.
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* @param enableDebugMode `YES` for verbose logging.
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*/
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+ (void)setDebugMode: (BOOL)enableDebugMode;
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/**
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* Check to see if the current device supports using Unity Ads.
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*
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* @return If `NO`, the current device cannot initialize `UnityAds` or show ads.
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*/
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+ (BOOL) isSupported;
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/**
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* Check the version of this `UnityAds` SDK
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*
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* @return String representing the current version name.
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*/
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+ (NSString *)getVersion;
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/**
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* Check that `UnityAds` has been initialized. This might be useful for debugging initialization problems.
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*
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* @return If `YES`, Unity Ads has been successfully initialized.
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*/
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+ (BOOL) isInitialized;
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+ (NSString *)createExpectedParametersString: (NSString *)fieldName current: (NSString *)current received: (NSString *)received;
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@end
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NS_ASSUME_NONNULL_END
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