17 lines
340 B
C#
17 lines
340 B
C#
using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace cfclient.Objects
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{
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class WorldObject
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{
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private int netUniId;
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private Vector3 serverPos = new Vector3();
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private GameObject gameObject;
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}
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}
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