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8bf9e7b965
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<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
8
Assets/Editor.meta
Normal file
8
Assets/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60d09355e55d7443b8a52e01f4260f74
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
47
Assets/Editor/CIEditorScript.cs
Normal file
47
Assets/Editor/CIEditorScript.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public class CIEditorScript
|
||||
{
|
||||
static string[] SCENES = FindEnabledEditorScenes ();
|
||||
|
||||
static string APP_NAME = "LuauUnity";
|
||||
static string TARGET_DIR = "target";
|
||||
|
||||
[MenuItem ("Custom/Build/Build iOS")]
|
||||
static void PerformIOSBuild ()
|
||||
{
|
||||
GenericBuild (SCENES, TARGET_DIR + "/ios/", BuildTargetGroup.iOS, BuildTarget.iOS, BuildOptions.None);
|
||||
}
|
||||
|
||||
[MenuItem ("Custom/Build/Build Android")]
|
||||
static void PerformAndroidBuild ()
|
||||
{
|
||||
GenericBuild (SCENES, TARGET_DIR + "/android/", BuildTargetGroup.Android, BuildTarget.Android, BuildOptions.AcceptExternalModificationsToPlayer);
|
||||
}
|
||||
|
||||
private static string[] FindEnabledEditorScenes ()
|
||||
{
|
||||
List<string> EditorScenes = new List<string> ();
|
||||
foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes) {
|
||||
if (!scene.enabled)
|
||||
continue;
|
||||
EditorScenes.Add (scene.path);
|
||||
}
|
||||
return EditorScenes.ToArray ();
|
||||
}
|
||||
|
||||
static void GenericBuild (string[] scenes, string target_dir,BuildTargetGroup group, BuildTarget build_target, BuildOptions build_options)
|
||||
{
|
||||
EditorUserBuildSettings.SwitchActiveBuildTarget (group, build_target);
|
||||
BuildPipeline.BuildPlayer (scenes, target_dir, build_target, build_options);
|
||||
// string res = BuildPipeline.BuildPlayer (scenes, target_dir, build_target, build_options);
|
||||
// if (res.Length > 0) {
|
||||
// throw new Exception ("BuildPlayer failure: " + res);
|
||||
// }
|
||||
}
|
||||
}
|
11
Assets/Editor/CIEditorScript.cs.meta
Normal file
11
Assets/Editor/CIEditorScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 929f460ed51ea42288051a125da161ce
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scenes.meta
Normal file
8
Assets/Scenes.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68a18ecd93da64a9ba7425e9e2803022
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3072
Assets/Scenes/SampleScene.unity
Normal file
3072
Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/SampleScene.unity.meta
Normal file
7
Assets/Scenes/SampleScene.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22e46a2d9c0044ea18ad8c632cbab68a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/scripts.meta
Normal file
8
Assets/scripts.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ffaeb81f97cd74e8d9c499d648fe7b0e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
157
Assets/scripts/WalletPanel.cs
Normal file
157
Assets/scripts/WalletPanel.cs
Normal file
@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading.Tasks;
|
||||
using AOT;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class WalletPanel : MonoBehaviour
|
||||
{
|
||||
private static ILogger logger = Debug.unityLogger;
|
||||
private float update = 0.0f;
|
||||
private float tickRate = 1/30;
|
||||
private static bool walletInited = false;
|
||||
|
||||
// 用于保存调用js方法的callback
|
||||
private static readonly Dictionary<string, Action<string>>
|
||||
requestCallback = new Dictionary<string, Action<string>>();
|
||||
|
||||
private static string TAG = "JCWallet";
|
||||
|
||||
// 钱包env初始化结束的事件名
|
||||
private static string WALLET_INIT_EVENT = "wallet_init_event";
|
||||
|
||||
|
||||
#if UNITY_IOS || UNITY_IPHONE
|
||||
private const string DLL_NAME = "__Internal";
|
||||
#else
|
||||
private const string DLL_NAME = "cocos2djs";
|
||||
#endif
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
// AndroidJNIHelper.debug = true;
|
||||
Application.runInBackground = true;
|
||||
registWalletEventDelegate (walletEvent);
|
||||
SetAndrodCallback _setAndrodCallback = new SetAndrodCallback();
|
||||
AndroidJavaClass jc = new AndroidJavaClass("com.jc.jcfw.JcSDK");
|
||||
jc.CallStatic("initCommonCB", _setAndrodCallback);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate(){
|
||||
//Time.deltaTime
|
||||
if (walletInited) {
|
||||
tick(Time.deltaTime);
|
||||
}
|
||||
// update += Time.deltaTime;
|
||||
// if (walletInited && update > tickRate) {
|
||||
// update = 0.0f;
|
||||
// tick();
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
public class SetAndrodCallback : AndroidJavaProxy
|
||||
{
|
||||
public SetAndrodCallback() :
|
||||
base("com.jc.jcfw.UnityCallback")
|
||||
{
|
||||
}
|
||||
|
||||
public void nativeCallback(string funId, string msg, int type)
|
||||
{
|
||||
Debug.Log("From Android: funId: " + funId + " msg: " + msg + " type: " + type);
|
||||
if (type == 0 && requestCallback.ContainsKey(funId)){
|
||||
requestCallback[funId](msg);
|
||||
} else if (type == 1) {
|
||||
// TODO::TEST
|
||||
string[] paramList = new [] { msg };
|
||||
int result = runWalletMethod(funId, "nativeCallback", 1, paramList);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void WalletCallback(string jsonStr);
|
||||
|
||||
/**
|
||||
* 初始换钱包环境
|
||||
* 该方法只需调用一次
|
||||
* 钱包任何操作之前须保证该方法已正常调用
|
||||
*/
|
||||
public static void initWalletEnv(WalletCallback callback){
|
||||
requestCallback[WALLET_INIT_EVENT] = (data) =>{
|
||||
Debug.Log("wallet env inited: ");
|
||||
walletInited = true;
|
||||
callback (data);
|
||||
};
|
||||
initEnv();
|
||||
}
|
||||
|
||||
/**
|
||||
* 调用main.js中定义好的js方法
|
||||
* @param methodName: 调用的方法名
|
||||
* @param paramList: 所有参数都放在string数组中, 没参数的话就传new string[0]
|
||||
* @param callback: unity进程收到js执行结果事件后, 会调用callback方法
|
||||
*/
|
||||
public static void callWalletMethod(
|
||||
string methodName,
|
||||
string[] paramList,
|
||||
WalletCallback callback
|
||||
){
|
||||
string funId = System.Guid.NewGuid().ToString();
|
||||
logger.Log(TAG, "wallet method id: " + funId);
|
||||
requestCallback[funId] = (data) =>{
|
||||
callback (data);
|
||||
};
|
||||
int result = runWalletMethod(funId, methodName, paramList.Length, paramList);
|
||||
if (result == 0){
|
||||
requestCallback.Remove (funId);
|
||||
}
|
||||
}
|
||||
|
||||
// begin of wallet event
|
||||
// 用于接收js端返回的数据
|
||||
[MonoPInvokeCallback(typeof (WalletEventDelegate))]
|
||||
static void walletEvent(IntPtr name, IntPtr message)
|
||||
{
|
||||
string funId = Marshal.PtrToStringAnsi(name);
|
||||
string msg = Marshal.PtrToStringAnsi(message);
|
||||
string s_msg = "Wallet Event::";
|
||||
s_msg += "ID: " + funId;
|
||||
s_msg += " MSG: " + msg;
|
||||
logger.Log (TAG, s_msg);
|
||||
if (requestCallback.ContainsKey(funId)){
|
||||
requestCallback[funId](msg);
|
||||
// 这里有些情况下会导致crash, 待想到好的办法后再处理
|
||||
// requestCallback.Remove (funId);
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void WalletEventDelegate(IntPtr name, IntPtr message);
|
||||
|
||||
// 注册wallet event事件回调
|
||||
[DllImport(DLL_NAME)]
|
||||
public static extern void registWalletEventDelegate(WalletEventDelegate bt);
|
||||
|
||||
// end of wallet event
|
||||
[DllImport(DLL_NAME)]
|
||||
public static extern void initEnv();
|
||||
|
||||
[DllImport(DLL_NAME)]
|
||||
public static extern void tick(float dt);
|
||||
|
||||
// 通用的wallet方法调用,
|
||||
[DllImport(DLL_NAME)]
|
||||
public static extern int
|
||||
runWalletMethod(
|
||||
string funId,
|
||||
string methodName,
|
||||
int paramCount,
|
||||
string[] paramList
|
||||
);
|
||||
}
|
11
Assets/scripts/WalletPanel.cs.meta
Normal file
11
Assets/scripts/WalletPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d8ababfe44d94dfd98c668cf3b7773d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
139
Assets/scripts/WalletTestPanel.cs
Normal file
139
Assets/scripts/WalletTestPanel.cs
Normal file
@ -0,0 +1,139 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class WalletTestPanel : MonoBehaviour
|
||||
{
|
||||
private static string TAG = "JCWalletPanel";
|
||||
|
||||
private static ILogger logger = Debug.unityLogger;
|
||||
[SerializeField]
|
||||
private Text textView;
|
||||
[SerializeField]
|
||||
private ScrollRect scrollControl;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start(){
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update(){
|
||||
}
|
||||
|
||||
public void writeTxt(string msg) {
|
||||
textView.text += "\n" + msg;
|
||||
scrollToBottom();
|
||||
}
|
||||
IEnumerator scrollToBottom()
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
scrollControl.verticalNormalizedPosition = 0f;
|
||||
}
|
||||
|
||||
public void initWalletEnv()
|
||||
{
|
||||
#if UNITY_ANDROID || UNITY_IOS || UNITY_IPHONE
|
||||
WalletPanel.initWalletEnv(delegate (string jsonStr){
|
||||
logger.Log(TAG, "wallet env inited.");
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
||||
public void testInitWallet(){
|
||||
WalletPanel.callWalletMethod("initWallet",
|
||||
new [] { "1", "111111" },
|
||||
delegate (string jsonStr){
|
||||
logger.Log(TAG, "initWallet result: " + jsonStr);
|
||||
writeTxt("initWallet result: " + jsonStr);
|
||||
});
|
||||
}
|
||||
|
||||
public void testSignLogin(){
|
||||
WalletPanel.callWalletMethod("loginSign",
|
||||
new [] { "login request", "123455" },
|
||||
delegate (string jsonStr){
|
||||
logger.Log(TAG, "loginSign result: " + jsonStr);
|
||||
writeTxt("loginSign result: " + jsonStr);
|
||||
});
|
||||
}
|
||||
|
||||
public void testAddAccount(){
|
||||
WalletPanel.callWalletMethod("createAccount",
|
||||
new string[0],
|
||||
delegate (string jsonStr){
|
||||
logger.Log(TAG, "createAccount result: " + jsonStr);
|
||||
writeTxt("createAccount result: " + jsonStr);
|
||||
});
|
||||
}
|
||||
|
||||
public void testImportAccount(){
|
||||
string key =
|
||||
"53ba1beb03bd29e25fcb22430e26a03aa6c48b82e60bb0612f02e2888c90bc51";
|
||||
WalletPanel.callWalletMethod("importAccount",
|
||||
new [] { key },
|
||||
delegate (string jsonStr){
|
||||
logger.Log(TAG, "importAccount result: " + jsonStr);
|
||||
writeTxt("importAccount result: " + jsonStr);
|
||||
});
|
||||
}
|
||||
|
||||
public void testCreateIcon()
|
||||
{
|
||||
string address = "0xb59f7DE6B6544a1d12df90a317dC3b1E037AF9A3";
|
||||
string width = "100";
|
||||
WalletPanel
|
||||
.callWalletMethod("generateIcon",
|
||||
new [] { address, width },
|
||||
delegate (string jsonStr)
|
||||
{
|
||||
logger.Log (TAG, jsonStr);
|
||||
writeTxt("create icon result: " + jsonStr);
|
||||
});
|
||||
}
|
||||
|
||||
public void testGetEthBalance(){
|
||||
string address = "0x9981b97dAB4A1e74D65b50eFf47Ac6c5D9Bb2919";
|
||||
WalletPanel.callWalletMethod("getEthBalance",
|
||||
new [] { address },
|
||||
delegate (string jsonStr){
|
||||
logger.Log (TAG, "balance:: " + jsonStr);
|
||||
writeTxt("get balance result: " + jsonStr);
|
||||
});
|
||||
}
|
||||
|
||||
public void testChangeChain() {
|
||||
WalletPanel.callWalletMethod("changeChain",
|
||||
new [] {"97"},
|
||||
delegate (string jsonStr){
|
||||
logger.Log(TAG, "result:: " + jsonStr);
|
||||
writeTxt("change chain result: " + jsonStr);
|
||||
});
|
||||
}
|
||||
public void testScanQR() {
|
||||
WalletPanel.callWalletMethod("scanQRCode",
|
||||
new [] {"扫码"},
|
||||
delegate (string jsonStr){
|
||||
logger.Log(TAG, "result:: " + jsonStr);
|
||||
writeTxt("sign result: " + jsonStr);
|
||||
});
|
||||
}
|
||||
|
||||
public void testGoogleLogin() {
|
||||
WalletPanel.callWalletMethod("signWithGoogle",
|
||||
new string[0],
|
||||
delegate (string jsonStr){
|
||||
logger.Log(TAG, "result:: " + jsonStr);
|
||||
writeTxt("login result: " + jsonStr);
|
||||
});
|
||||
}
|
||||
public void testGoogleLogout() {
|
||||
WalletPanel.callWalletMethod("signOutGoogle",
|
||||
new string[0],
|
||||
delegate (string jsonStr){
|
||||
logger.Log(TAG, "result:: " + jsonStr);
|
||||
writeTxt("login out result: " + jsonStr);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
11
Assets/scripts/WalletTestPanel.cs.meta
Normal file
11
Assets/scripts/WalletTestPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e29e3d254359145ac9a2fcf86fb92d52
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
40
Packages/manifest.json
Normal file
40
Packages/manifest.json
Normal file
@ -0,0 +1,40 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.ads": "2.0.8",
|
||||
"com.unity.analytics": "3.2.3",
|
||||
"com.unity.collab-proxy": "1.2.15",
|
||||
"com.unity.package-manager-ui": "2.0.8",
|
||||
"com.unity.purchasing": "2.0.3",
|
||||
"com.unity.textmeshpro": "1.4.1",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
17
ProjectSettings/AudioManager.asset
Normal file
17
ProjectSettings/AudioManager.asset
Normal file
@ -0,0 +1,17 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!11 &1
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AudioManager:
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m_ObjectHideFlags: 0
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m_Volume: 1
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Rolloff Scale: 1
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Doppler Factor: 1
|
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Default Speaker Mode: 2
|
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m_SampleRate: 0
|
||||
m_DSPBufferSize: 1024
|
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m_VirtualVoiceCount: 512
|
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m_RealVoiceCount: 32
|
||||
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|
||||
m_AmbisonicDecoderPlugin:
|
||||
m_DisableAudio: 0
|
||||
m_VirtualizeEffects: 1
|
6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
@ -0,0 +1,6 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!236 &1
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ClusterInputManager:
|
||||
m_ObjectHideFlags: 0
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||||
m_Inputs: []
|
30
ProjectSettings/DynamicsManager.asset
Normal file
30
ProjectSettings/DynamicsManager.asset
Normal file
@ -0,0 +1,30 @@
|
||||
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!55 &1
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PhysicsManager:
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m_ObjectHideFlags: 0
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serializedVersion: 8
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m_Gravity: {x: 0, y: -9.81, z: 0}
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m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
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m_SleepThreshold: 0.005
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m_DefaultSolverVelocityIterations: 1
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m_QueriesHitBackfaces: 0
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m_QueriesHitTriggers: 1
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m_EnableAdaptiveForce: 0
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m_ClothInterCollisionDistance: 0
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m_ClothInterCollisionStiffness: 0
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_ClothInterCollisionSettingsToggle: 0
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m_ContactPairsMode: 0
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m_BroadphaseType: 0
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m_WorldBounds:
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m_Center: {x: 0, y: 0, z: 0}
|
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m_Extent: {x: 250, y: 250, z: 250}
|
||||
m_WorldSubdivisions: 8
|
11
ProjectSettings/EditorBuildSettings.asset
Normal file
11
ProjectSettings/EditorBuildSettings.asset
Normal file
@ -0,0 +1,11 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1045 &1
|
||||
EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
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||||
m_Scenes:
|
||||
- enabled: 1
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||||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 22e46a2d9c0044ea18ad8c632cbab68a
|
||||
m_configObjects: {}
|
21
ProjectSettings/EditorSettings.asset
Normal file
21
ProjectSettings/EditorSettings.asset
Normal file
@ -0,0 +1,21 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!159 &1
|
||||
EditorSettings:
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||||
m_ObjectHideFlags: 0
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serializedVersion: 7
|
||||
m_ExternalVersionControlSupport: Visible Meta Files
|
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m_SerializationMode: 2
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||||
m_LineEndingsForNewScripts: 2
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||||
m_DefaultBehaviorMode: 0
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||||
m_SpritePackerMode: 0
|
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m_SpritePackerPaddingPower: 1
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m_EtcTextureCompressorBehavior: 1
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m_EtcTextureFastCompressor: 1
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m_EtcTextureNormalCompressor: 2
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m_EtcTextureBestCompressor: 4
|
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
|
||||
m_ProjectGenerationRootNamespace:
|
||||
m_UserGeneratedProjectSuffix:
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
65
ProjectSettings/GraphicsSettings.asset
Normal file
65
ProjectSettings/GraphicsSettings.asset
Normal file
@ -0,0 +1,65 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!30 &1
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GraphicsSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 12
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m_Deferred:
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m_Mode: 1
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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m_DeferredReflections:
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m_Mode: 1
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||||
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
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||||
m_ScreenSpaceShadows:
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||||
m_Mode: 1
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||||
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_LegacyDeferred:
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||||
m_Mode: 1
|
||||
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
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||||
m_DepthNormals:
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||||
m_Mode: 1
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||||
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_MotionVectors:
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||||
m_Mode: 1
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||||
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
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||||
m_LightHalo:
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||||
m_Mode: 1
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||||
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
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||||
m_LensFlare:
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||||
m_Mode: 1
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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||||
m_AlwaysIncludedShaders:
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- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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||||
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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m_CustomRenderPipeline: {fileID: 0}
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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m_DefaultRenderingPath: 1
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m_DefaultMobileRenderingPath: 1
|
||||
m_TierSettings: []
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||||
m_LightmapStripping: 0
|
||||
m_FogStripping: 0
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||||
m_InstancingStripping: 0
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m_LightmapKeepPlain: 1
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m_LightmapKeepDirCombined: 1
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||||
m_LightmapKeepDynamicPlain: 1
|
||||
m_LightmapKeepDynamicDirCombined: 1
|
||||
m_LightmapKeepShadowMask: 1
|
||||
m_LightmapKeepSubtractive: 1
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m_FogKeepLinear: 1
|
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m_FogKeepExp: 1
|
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m_FogKeepExp2: 1
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m_AlbedoSwatchInfos: []
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m_LightsUseLinearIntensity: 0
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m_LightsUseColorTemperature: 0
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m_LogWhenShaderIsCompiled: 0
|
295
ProjectSettings/InputManager.asset
Normal file
295
ProjectSettings/InputManager.asset
Normal file
@ -0,0 +1,295 @@
|
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!13 &1
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InputManager:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Axes:
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positiveButton: right
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altPositiveButton: d
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dead: 0.001
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8
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38
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38
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43
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Normal file
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Normal file
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34
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Normal file
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11
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Normal file
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|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{7A9EF911-FC77-292B-E31D-DD2F8CB0B906}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{72B4CF15-AC29-4FE7-5FFE-BFB65B6EF474}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7A9EF911-FC77-292B-E31D-DD2F8CB0B906}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7A9EF911-FC77-292B-E31D-DD2F8CB0B906}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7A9EF911-FC77-292B-E31D-DD2F8CB0B906}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7A9EF911-FC77-292B-E31D-DD2F8CB0B906}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{72B4CF15-AC29-4FE7-5FFE-BFB65B6EF474}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{72B4CF15-AC29-4FE7-5FFE-BFB65B6EF474}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{72B4CF15-AC29-4FE7-5FFE-BFB65B6EF474}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{72B4CF15-AC29-4FE7-5FFE-BFB65B6EF474}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
x
Reference in New Issue
Block a user