emulator/gba3/js/mmu.js
2019-06-14 09:33:19 +08:00

815 lines
24 KiB
JavaScript

function MemoryView(memory, offset) {
this.inherit();
this.buffer = memory;
this.view = new DataView(this.buffer, typeof(offset) === "number" ? offset : 0);
this.mask = memory.byteLength - 1;
this.resetMask();
};
MemoryView.prototype.resetMask = function() {
this.mask8 = this.mask & 0xFFFFFFFF;
this.mask16 = this.mask & 0xFFFFFFFE;
this.mask32 = this.mask & 0xFFFFFFFC;
};
MemoryView.prototype.load8 = function(offset) {
return this.view.getInt8(offset & this.mask8);
};
MemoryView.prototype.load16 = function(offset) {
// Unaligned 16-bit loads are unpredictable...let's just pretend they work
return this.view.getInt16(offset & this.mask, true);
};
MemoryView.prototype.loadU8 = function(offset) {
return this.view.getUint8(offset & this.mask8);
};
MemoryView.prototype.loadU16 = function(offset) {
// Unaligned 16-bit loads are unpredictable...let's just pretend they work
return this.view.getUint16(offset & this.mask, true);
};
MemoryView.prototype.load32 = function(offset) {
// Unaligned 32-bit loads are "rotated" so they make some semblance of sense
var rotate = (offset & 3) << 3;
var mem = this.view.getInt32(offset & this.mask32, true);
return (mem >>> rotate) | (mem << (32 - rotate));
};
MemoryView.prototype.store8 = function(offset, value) {
this.view.setInt8(offset & this.mask8, value);
};
MemoryView.prototype.store16 = function(offset, value) {
this.view.setInt16(offset & this.mask16, value, true);
};
MemoryView.prototype.store32 = function(offset, value) {
this.view.setInt32(offset & this.mask32, value, true);
};
MemoryView.prototype.invalidatePage = function(address) {};
MemoryView.prototype.replaceData = function(memory, offset) {
this.buffer = memory;
this.view = new DataView(this.buffer, typeof(offset) === "number" ? offset : 0);
if (this.icache) {
this.icache = new Array(this.icache.length);
}
};
function MemoryBlock(size, cacheBits) {
MemoryView.call(this, new ArrayBuffer(size));
this.ICACHE_PAGE_BITS = cacheBits;
this.PAGE_MASK = (2 << this.ICACHE_PAGE_BITS) - 1;
this.icache = new Array(size >> (this.ICACHE_PAGE_BITS + 1));
};
MemoryBlock.prototype = Object.create(MemoryView.prototype);
MemoryBlock.prototype.invalidatePage = function(address) {
var page = this.icache[(address & this.mask) >> this.ICACHE_PAGE_BITS];
if (page) {
page.invalid = true;
}
};
function ROMView(rom, offset) {
MemoryView.call(this, rom, offset);
this.ICACHE_PAGE_BITS = 10;
this.PAGE_MASK = (2 << this.ICACHE_PAGE_BITS) - 1;
this.icache = new Array(rom.byteLength >> (this.ICACHE_PAGE_BITS + 1));
this.mask = 0x01FFFFFF;
this.resetMask();
};
ROMView.prototype = Object.create(MemoryView.prototype);
ROMView.prototype.store8 = function(offset, value) {};
ROMView.prototype.store16 = function(offset, value) {
if (offset < 0xCA && offset >= 0xC4) {
if (!this.gpio) {
this.gpio = this.mmu.allocGPIO(this);
}
this.gpio.store16(offset, value);
}
};
ROMView.prototype.store32 = function(offset, value) {
if (offset < 0xCA && offset >= 0xC4) {
if (!this.gpio) {
this.gpio = this.mmu.allocGPIO(this);
}
this.gpio.store32(offset, value);
}
};
function BIOSView(rom, offset) {
MemoryView.call(this, rom, offset);
this.ICACHE_PAGE_BITS = 16;
this.PAGE_MASK = (2 << this.ICACHE_PAGE_BITS) - 1;
this.icache = new Array(1);
};
BIOSView.prototype = Object.create(MemoryView.prototype);
BIOSView.prototype.load8 = function(offset) {
if (offset >= this.buffer.byteLength) {
return -1;
}
return this.view.getInt8(offset);
};
BIOSView.prototype.load16 = function(offset) {
if (offset >= this.buffer.byteLength) {
return -1;
}
return this.view.getInt16(offset, true);
};
BIOSView.prototype.loadU8 = function(offset) {
if (offset >= this.buffer.byteLength) {
return -1;
}
return this.view.getUint8(offset);
};
BIOSView.prototype.loadU16 = function(offset) {
if (offset >= this.buffer.byteLength) {
return -1;
}
return this.view.getUint16(offset, true);
};
BIOSView.prototype.load32 = function(offset) {
if (offset >= this.buffer.byteLength) {
return -1;
}
return this.view.getInt32(offset, true);
};
BIOSView.prototype.store8 = function(offset, value) {};
BIOSView.prototype.store16 = function(offset, value) {};
BIOSView.prototype.store32 = function(offset, value) {};
function BadMemory(mmu, cpu) {
this.inherit();
this.cpu = cpu;
this.mmu = mmu
};
BadMemory.prototype.load8 = function(offset) {
return this.mmu.load8(this.cpu.gprs[this.cpu.PC] - this.cpu.instructionWidth + (offset & 0x3));
};
BadMemory.prototype.load16 = function(offset) {
return this.mmu.load16(this.cpu.gprs[this.cpu.PC] - this.cpu.instructionWidth + (offset & 0x2));
};
BadMemory.prototype.loadU8 = function(offset) {
return this.mmu.loadU8(this.cpu.gprs[this.cpu.PC] - this.cpu.instructionWidth + (offset & 0x3));
};
BadMemory.prototype.loadU16 = function(offset) {
return this.mmu.loadU16(this.cpu.gprs[this.cpu.PC] - this.cpu.instructionWidth + (offset & 0x2));
};
BadMemory.prototype.load32 = function(offset) {
if (this.cpu.execMode == this.cpu.MODE_ARM) {
return this.mmu.load32(this.cpu.gprs[this.cpu.gprs.PC] - this.cpu.instructionWidth);
} else {
var halfword = this.mmu.loadU16(this.cpu.gprs[this.cpu.PC] - this.cpu.instructionWidth);
return halfword | (halfword << 16);
}
};
BadMemory.prototype.store8 = function(offset, value) {};
BadMemory.prototype.store16 = function(offset, value) {};
BadMemory.prototype.store32 = function(offset, value) {};
BadMemory.prototype.invalidatePage = function(address) {};
function GameBoyAdvanceMMU() {
this.inherit();
this.REGION_BIOS = 0x0;
this.REGION_WORKING_RAM = 0x2;
this.REGION_WORKING_IRAM = 0x3;
this.REGION_IO = 0x4;
this.REGION_PALETTE_RAM = 0x5;
this.REGION_VRAM = 0x6;
this.REGION_OAM = 0x7;
this.REGION_CART0 = 0x8;
this.REGION_CART1 = 0xA;
this.REGION_CART2 = 0xC;
this.REGION_CART_SRAM = 0xE;
this.BASE_BIOS = 0x00000000;
this.BASE_WORKING_RAM = 0x02000000;
this.BASE_WORKING_IRAM = 0x03000000;
this.BASE_IO = 0x04000000;
this.BASE_PALETTE_RAM = 0x05000000;
this.BASE_VRAM = 0x06000000;
this.BASE_OAM = 0x07000000;
this.BASE_CART0 = 0x08000000;
this.BASE_CART1 = 0x0A000000;
this.BASE_CART2 = 0x0C000000;
this.BASE_CART_SRAM = 0x0E000000;
this.BASE_MASK = 0x0F000000;
this.BASE_OFFSET = 24;
this.OFFSET_MASK = 0x00FFFFFF;
this.SIZE_BIOS = 0x00004000;
this.SIZE_WORKING_RAM = 0x00040000;
this.SIZE_WORKING_IRAM = 0x00008000;
this.SIZE_IO = 0x00000400;
this.SIZE_PALETTE_RAM = 0x00000400;
this.SIZE_VRAM = 0x00018000;
this.SIZE_OAM = 0x00000400;
this.SIZE_CART0 = 0x02000000;
this.SIZE_CART1 = 0x02000000;
this.SIZE_CART2 = 0x02000000;
this.SIZE_CART_SRAM = 0x00008000;
this.SIZE_CART_FLASH512 = 0x00010000;
this.SIZE_CART_FLASH1M = 0x00020000;
this.SIZE_CART_EEPROM = 0x00002000;
this.DMA_TIMING_NOW = 0;
this.DMA_TIMING_VBLANK = 1;
this.DMA_TIMING_HBLANK = 2;
this.DMA_TIMING_CUSTOM = 3;
this.DMA_INCREMENT = 0;
this.DMA_DECREMENT = 1;
this.DMA_FIXED = 2;
this.DMA_INCREMENT_RELOAD = 3;
this.DMA_OFFSET = [ 1, -1, 0, 1 ];
this.WAITSTATES = [ 0, 0, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4 ];
this.WAITSTATES_32 = [ 0, 0, 5, 0, 0, 1, 0, 1, 7, 7, 9, 9, 13, 13, 8 ];
this.WAITSTATES_SEQ = [ 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 4, 4, 8, 8, 4 ];
this.WAITSTATES_SEQ_32 = [ 0, 0, 5, 0, 0, 1, 0, 1, 5, 5, 9, 9, 17, 17, 8 ];
this.NULLWAIT = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
for (var i = 15; i < 256; ++i) {
this.WAITSTATES[i] = 0;
this.WAITSTATES_32[i] = 0;
this.WAITSTATES_SEQ[i] = 0;
this.WAITSTATES_SEQ_32[i] = 0;
this.NULLWAIT[i] = 0;
}
this.ROM_WS = [ 4, 3, 2, 8 ];
this.ROM_WS_SEQ = [
[ 2, 1 ],
[ 4, 1 ],
[ 8, 1 ]
];
this.ICACHE_PAGE_BITS = 8;
this.PAGE_MASK = (2 << this.ICACHE_PAGE_BITS) - 1;
this.bios = null;
};
GameBoyAdvanceMMU.prototype.mmap = function(region, object) {
this.memory[region] = object;
}
GameBoyAdvanceMMU.prototype.clear = function() {
this.badMemory = new BadMemory(this, this.cpu);
this.memory = [
this.bios,
this.badMemory, // Unused
new MemoryBlock(this.SIZE_WORKING_RAM, 9),
new MemoryBlock(this.SIZE_WORKING_IRAM, 7),
null, // This is owned by GameBoyAdvanceIO
null, // This is owned by GameBoyAdvancePalette
null, // This is owned by GameBoyAdvanceVRAM
null, // This is owned by GameBoyAdvanceOAM
this.badMemory,
this.badMemory,
this.badMemory,
this.badMemory,
this.badMemory,
this.badMemory,
this.badMemory,
this.badMemory // Unused
];
for (var i = 16; i < 256; ++i) {
this.memory[i] = this.badMemory;
}
this.waitstates = this.WAITSTATES.slice(0);
this.waitstatesSeq = this.WAITSTATES_SEQ.slice(0);
this.waitstates32 = this.WAITSTATES_32.slice(0);
this.waitstatesSeq32 = this.WAITSTATES_SEQ_32.slice(0);
this.waitstatesPrefetch = this.WAITSTATES_SEQ.slice(0);
this.waitstatesPrefetch32 = this.WAITSTATES_SEQ_32.slice(0);
this.cart = null;
this.save = null;
this.DMA_REGISTER = [
this.core.io.DMA0CNT_HI >> 1,
this.core.io.DMA1CNT_HI >> 1,
this.core.io.DMA2CNT_HI >> 1,
this.core.io.DMA3CNT_HI >> 1
];
};
GameBoyAdvanceMMU.prototype.freeze = function() {
return {
'ram': Serializer.prefix(this.memory[this.REGION_WORKING_RAM].buffer),
'iram': Serializer.prefix(this.memory[this.REGION_WORKING_IRAM].buffer),
};
};
GameBoyAdvanceMMU.prototype.defrost = function(frost) {
this.memory[this.REGION_WORKING_RAM].replaceData(frost.ram);
this.memory[this.REGION_WORKING_IRAM].replaceData(frost.iram);
};
GameBoyAdvanceMMU.prototype.loadBios = function(bios, real) {
this.bios = new BIOSView(bios);
this.bios.real = !!real;
};
GameBoyAdvanceMMU.prototype.loadRom = function(rom, process) {
var cart = {
title: null,
code: null,
maker: null,
memory: rom,
saveType: null,
};
var lo = new ROMView(rom);
if (lo.view.getUint8(0xB2) != 0x96) {
// Not a valid ROM
return null;
}
lo.mmu = this; // Needed for GPIO
this.memory[this.REGION_CART0] = lo;
this.memory[this.REGION_CART1] = lo;
this.memory[this.REGION_CART2] = lo;
if (rom.byteLength > 0x01000000) {
var hi = new ROMView(rom, 0x01000000);
this.memory[this.REGION_CART0 + 1] = hi;
this.memory[this.REGION_CART1 + 1] = hi;
this.memory[this.REGION_CART2 + 1] = hi;
}
if (process) {
var name = '';
for (var i = 0; i < 12; ++i) {
var c = lo.loadU8(i + 0xA0);
if (!c) {
break;
}
name += String.fromCharCode(c);
}
cart.title = name;
var code = '';
for (var i = 0; i < 4; ++i) {
var c = lo.loadU8(i + 0xAC);
if (!c) {
break;
}
code += String.fromCharCode(c);
}
cart.code = code;
var maker = '';
for (var i = 0; i < 2; ++i) {
var c = lo.loadU8(i + 0xB0);
if (!c) {
break;
}
maker += String.fromCharCode(c);
}
cart.maker = maker;
// Find savedata type
var state = '';
var next;
var terminal = false;
for (var i = 0xE4; i < rom.byteLength && !terminal; ++i) {
next = String.fromCharCode(lo.loadU8(i));
state += next;
switch (state) {
case 'F':
case 'FL':
case 'FLA':
case 'FLAS':
case 'FLASH':
case 'FLASH_':
case 'FLASH5':
case 'FLASH51':
case 'FLASH512':
case 'FLASH512_':
case 'FLASH1':
case 'FLASH1M':
case 'FLASH1M_':
case 'S':
case 'SR':
case 'SRA':
case 'SRAM':
case 'SRAM_':
case 'E':
case 'EE':
case 'EEP':
case 'EEPR':
case 'EEPRO':
case 'EEPROM':
case 'EEPROM_':
break;
case 'FLASH_V':
case 'FLASH512_V':
case 'FLASH1M_V':
case 'SRAM_V':
case 'EEPROM_V':
terminal = true;
break;
default:
state = next;
break;
}
}
if (terminal) {
cart.saveType = state;
switch (state) {
case 'FLASH_V':
case 'FLASH512_V':
this.save = this.memory[this.REGION_CART_SRAM] = new FlashSavedata(this.SIZE_CART_FLASH512);
break;
case 'FLASH1M_V':
this.save = this.memory[this.REGION_CART_SRAM] = new FlashSavedata(this.SIZE_CART_FLASH1M);
break;
case 'SRAM_V':
this.save = this.memory[this.REGION_CART_SRAM] = new SRAMSavedata(this.SIZE_CART_SRAM);
break;
case 'EEPROM_V':
this.save = this.memory[this.REGION_CART2 + 1] = new EEPROMSavedata(this.SIZE_CART_EEPROM, this);
break;
}
}
if (!this.save) {
// Assume we have SRAM
this.save = this.memory[this.REGION_CART_SRAM] = new SRAMSavedata(this.SIZE_CART_SRAM);
}
}
this.cart = cart;
return cart;
};
GameBoyAdvanceMMU.prototype.loadSavedata = function(save) {
this.save.replaceData(save);
};
GameBoyAdvanceMMU.prototype.load8 = function(offset) {
return this.memory[offset >>> this.BASE_OFFSET].load8(offset & 0x00FFFFFF);
};
GameBoyAdvanceMMU.prototype.load16 = function(offset) {
return this.memory[offset >>> this.BASE_OFFSET].load16(offset & 0x00FFFFFF);
};
GameBoyAdvanceMMU.prototype.load32 = function(offset) {
return this.memory[offset >>> this.BASE_OFFSET].load32(offset & 0x00FFFFFF);
};
GameBoyAdvanceMMU.prototype.loadU8 = function(offset) {
return this.memory[offset >>> this.BASE_OFFSET].loadU8(offset & 0x00FFFFFF);
};
GameBoyAdvanceMMU.prototype.loadU16 = function(offset) {
return this.memory[offset >>> this.BASE_OFFSET].loadU16(offset & 0x00FFFFFF);
};
GameBoyAdvanceMMU.prototype.store8 = function(offset, value) {
var maskedOffset = offset & 0x00FFFFFF;
var memory = this.memory[offset >>> this.BASE_OFFSET];
memory.store8(maskedOffset, value);
memory.invalidatePage(maskedOffset);
};
GameBoyAdvanceMMU.prototype.store16 = function(offset, value) {
var maskedOffset = offset & 0x00FFFFFE;
var memory = this.memory[offset >>> this.BASE_OFFSET];
memory.store16(maskedOffset, value);
memory.invalidatePage(maskedOffset);
};
GameBoyAdvanceMMU.prototype.store32 = function(offset, value) {
var maskedOffset = offset & 0x00FFFFFC;
var memory = this.memory[offset >>> this.BASE_OFFSET];
memory.store32(maskedOffset, value);
memory.invalidatePage(maskedOffset);
memory.invalidatePage(maskedOffset + 2);
};
GameBoyAdvanceMMU.prototype.waitPrefetch = function(memory) {
this.cpu.cycles += 1 + this.waitstatesPrefetch[memory >>> this.BASE_OFFSET];
};
GameBoyAdvanceMMU.prototype.waitPrefetch32 = function(memory) {
this.cpu.cycles += 1 + this.waitstatesPrefetch32[memory >>> this.BASE_OFFSET];
};
GameBoyAdvanceMMU.prototype.wait = function(memory) {
this.cpu.cycles += 1 + this.waitstates[memory >>> this.BASE_OFFSET];
};
GameBoyAdvanceMMU.prototype.wait32 = function(memory) {
this.cpu.cycles += 1 + this.waitstates32[memory >>> this.BASE_OFFSET];
};
GameBoyAdvanceMMU.prototype.waitSeq = function(memory) {
this.cpu.cycles += 1 + this.waitstatesSeq[memory >>> this.BASE_OFFSET];
};
GameBoyAdvanceMMU.prototype.waitSeq32 = function(memory) {
this.cpu.cycles += 1 + this.waitstatesSeq32[memory >>> this.BASE_OFFSET];
};
GameBoyAdvanceMMU.prototype.waitMul = function(rs) {
if ((rs & 0xFFFFFF00 == 0xFFFFFF00) || !(rs & 0xFFFFFF00)) {
this.cpu.cycles += 1;
} else if ((rs & 0xFFFF0000 == 0xFFFF0000) || !(rs & 0xFFFF0000)) {
this.cpu.cycles += 2;
} else if ((rs & 0xFF000000 == 0xFF000000) || !(rs & 0xFF000000)) {
this.cpu.cycles += 3;
} else {
this.cpu.cycles += 4;
}
}
GameBoyAdvanceMMU.prototype.waitMulti32 = function(memory, seq) {
this.cpu.cycles += 1 + this.waitstates32[memory >>> this.BASE_OFFSET];
this.cpu.cycles += (1 + this.waitstatesSeq32[memory >>> this.BASE_OFFSET]) * (seq - 1);
};
GameBoyAdvanceMMU.prototype.addressToPage = function(region, address) {
return address >> this.memory[region].ICACHE_PAGE_BITS;
};
GameBoyAdvanceMMU.prototype.accessPage = function(region, pageId) {
var memory = this.memory[region];
var page = memory.icache[pageId];
if (!page || page.invalid) {
page = {
thumb: new Array(1 << (memory.ICACHE_PAGE_BITS)),
arm: new Array(1 << memory.ICACHE_PAGE_BITS - 1),
invalid: false
}
memory.icache[pageId] = page;
}
return page;
};
GameBoyAdvanceMMU.prototype.scheduleDma = function(number, info) {
switch (info.timing) {
case this.DMA_TIMING_NOW:
this.serviceDma(number, info);
break;
case this.DMA_TIMING_HBLANK:
// Handled implicitly
break;
case this.DMA_TIMING_VBLANK:
// Handled implicitly
break;
case this.DMA_TIMING_CUSTOM:
switch (number) {
case 0:
this.core.WARN('Discarding invalid DMA0 scheduling');
break;
case 1:
case 2:
this.cpu.irq.audio.scheduleFIFODma(number, info);
break;
case 3:
this.cpu.irq.video.scheduleVCaptureDma(dma, info);
break;
}
}
};
GameBoyAdvanceMMU.prototype.runHblankDmas = function() {
var dma;
for (var i = 0; i < this.cpu.irq.dma.length; ++i) {
dma = this.cpu.irq.dma[i];
if (dma.enable && dma.timing == this.DMA_TIMING_HBLANK) {
this.serviceDma(i, dma);
}
}
};
GameBoyAdvanceMMU.prototype.runVblankDmas = function() {
var dma;
for (var i = 0; i < this.cpu.irq.dma.length; ++i) {
dma = this.cpu.irq.dma[i];
if (dma.enable && dma.timing == this.DMA_TIMING_VBLANK) {
this.serviceDma(i, dma);
}
}
};
GameBoyAdvanceMMU.prototype.serviceDma = function(number, info) {
if (!info.enable) {
// There was a DMA scheduled that got canceled
return;
}
var width = info.width;
var sourceOffset = this.DMA_OFFSET[info.srcControl] * width;
var destOffset = this.DMA_OFFSET[info.dstControl] * width;
var wordsRemaining = info.nextCount;
var source = info.nextSource & this.OFFSET_MASK;
var dest = info.nextDest & this.OFFSET_MASK;
var sourceRegion = info.nextSource >>> this.BASE_OFFSET;
var destRegion = info.nextDest >>> this.BASE_OFFSET;
var sourceBlock = this.memory[sourceRegion];
var destBlock = this.memory[destRegion];
var sourceView = null;
var destView = null;
var sourceMask = 0xFFFFFFFF;
var destMask = 0xFFFFFFFF;
var word;
if (destBlock.ICACHE_PAGE_BITS) {
var endPage = (dest + wordsRemaining * width) >> destBlock.ICACHE_PAGE_BITS;
for (var i = dest >> destBlock.ICACHE_PAGE_BITS; i <= endPage; ++i) {
destBlock.invalidatePage(i << destBlock.ICACHE_PAGE_BITS);
}
}
if (destRegion == this.REGION_WORKING_RAM || destRegion == this.REGION_WORKING_IRAM) {
destView = destBlock.view;
destMask = destBlock.mask;
}
if (sourceRegion == this.REGION_WORKING_RAM || sourceRegion == this.REGION_WORKING_IRAM || sourceRegion == this.REGION_CART0 || sourceRegion == this.REGION_CART1) {
sourceView = sourceBlock.view;
sourceMask = sourceBlock.mask;
}
if (sourceBlock && destBlock) {
if (sourceView && destView) {
if (width == 4) {
source &= 0xFFFFFFFC;
dest &= 0xFFFFFFFC;
while (wordsRemaining--) {
word = sourceView.getInt32(source & sourceMask);
destView.setInt32(dest & destMask, word);
source += sourceOffset;
dest += destOffset;
}
} else {
while (wordsRemaining--) {
word = sourceView.getUint16(source & sourceMask);
destView.setUint16(dest & destMask, word);
source += sourceOffset;
dest += destOffset;
}
}
} else if (sourceView) {
if (width == 4) {
source &= 0xFFFFFFFC;
dest &= 0xFFFFFFFC;
while (wordsRemaining--) {
word = sourceView.getInt32(source & sourceMask, true);
destBlock.store32(dest, word);
source += sourceOffset;
dest += destOffset;
}
} else {
while (wordsRemaining--) {
word = sourceView.getUint16(source & sourceMask, true);
destBlock.store16(dest, word);
source += sourceOffset;
dest += destOffset;
}
}
} else {
if (width == 4) {
source &= 0xFFFFFFFC;
dest &= 0xFFFFFFFC;
while (wordsRemaining--) {
word = sourceBlock.load32(source);
destBlock.store32(dest, word);
source += sourceOffset;
dest += destOffset;
}
} else {
while (wordsRemaining--) {
word = sourceBlock.loadU16(source);
destBlock.store16(dest, word);
source += sourceOffset;
dest += destOffset;
}
}
}
} else {
this.core.WARN('Invalid DMA');
}
if (info.doIrq) {
info.nextIRQ = this.cpu.cycles + 2;
info.nextIRQ += (width == 4 ? this.waitstates32[sourceRegion] + this.waitstates32[destRegion]
: this.waitstates[sourceRegion] + this.waitstates[destRegion]);
info.nextIRQ += (info.count - 1) * (width == 4 ? this.waitstatesSeq32[sourceRegion] + this.waitstatesSeq32[destRegion]
: this.waitstatesSeq[sourceRegion] + this.waitstatesSeq[destRegion]);
}
info.nextSource = source | (sourceRegion << this.BASE_OFFSET);
info.nextDest = dest | (destRegion << this.BASE_OFFSET);
info.nextCount = wordsRemaining;
if (!info.repeat) {
info.enable = false;
// Clear the enable bit in memory
var io = this.memory[this.REGION_IO];
io.registers[this.DMA_REGISTER[number]] &= 0x7FE0;
} else {
info.nextCount = info.count;
if (info.dstControl == this.DMA_INCREMENT_RELOAD) {
info.nextDest = info.dest;
}
this.scheduleDma(number, info);
}
};
GameBoyAdvanceMMU.prototype.adjustTimings = function(word) {
var sram = word & 0x0003;
var ws0 = (word & 0x000C) >> 2;
var ws0seq = (word & 0x0010) >> 4;
var ws1 = (word & 0x0060) >> 5;
var ws1seq = (word & 0x0080) >> 7;
var ws2 = (word & 0x0300) >> 8;
var ws2seq = (word & 0x0400) >> 10;
var prefetch = word & 0x4000;
this.waitstates[this.REGION_CART_SRAM] = this.ROM_WS[sram];
this.waitstatesSeq[this.REGION_CART_SRAM] = this.ROM_WS[sram];
this.waitstates32[this.REGION_CART_SRAM] = this.ROM_WS[sram];
this.waitstatesSeq32[this.REGION_CART_SRAM] = this.ROM_WS[sram];
this.waitstates[this.REGION_CART0] = this.waitstates[this.REGION_CART0 + 1] = this.ROM_WS[ws0];
this.waitstates[this.REGION_CART1] = this.waitstates[this.REGION_CART1 + 1] = this.ROM_WS[ws1];
this.waitstates[this.REGION_CART2] = this.waitstates[this.REGION_CART2 + 1] = this.ROM_WS[ws2];
this.waitstatesSeq[this.REGION_CART0] = this.waitstatesSeq[this.REGION_CART0 + 1] = this.ROM_WS_SEQ[0][ws0seq];
this.waitstatesSeq[this.REGION_CART1] = this.waitstatesSeq[this.REGION_CART1 + 1] = this.ROM_WS_SEQ[1][ws1seq];
this.waitstatesSeq[this.REGION_CART2] = this.waitstatesSeq[this.REGION_CART2 + 1] = this.ROM_WS_SEQ[2][ws2seq];
this.waitstates32[this.REGION_CART0] = this.waitstates32[this.REGION_CART0 + 1] = this.waitstates[this.REGION_CART0] + 1 + this.waitstatesSeq[this.REGION_CART0];
this.waitstates32[this.REGION_CART1] = this.waitstates32[this.REGION_CART1 + 1] = this.waitstates[this.REGION_CART1] + 1 + this.waitstatesSeq[this.REGION_CART1];
this.waitstates32[this.REGION_CART2] = this.waitstates32[this.REGION_CART2 + 1] = this.waitstates[this.REGION_CART2] + 1 + this.waitstatesSeq[this.REGION_CART2];
this.waitstatesSeq32[this.REGION_CART0] = this.waitstatesSeq32[this.REGION_CART0 + 1] = 2 * this.waitstatesSeq[this.REGION_CART0] + 1;
this.waitstatesSeq32[this.REGION_CART1] = this.waitstatesSeq32[this.REGION_CART1 + 1] = 2 * this.waitstatesSeq[this.REGION_CART1] + 1;
this.waitstatesSeq32[this.REGION_CART2] = this.waitstatesSeq32[this.REGION_CART2 + 1] = 2 * this.waitstatesSeq[this.REGION_CART2] + 1;
if (prefetch) {
this.waitstatesPrefetch[this.REGION_CART0] = this.waitstatesPrefetch[this.REGION_CART0 + 1] = 0;
this.waitstatesPrefetch[this.REGION_CART1] = this.waitstatesPrefetch[this.REGION_CART1 + 1] = 0;
this.waitstatesPrefetch[this.REGION_CART2] = this.waitstatesPrefetch[this.REGION_CART2 + 1] = 0;
this.waitstatesPrefetch32[this.REGION_CART0] = this.waitstatesPrefetch32[this.REGION_CART0 + 1] = 0;
this.waitstatesPrefetch32[this.REGION_CART1] = this.waitstatesPrefetch32[this.REGION_CART1 + 1] = 0;
this.waitstatesPrefetch32[this.REGION_CART2] = this.waitstatesPrefetch32[this.REGION_CART2 + 1] = 0;
} else {
this.waitstatesPrefetch[this.REGION_CART0] = this.waitstatesPrefetch[this.REGION_CART0 + 1] = this.waitstatesSeq[this.REGION_CART0];
this.waitstatesPrefetch[this.REGION_CART1] = this.waitstatesPrefetch[this.REGION_CART1 + 1] = this.waitstatesSeq[this.REGION_CART1];
this.waitstatesPrefetch[this.REGION_CART2] = this.waitstatesPrefetch[this.REGION_CART2 + 1] = this.waitstatesSeq[this.REGION_CART2];
this.waitstatesPrefetch32[this.REGION_CART0] = this.waitstatesPrefetch32[this.REGION_CART0 + 1] = this.waitstatesSeq32[this.REGION_CART0];
this.waitstatesPrefetch32[this.REGION_CART1] = this.waitstatesPrefetch32[this.REGION_CART1 + 1] = this.waitstatesSeq32[this.REGION_CART1];
this.waitstatesPrefetch32[this.REGION_CART2] = this.waitstatesPrefetch32[this.REGION_CART2 + 1] = this.waitstatesSeq32[this.REGION_CART2];
}
};
GameBoyAdvanceMMU.prototype.saveNeedsFlush = function() {
return this.save.writePending;
};
GameBoyAdvanceMMU.prototype.flushSave = function() {
this.save.writePending = false;
};
GameBoyAdvanceMMU.prototype.allocGPIO = function(rom) {
return new GameBoyAdvanceGPIO(this.core, rom);
};