add build

This commit is contained in:
aozhiwei 2019-10-01 21:03:45 +08:00
parent cf14b23e9b
commit 9a38924481
55 changed files with 4662 additions and 46 deletions

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@ -414,37 +414,37 @@ else()
message( STATUS "build static libs" )
endif()
if (NOT BEHAVIAC_ANDROID_STUDIO)
add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btunittest")
add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btremotetest")
add_subdirectory ("${PROJECT_SOURCE_DIR}/test/demo_running")
add_subdirectory ("${PROJECT_SOURCE_DIR}/test/usertest")
# if (NOT BEHAVIAC_ANDROID_STUDIO)
# add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btunittest")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btremotetest")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/test/demo_running")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/test/usertest")
if (MSVC)
add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btperformance")
if (EXISTS "${PROJECT_SOURCE_DIR}/example/spaceship")
add_subdirectory ("${PROJECT_SOURCE_DIR}/example/spaceship")
endif()
endif()
# if (MSVC)
# add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btperformance")
# if (EXISTS "${PROJECT_SOURCE_DIR}/example/spaceship")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/example/spaceship")
# endif()
# endif()
#add_subdirectory ("${PROJECT_SOURCE_DIR}/example/airbattledemo")
# #add_subdirectory ("${PROJECT_SOURCE_DIR}/example/airbattledemo")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1_1/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1_2/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_2/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_3/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_4/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_5/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_6/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_7/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_8/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_9/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_10/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_11/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_12/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_13/cpp")
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_14/cpp")
else()
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_11/cpp")
endif()
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1_1/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1_2/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_2/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_3/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_4/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_5/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_6/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_7/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_8/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_9/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_10/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_11/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_12/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_13/cpp")
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_14/cpp")
# else()
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_11/cpp")
# endif()

15
build/_config.h.in Normal file
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@ -0,0 +1,15 @@
// the configured options generated by cmake
// please don't modify it manually unless you know what you are doing
#cmakedefine BEHAVIAC_RELEASE_CUSTOMIZED
// if BEHAVIAC_VERSION_MODE is set 'ForeUseRelease', BEHAVIAC_RELEASE will be defined as 1,
// if BEHAVIAC_VERSION_MODE is set 'Default', BEHAVIAC_RELEASE_CUSTOMIZED will not be defined,
// so that BEHAVIAC_RELEASE is not defined, so that in config.h, BEHAVIAC_RELEASE will be defined as 1 on Release
// http://www.behaviac.com/docs/zh/articles/build/ for more info
#ifdef BEHAVIAC_RELEASE_CUSTOMIZED
#define BEHAVIAC_RELEASE @BEHAVIAC_RELEASE_ON@
#endif
#define BEHAVIAC_VERSION_STRING "@BEHAVIAC_PACKAGE_VERSION@"

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@ -0,0 +1,9 @@
*.iml
.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
.DS_Store
/build
/captures
.externalNativeBuild

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@ -0,0 +1 @@
/build

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@ -0,0 +1,46 @@
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
src/main/cpp/native-lib.cpp )
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
native-lib
libbehaviac
# Links the target library to the log library
# included in the NDK.
${log-lib} )

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@ -0,0 +1,43 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 25
buildToolsVersion "25.0.2"
defaultConfig {
applicationId "com.tencent.behaviac.behaviac_android"
minSdkVersion 15
targetSdkVersion 25
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
ndk {
abiFilters 'x86'//, 'x86_64', 'armeabi', 'armeabi-v7a', 'arm64-v8a', 'mips64'
}
externalNativeBuild {
cmake {
cppFlags ""
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "../../../../CMakeLists.txt"
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:25.3.1'
compile 'com.android.support.constraint:constraint-layout:1.0.0-alpha7'
testCompile 'junit:junit:4.12'
}

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@ -0,0 +1,25 @@
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in D:\Android\sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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@ -0,0 +1,26 @@
package com.tencent.behaviac.behaviac_android;
import android.content.Context;
import android.support.test.InstrumentationRegistry;
import android.support.test.runner.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.junit.Assert.*;
/**
* Instrumentation test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() throws Exception {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getTargetContext();
assertEquals("com.tencent.behaviac.behaviac_android", appContext.getPackageName());
}
}

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.tencent.behaviac.behaviac_android">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
<!--Source File: FirstBT.xml-->
<behavior name="FirstBT" agenttype="FirstAgent" version="5">
<node class="Action" id="0">
<property Method="Self.FirstAgent::SayHello()" />
<property ResultOption="BT_SUCCESS" />
</node>
</behavior>

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@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
<agents version="1" signature="107115361" />

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@ -0,0 +1,11 @@
#include <jni.h>
#include <string>
extern "C"
JNIEXPORT jstring JNICALL
Java_com_tencent_behaviac_behaviac_1android_MainActivity_stringFromJNI(
JNIEnv *env,
jobject /* this */) {
std::string hello = "Hello from C++";
return env->NewStringUTF(hello.c_str());
}

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@ -0,0 +1,30 @@
package com.tencent.behaviac.behaviac_android;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
// Used to load the libraries on application startup.
static {
System.loadLibrary("behaviac_gcc_debug");
System.loadLibrary("tutorial_11_gcc_debug");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Example of a call to a native method
TextView tv = (TextView) findViewById(R.id.sample_text);
tv.setText(TestMain(getApplication().getAssets()));
}
/**
* A native method that is implemented by the native library,
* which is packaged with this application.
*/
public native String TestMain(android.content.res.AssetManager assetManager);
}

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.tencent.behaviac.behaviac_android.MainActivity">
<TextView
android:id="@+id/sample_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello World!"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</android.support.constraint.ConstraintLayout>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

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@ -0,0 +1,3 @@
<resources>
<string name="app_name">behaviac_android</string>
</resources>

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@ -0,0 +1,11 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
</resources>

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@ -0,0 +1,17 @@
package com.tencent.behaviac.behaviac_android;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() throws Exception {
assertEquals(4, 2 + 2);
}
}

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@ -0,0 +1,23 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.3.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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@ -0,0 +1,20 @@
## Project-wide Gradle settings.
#
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
#
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx1024m -XX:MaxPermSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
#
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
#Thu Mar 30 10:25:41 CST 2017
systemProp.https.proxyPort=8080
systemProp.http.proxyHost=dev-proxy.oa.com
org.gradle.jvmargs=-Xmx1536m
systemProp.https.proxyHost=dev-proxy.oa.com
systemProp.http.proxyPort=8080

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@ -0,0 +1,6 @@
#Thu Mar 30 10:25:37 CST 2017
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-3.3-all.zip

160
build/android_studio/behaviac_android/gradlew vendored Executable file
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@ -0,0 +1,160 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View File

@ -0,0 +1 @@
include ':app'

View File

@ -0,0 +1,72 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "behaviac_android", "behaviac_android", "{C379E65E-3089-4992-AD96-34728EEFE478}"
EndProject
Project("{39E2626F-3545-4960-A6E8-258AD8476CE5}") = "behaviac_android.Packaging", "behaviac_android\behaviac_android.Packaging\behaviac_android.Packaging.androidproj", "{E7D32C8E-9FDC-4990-B198-519B424C001F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "behaviac_android.NativeActivity", "behaviac_android\behaviac_android.NativeActivity\behaviac_android.NativeActivity.vcxproj", "{F9A73654-619A-41F7-8E56-9E50C8073A90}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM.ActiveCfg = Debug|ARM
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM.Build.0 = Debug|ARM
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM.Deploy.0 = Debug|ARM
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM64.ActiveCfg = Debug|ARM64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM64.Build.0 = Debug|ARM64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM64.Deploy.0 = Debug|ARM64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x64.ActiveCfg = Debug|x64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x64.Build.0 = Debug|x64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x64.Deploy.0 = Debug|x64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x86.ActiveCfg = Debug|x86
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x86.Build.0 = Debug|x86
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x86.Deploy.0 = Debug|x86
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM.ActiveCfg = Release|ARM
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM.Build.0 = Release|ARM
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM.Deploy.0 = Release|ARM
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM64.ActiveCfg = Release|ARM64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM64.Build.0 = Release|ARM64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM64.Deploy.0 = Release|ARM64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x64.ActiveCfg = Release|x64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x64.Build.0 = Release|x64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x64.Deploy.0 = Release|x64
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x86.ActiveCfg = Release|x86
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x86.Build.0 = Release|x86
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x86.Deploy.0 = Release|x86
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|ARM.ActiveCfg = Debug|ARM
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|ARM.Build.0 = Debug|ARM
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|ARM64.ActiveCfg = Debug|ARM64
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|ARM64.Build.0 = Debug|ARM64
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|x64.ActiveCfg = Debug|x64
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|x64.Build.0 = Debug|x64
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|x86.ActiveCfg = Debug|x86
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|x86.Build.0 = Debug|x86
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|ARM.ActiveCfg = Release|ARM
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|ARM.Build.0 = Release|ARM
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|ARM64.ActiveCfg = Release|ARM64
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|ARM64.Build.0 = Release|ARM64
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|x64.ActiveCfg = Release|x64
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|x64.Build.0 = Release|x64
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|x86.ActiveCfg = Release|x86
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{E7D32C8E-9FDC-4990-B198-519B424C001F} = {C379E65E-3089-4992-AD96-34728EEFE478}
{F9A73654-619A-41F7-8E56-9E50C8073A90} = {C379E65E-3089-4992-AD96-34728EEFE478}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,426 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "behaviac_test", __VA_ARGS__))
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "behaviac_test", __VA_ARGS__))
/* For debug builds, always enable the debug traces in this library */
#ifndef NDEBUG
# define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "behaviac_test", __VA_ARGS__))
#else
# define LOGV(...) ((void)0)
#endif
static void free_saved_state(struct android_app* android_app) {
pthread_mutex_lock(&android_app->mutex);
if (android_app->savedState != NULL) {
free(android_app->savedState);
android_app->savedState = NULL;
android_app->savedStateSize = 0;
}
pthread_mutex_unlock(&android_app->mutex);
}
int8_t android_app_read_cmd(struct android_app* android_app) {
int8_t cmd;
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
switch (cmd) {
case APP_CMD_SAVE_STATE:
free_saved_state(android_app);
break;
}
return cmd;
} else {
LOGE("No data on command pipe!");
}
return -1;
}
static void print_cur_config(struct android_app* android_app) {
char lang[2], country[2];
AConfiguration_getLanguage(android_app->config, lang);
AConfiguration_getCountry(android_app->config, country);
LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
"modetype=%d modenight=%d",
AConfiguration_getMcc(android_app->config),
AConfiguration_getMnc(android_app->config),
lang[0], lang[1], country[0], country[1],
AConfiguration_getOrientation(android_app->config),
AConfiguration_getTouchscreen(android_app->config),
AConfiguration_getDensity(android_app->config),
AConfiguration_getKeyboard(android_app->config),
AConfiguration_getNavigation(android_app->config),
AConfiguration_getKeysHidden(android_app->config),
AConfiguration_getNavHidden(android_app->config),
AConfiguration_getSdkVersion(android_app->config),
AConfiguration_getScreenSize(android_app->config),
AConfiguration_getScreenLong(android_app->config),
AConfiguration_getUiModeType(android_app->config),
AConfiguration_getUiModeNight(android_app->config));
}
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
switch (cmd) {
case APP_CMD_INPUT_CHANGED:
LOGV("APP_CMD_INPUT_CHANGED\n");
pthread_mutex_lock(&android_app->mutex);
if (android_app->inputQueue != NULL) {
AInputQueue_detachLooper(android_app->inputQueue);
}
android_app->inputQueue = android_app->pendingInputQueue;
if (android_app->inputQueue != NULL) {
LOGV("Attaching input queue to looper");
AInputQueue_attachLooper(android_app->inputQueue,
android_app->looper, LOOPER_ID_INPUT, NULL,
&android_app->inputPollSource);
}
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_INIT_WINDOW:
LOGV("APP_CMD_INIT_WINDOW\n");
pthread_mutex_lock(&android_app->mutex);
android_app->window = android_app->pendingWindow;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_TERM_WINDOW:
LOGV("APP_CMD_TERM_WINDOW\n");
pthread_cond_broadcast(&android_app->cond);
break;
case APP_CMD_RESUME:
case APP_CMD_START:
case APP_CMD_PAUSE:
case APP_CMD_STOP:
LOGV("activityState=%d\n", cmd);
pthread_mutex_lock(&android_app->mutex);
android_app->activityState = cmd;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_CONFIG_CHANGED:
LOGV("APP_CMD_CONFIG_CHANGED\n");
AConfiguration_fromAssetManager(android_app->config,
android_app->activity->assetManager);
print_cur_config(android_app);
break;
case APP_CMD_DESTROY:
LOGV("APP_CMD_DESTROY\n");
android_app->destroyRequested = 1;
break;
}
}
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
switch (cmd) {
case APP_CMD_TERM_WINDOW:
LOGV("APP_CMD_TERM_WINDOW\n");
pthread_mutex_lock(&android_app->mutex);
android_app->window = NULL;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_SAVE_STATE:
LOGV("APP_CMD_SAVE_STATE\n");
pthread_mutex_lock(&android_app->mutex);
android_app->stateSaved = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
case APP_CMD_RESUME:
free_saved_state(android_app);
break;
}
}
static void android_app_destroy(struct android_app* android_app) {
LOGV("android_app_destroy!");
free_saved_state(android_app);
pthread_mutex_lock(&android_app->mutex);
if (android_app->inputQueue != NULL) {
AInputQueue_detachLooper(android_app->inputQueue);
}
AConfiguration_delete(android_app->config);
android_app->destroyed = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
// Can't touch android_app object after this.
}
static void process_input(struct android_app* app, struct android_poll_source* source) {
AInputEvent* event = NULL;
while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
LOGV("New input event: type=%d\n", AInputEvent_getType(event));
if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
continue;
}
int32_t handled = 0;
if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
AInputQueue_finishEvent(app->inputQueue, event, handled);
}
}
static void process_cmd(struct android_app* app, struct android_poll_source* source) {
int8_t cmd = android_app_read_cmd(app);
android_app_pre_exec_cmd(app, cmd);
if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
android_app_post_exec_cmd(app, cmd);
}
static void* android_app_entry(void* param) {
struct android_app* android_app = (struct android_app*)param;
android_app->config = AConfiguration_new();
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
print_cur_config(android_app);
android_app->cmdPollSource.id = LOOPER_ID_MAIN;
android_app->cmdPollSource.app = android_app;
android_app->cmdPollSource.process = process_cmd;
android_app->inputPollSource.id = LOOPER_ID_INPUT;
android_app->inputPollSource.app = android_app;
android_app->inputPollSource.process = process_input;
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
&android_app->cmdPollSource);
android_app->looper = looper;
pthread_mutex_lock(&android_app->mutex);
android_app->running = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
android_main(android_app);
android_app_destroy(android_app);
return NULL;
}
// --------------------------------------------------------------------
// Native activity interaction (called from main thread)
// --------------------------------------------------------------------
static struct android_app* android_app_create(ANativeActivity* activity,
void* savedState, size_t savedStateSize) {
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
memset(android_app, 0, sizeof(struct android_app));
android_app->activity = activity;
pthread_mutex_init(&android_app->mutex, NULL);
pthread_cond_init(&android_app->cond, NULL);
if (savedState != NULL) {
android_app->savedState = malloc(savedStateSize);
android_app->savedStateSize = savedStateSize;
memcpy(android_app->savedState, savedState, savedStateSize);
}
int msgpipe[2];
if (pipe(msgpipe)) {
LOGE("could not create pipe: %s", strerror(errno));
return NULL;
}
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
// Wait for thread to start.
pthread_mutex_lock(&android_app->mutex);
while (!android_app->running) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
return android_app;
}
static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
}
}
static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
pthread_mutex_lock(&android_app->mutex);
android_app->pendingInputQueue = inputQueue;
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
while (android_app->inputQueue != android_app->pendingInputQueue) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
pthread_mutex_lock(&android_app->mutex);
if (android_app->pendingWindow != NULL) {
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
}
android_app->pendingWindow = window;
if (window != NULL) {
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
}
while (android_app->window != android_app->pendingWindow) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, cmd);
while (android_app->activityState != cmd) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
}
static void android_app_free(struct android_app* android_app) {
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, APP_CMD_DESTROY);
while (!android_app->destroyed) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
close(android_app->msgread);
close(android_app->msgwrite);
pthread_cond_destroy(&android_app->cond);
pthread_mutex_destroy(&android_app->mutex);
free(android_app);
}
static void onDestroy(ANativeActivity* activity) {
LOGV("Destroy: %p\n", activity);
android_app_free((struct android_app*)activity->instance);
}
static void onStart(ANativeActivity* activity) {
LOGV("Start: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
}
static void onResume(ANativeActivity* activity) {
LOGV("Resume: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
}
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
struct android_app* android_app = (struct android_app*)activity->instance;
void* savedState = NULL;
LOGV("SaveInstanceState: %p\n", activity);
pthread_mutex_lock(&android_app->mutex);
android_app->stateSaved = 0;
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
while (!android_app->stateSaved) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
if (android_app->savedState != NULL) {
savedState = android_app->savedState;
*outLen = android_app->savedStateSize;
android_app->savedState = NULL;
android_app->savedStateSize = 0;
}
pthread_mutex_unlock(&android_app->mutex);
return savedState;
}
static void onPause(ANativeActivity* activity) {
LOGV("Pause: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
}
static void onStop(ANativeActivity* activity) {
LOGV("Stop: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
}
static void onConfigurationChanged(ANativeActivity* activity) {
struct android_app* android_app = (struct android_app*)activity->instance;
LOGV("ConfigurationChanged: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
}
static void onLowMemory(ANativeActivity* activity) {
struct android_app* android_app = (struct android_app*)activity->instance;
LOGV("LowMemory: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
LOGV("WindowFocusChanged: %p -- %d\n", activity, focused);
android_app_write_cmd((struct android_app*)activity->instance,
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
}
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
LOGV("NativeWindowCreated: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, window);
}
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, NULL);
}
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
LOGV("InputQueueCreated: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, queue);
}
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, NULL);
}
void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize) {
LOGV("Creating: %p\n", activity);
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
activity->instance = android_app_create(activity, savedState, savedStateSize);
}

View File

@ -0,0 +1,344 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _ANDROID_NATIVE_APP_GLUE_H
#define _ANDROID_NATIVE_APP_GLUE_H
#include <poll.h>
#include <pthread.h>
#include <sched.h>
#include <android/configuration.h>
#include <android/looper.h>
#include <android/native_activity.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* The native activity interface provided by <android/native_activity.h>
* is based on a set of application-provided callbacks that will be called
* by the Activity's main thread when certain events occur.
*
* This means that each one of this callbacks _should_ _not_ block, or they
* risk having the system force-close the application. This programming
* model is direct, lightweight, but constraining.
*
* The 'threaded_native_app' static library is used to provide a different
* execution model where the application can implement its own main event
* loop in a different thread instead. Here's how it works:
*
* 1/ The application must provide a function named "android_main()" that
* will be called when the activity is created, in a new thread that is
* distinct from the activity's main thread.
*
* 2/ android_main() receives a pointer to a valid "android_app" structure
* that contains references to other important objects, e.g. the
* ANativeActivity obejct instance the application is running in.
*
* 3/ the "android_app" object holds an ALooper instance that already
* listens to two important things:
*
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
* declarations below.
*
* - input events coming from the AInputQueue attached to the activity.
*
* Each of these correspond to an ALooper identifier returned by
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
* respectively.
*
* Your application can use the same ALooper to listen to additional
* file-descriptors. They can either be callback based, or with return
* identifiers starting with LOOPER_ID_USER.
*
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
* the returned data will point to an android_poll_source structure. You
* can call the process() function on it, and fill in android_app->onAppCmd
* and android_app->onInputEvent to be called for your own processing
* of the event.
*
* Alternatively, you can call the low-level functions to read and process
* the data directly... look at the process_cmd() and process_input()
* implementations in the glue to see how to do this.
*
* See the sample named "native-activity" that comes with the NDK with a
* full usage example. Also look at the JavaDoc of NativeActivity.
*/
struct android_app;
/**
* Data associated with an ALooper fd that will be returned as the "outData"
* when that source has data ready.
*/
struct android_poll_source {
// The identifier of this source. May be LOOPER_ID_MAIN or
// LOOPER_ID_INPUT.
int32_t id;
// The android_app this ident is associated with.
struct android_app* app;
// Function to call to perform the standard processing of data from
// this source.
void (*process)(struct android_app* app, struct android_poll_source* source);
};
/**
* This is the interface for the standard glue code of a threaded
* application. In this model, the application's code is running
* in its own thread separate from the main thread of the process.
* It is not required that this thread be associated with the Java
* VM, although it will need to be in order to make JNI calls any
* Java objects.
*/
struct android_app {
// The application can place a pointer to its own state object
// here if it likes.
void* userData;
// Fill this in with the function to process main app commands (APP_CMD_*)
void (*onAppCmd)(struct android_app* app, int32_t cmd);
// Fill this in with the function to process input events. At this point
// the event has already been pre-dispatched, and it will be finished upon
// return. Return 1 if you have handled the event, 0 for any default
// dispatching.
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
// The ANativeActivity object instance that this app is running in.
ANativeActivity* activity;
// The current configuration the app is running in.
AConfiguration* config;
// This is the last instance's saved state, as provided at creation time.
// It is NULL if there was no state. You can use this as you need; the
// memory will remain around until you call android_app_exec_cmd() for
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
// at which point they will be initialized to NULL and you can malloc your
// state and place the information here. In that case the memory will be
// freed for you later.
void* savedState;
size_t savedStateSize;
// The ALooper associated with the app's thread.
ALooper* looper;
// When non-NULL, this is the input queue from which the app will
// receive user input events.
AInputQueue* inputQueue;
// When non-NULL, this is the window surface that the app can draw in.
ANativeWindow* window;
// Current content rectangle of the window; this is the area where the
// window's content should be placed to be seen by the user.
ARect contentRect;
// Current state of the app's activity. May be either APP_CMD_START,
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
int activityState;
// This is non-zero when the application's NativeActivity is being
// destroyed and waiting for the app thread to complete.
int destroyRequested;
// -------------------------------------------------
// Below are "private" implementation of the glue code.
pthread_mutex_t mutex;
pthread_cond_t cond;
int msgread;
int msgwrite;
pthread_t thread;
struct android_poll_source cmdPollSource;
struct android_poll_source inputPollSource;
int running;
int stateSaved;
int destroyed;
int redrawNeeded;
AInputQueue* pendingInputQueue;
ANativeWindow* pendingWindow;
ARect pendingContentRect;
};
enum {
/**
* Looper data ID of commands coming from the app's main thread, which
* is returned as an identifier from ALooper_pollOnce(). The data for this
* identifier is a pointer to an android_poll_source structure.
* These can be retrieved and processed with android_app_read_cmd()
* and android_app_exec_cmd().
*/
LOOPER_ID_MAIN = 1,
/**
* Looper data ID of events coming from the AInputQueue of the
* application's window, which is returned as an identifier from
* ALooper_pollOnce(). The data for this identifier is a pointer to an
* android_poll_source structure. These can be read via the inputQueue
* object of android_app.
*/
LOOPER_ID_INPUT = 2,
/**
* Start of user-defined ALooper identifiers.
*/
LOOPER_ID_USER = 3,
};
enum {
/**
* Command from main thread: the AInputQueue has changed. Upon processing
* this command, android_app->inputQueue will be updated to the new queue
* (or NULL).
*/
APP_CMD_INPUT_CHANGED,
/**
* Command from main thread: a new ANativeWindow is ready for use. Upon
* receiving this command, android_app->window will contain the new window
* surface.
*/
APP_CMD_INIT_WINDOW,
/**
* Command from main thread: the existing ANativeWindow needs to be
* terminated. Upon receiving this command, android_app->window still
* contains the existing window; after calling android_app_exec_cmd
* it will be set to NULL.
*/
APP_CMD_TERM_WINDOW,
/**
* Command from main thread: the current ANativeWindow has been resized.
* Please redraw with its new size.
*/
APP_CMD_WINDOW_RESIZED,
/**
* Command from main thread: the system needs that the current ANativeWindow
* be redrawn. You should redraw the window before handing this to
* android_app_exec_cmd() in order to avoid transient drawing glitches.
*/
APP_CMD_WINDOW_REDRAW_NEEDED,
/**
* Command from main thread: the content area of the window has changed,
* such as from the soft input window being shown or hidden. You can
* find the new content rect in android_app::contentRect.
*/
APP_CMD_CONTENT_RECT_CHANGED,
/**
* Command from main thread: the app's activity window has gained
* input focus.
*/
APP_CMD_GAINED_FOCUS,
/**
* Command from main thread: the app's activity window has lost
* input focus.
*/
APP_CMD_LOST_FOCUS,
/**
* Command from main thread: the current device configuration has changed.
*/
APP_CMD_CONFIG_CHANGED,
/**
* Command from main thread: the system is running low on memory.
* Try to reduce your memory use.
*/
APP_CMD_LOW_MEMORY,
/**
* Command from main thread: the app's activity has been started.
*/
APP_CMD_START,
/**
* Command from main thread: the app's activity has been resumed.
*/
APP_CMD_RESUME,
/**
* Command from main thread: the app should generate a new saved state
* for itself, to restore from later if needed. If you have saved state,
* allocate it with malloc and place it in android_app.savedState with
* the size in android_app.savedStateSize. The will be freed for you
* later.
*/
APP_CMD_SAVE_STATE,
/**
* Command from main thread: the app's activity has been paused.
*/
APP_CMD_PAUSE,
/**
* Command from main thread: the app's activity has been stopped.
*/
APP_CMD_STOP,
/**
* Command from main thread: the app's activity is being destroyed,
* and waiting for the app thread to clean up and exit before proceeding.
*/
APP_CMD_DESTROY,
};
/**
* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
* app command message.
*/
int8_t android_app_read_cmd(struct android_app* android_app);
/**
* Call with the command returned by android_app_read_cmd() to do the
* initial pre-processing of the given command. You can perform your own
* actions for the command after calling this function.
*/
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
/**
* Call with the command returned by android_app_read_cmd() to do the
* final post-processing of the given command. You must have done your own
* actions for the command before calling this function.
*/
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
/**
* This is the function that application code must implement, representing
* the main entry to the app.
*/
extern void android_main(struct android_app* app);
#ifdef __cplusplus
}
#endif
#endif /* _ANDROID_NATIVE_APP_GLUE_H */

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@ -0,0 +1,494 @@
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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "behaviac/behaviac.h"
//#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "AndroidProject1.NativeActivity", __VA_ARGS__))
//#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "AndroidProject1.NativeActivity", __VA_ARGS__))
#define LOGI BEHAVIAC_LOGINFO
#define LOGW BEHAVIAC_LOGWARNING
bool InitBehavic(behaviac::Workspace::EFileFormat ff,
const char* szFilePath,
const char* szExportMetaFile);
bool InitPlayer(const char* pszTreeName);
void UpdateLoop();
void CleanupPlayer();
void CleanupBehaviac();
/**
* Our saved state data.
*/
struct saved_state {
float angle;
int32_t x;
int32_t y;
};
/**
* Shared state for our app.
*/
struct engine {
struct android_app* app;
ASensorManager* sensorManager;
const ASensor* accelerometerSensor;
ASensorEventQueue* sensorEventQueue;
int animating;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
int32_t width;
int32_t height;
struct saved_state state;
};
/**
* Initialize an EGL context for the current display.
*/
static int engine_init_display(struct engine* engine) {
// initialize OpenGL ES and EGL
/*
* Here specify the attributes of the desired configuration.
* Below, we select an EGLConfig with at least 8 bits per color
* component compatible with on-screen windows
*/
const EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGL_NONE
};
EGLint w, h, format;
EGLint numConfigs;
EGLConfig config;
EGLSurface surface;
EGLContext context;
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, 0, 0);
/* Here, the application chooses the configuration it desires. In this
* sample, we have a very simplified selection process, where we pick
* the first EGLConfig that matches our criteria */
eglChooseConfig(display, attribs, &config, 1, &numConfigs);
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
* As soon as we picked a EGLConfig, we can safely reconfigure the
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
context = eglCreateContext(display, config, NULL, NULL);
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
LOGW("Unable to eglMakeCurrent");
return -1;
}
eglQuerySurface(display, surface, EGL_WIDTH, &w);
eglQuerySurface(display, surface, EGL_HEIGHT, &h);
engine->display = display;
engine->context = context;
engine->surface = surface;
engine->width = w;
engine->height = h;
engine->state.angle = 0;
// Initialize GL state.
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
glEnable(GL_CULL_FACE);
glShadeModel(GL_SMOOTH);
glDisable(GL_DEPTH_TEST);
return 0;
}
/**
* Just the current frame in the display.
*/
static void engine_draw_frame(struct engine* engine) {
if (engine->display == NULL) {
// No display.
return;
}
// Just fill the screen with a color.
glClearColor(((float)engine->state.x) / engine->width, engine->state.angle,
((float)engine->state.y) / engine->height, 1);
glClear(GL_COLOR_BUFFER_BIT);
eglSwapBuffers(engine->display, engine->surface);
}
/**
* Tear down the EGL context currently associated with the display.
*/
static void engine_term_display(struct engine* engine) {
if (engine->display != EGL_NO_DISPLAY) {
eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (engine->context != EGL_NO_CONTEXT) {
eglDestroyContext(engine->display, engine->context);
}
if (engine->surface != EGL_NO_SURFACE) {
eglDestroySurface(engine->display, engine->surface);
}
eglTerminate(engine->display);
}
engine->animating = 0;
engine->display = EGL_NO_DISPLAY;
engine->context = EGL_NO_CONTEXT;
engine->surface = EGL_NO_SURFACE;
}
/**
* Process the next input event.
*/
static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) {
struct engine* engine = (struct engine*)app->userData;
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
engine->state.x = AMotionEvent_getX(event, 0);
engine->state.y = AMotionEvent_getY(event, 0);
return 1;
}
return 0;
}
/**
* Process the next main command.
*/
static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
struct engine* engine = (struct engine*)app->userData;
switch (cmd) {
case APP_CMD_SAVE_STATE:
// The system has asked us to save our current state. Do so.
engine->app->savedState = malloc(sizeof(struct saved_state));
*((struct saved_state*)engine->app->savedState) = engine->state;
engine->app->savedStateSize = sizeof(struct saved_state);
break;
case APP_CMD_INIT_WINDOW:
// The window is being shown, get it ready.
if (engine->app->window != NULL) {
engine_init_display(engine);
engine_draw_frame(engine);
}
break;
case APP_CMD_TERM_WINDOW:
// The window is being hidden or closed, clean it up.
engine_term_display(engine);
break;
case APP_CMD_GAINED_FOCUS:
// When our app gains focus, we start monitoring the accelerometer.
if (engine->accelerometerSensor != NULL) {
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
engine->accelerometerSensor);
// We'd like to get 60 events per second (in us).
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
engine->accelerometerSensor, (1000L / 60) * 1000);
}
break;
case APP_CMD_LOST_FOCUS:
// When our app loses focus, we stop monitoring the accelerometer.
// This is to avoid consuming battery while not being used.
if (engine->accelerometerSensor != NULL) {
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
engine->accelerometerSensor);
}
// Also stop animating.
engine->animating = 0;
engine_draw_frame(engine);
break;
}
}
/**
* This is the main entry point of a native application that is using
* android_native_app_glue. It runs in its own thread, with its own
* event loop for receiving input events and doing other things.
*/
void android_main(struct android_app* state) {
struct engine engine;
memset(&engine, 0, sizeof(engine));
state->userData = &engine;
state->onAppCmd = engine_handle_cmd;
state->onInputEvent = engine_handle_input;
engine.app = state;
// Prepare to monitor accelerometer
engine.sensorManager = ASensorManager_getInstance();
engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
ASENSOR_TYPE_ACCELEROMETER);
engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
state->looper, LOOPER_ID_USER, NULL, NULL);
if (state->savedState != NULL) {
// We are starting with a previous saved state; restore from it.
engine.state = *(struct saved_state*)state->savedState;
}
//engine.animating = 1;
//// loop waiting for stuff to do.
//while (1) {
// // Read all pending events.
// int ident;
// int events;
// struct android_poll_source* source;
// // If not animating, we will block forever waiting for events.
// // If animating, we loop until all events are read, then continue
// // to draw the next frame of animation.
// while ((ident = ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
// (void**)&source)) >= 0) {
// // Process this event.
// if (source != NULL) {
// source->process(state, source);
// }
// // If a sensor has data, process it now.
// if (ident == LOOPER_ID_USER) {
// if (engine.accelerometerSensor != NULL) {
// ASensorEvent event;
// while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
// &event, 1) > 0) {
// LOGI("accelerometer: x=%f y=%f z=%f",
// event.acceleration.x, event.acceleration.y,
// event.acceleration.z);
// }
// }
// }
// // Check if we are exiting.
// if (state->destroyRequested != 0) {
// engine_term_display(&engine);
// return;
// }
// }
// if (engine.animating) {
// // Done with events; draw next animation frame.
// engine.state.angle += .01f;
// if (engine.state.angle > 1) {
// engine.state.angle = 0;
// }
// // Drawing is throttled to the screen update rate, so there
// // is no need to do timing here.
// engine_draw_frame(&engine);
// }
//}
#if BEHAVIAC_COMPILER_ANDROID && (BEHAVIAC_COMPILER_ANDROID_VER > 8)
AAssetManager* mgr = state->activity->assetManager;
BEHAVIAC_ASSERT(mgr);
behaviac::CFileManager::GetInstance()->SetAssetManager(mgr);
#endif
LOGI("BEHAVIAC_COMPILER_NAME=%s\n", BEHAVIAC_COMPILER_NAME);
const char* szTreeName = "demo_running";
LOGI("bt: %s\n\n", szTreeName);
behaviac::Workspace::EFileFormat ff = behaviac::Workspace::EFF_xml;
//behaviac::Workspace::EFileFormat ff = behaviac::Workspace::EFF_cpp;
InitBehavic(ff, "assets:/behaviac/exported", "assets:/behaviac/metas/demo_running.xml");
InitPlayer(szTreeName);
UpdateLoop();
CleanupPlayer();
CleanupBehaviac();
}

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//
// pch.h
// Header for standard system include files.
//
// Used by the build system to generate the precompiled header. Note that no
// pch.cpp is needed and the pch.h is automatically included in all cpp files
// that are part of the project
//
#include <jni.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
#include <sys/resource.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <android/sensor.h>
#include <android/log.h>
#include "android_native_app_glue.h"

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<?xml version="1.0" encoding="utf-8"?>
<!-- Changes made to Package Name should also be reflected in the Debugging - Package Name property, in the Property Pages -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.$(ApplicationName)"
android:versionCode="1"
android:versionName="1.0">
<!-- This is the platform API where NativeActivity was introduced. -->
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19"/>
<!-- This .apk has no Java code itself, so set hasCode to false. -->
<application android:label="@string/app_name" android:hasCode="false">
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden">
<!-- Tell NativeActivity the name of our .so -->
<meta-data android:name="android.app.lib_name"
android:value="$(AndroidAppLibName)" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

View File

@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x86">
<Configuration>Debug</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x86">
<Configuration>Release</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<RootNamespace>behaviac_android</RootNamespace>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<ProjectVersion>1.0</ProjectVersion>
<ProjectGuid>{e7d32c8e-9fdc-4990-b198-519b424c001f}</ProjectGuid>
</PropertyGroup>
<Import Project="$(AndroidTargetsPath)\Android.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(AndroidTargetsPath)\Android.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="Shared" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<AntPackage>
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
</AntPackage>
</ItemDefinitionGroup>
<ItemGroup>
<Content Include="res\values\strings.xml" />
<AntBuildXml Include="build.xml" />
<AndroidManifest Include="AndroidManifest.xml" />
<AntProjectPropertiesFile Include="project.properties" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\behaviac_android.NativeActivity\behaviac_android.NativeActivity.vcxproj">
<Project>{f9a73654-619a-41f7-8e56-9e50c8073a90}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(AndroidTargetsPath)\Android.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>

View File

@ -0,0 +1,90 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="$(projectname)" default="help">
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var. -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file contains project specific properties such as
project target, and library dependencies. Lower level build properties are
stored in ant.properties
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure ANDROID_HOME environment variable is correctly set."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
<target name="-pre-compile">
<path id="project.all.jars.path">
<path path="${toString:project.all.jars.path}"/>
<fileset dir="${jar.libs.dir}">
<include name="*.jar"/>
</fileset>
</path>
</target>
</project>

View File

@ -0,0 +1,3 @@
# Project target
target=$(androidapilevel)
# Provide path to the directory where prebuilt external jar files are by setting jar.libs.dir=

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">behaviac_android.Packaging</string>
</resources>

5
build/build_apidoc.bat Normal file
View File

@ -0,0 +1,5 @@
doxygen.exe doxyfile > nul
copy ..\intermediate\html\behaviac.chm ..\docs\ /Y > nul
rem pause

8
build/clearall.bat Normal file
View File

@ -0,0 +1,8 @@
rd ..\intermediate\ /s/q
rd ..\lib\ /s/q
rd ..\bin\ /s/q
rd .\cmake_binary\ /s/q
rem pause

View File

@ -0,0 +1,92 @@
@echo off
echo please visit http://www.behaviac.com/docs/zh/articles/build/ for more information
echo ---------------------------------------------------------------------------------
where cmake
IF %ERRORLEVEL% NEQ 0 GOTO l_cmake_error
mkdir cmake_binary
cd cmake_binary
echo ---------------------------------------------------------------------------------
mkdir vs2013
cd vs2013
REM cmake -G "Visual Studio 12 2013 Win64" --build ../../..
REM cmake -G "Visual Studio 12 2013" -DBEHAVIAC_VERSION_MODE=ForeUseRelease --build ../../..
cmake -G "Visual Studio 12 2013" --build ../../..
cd ..
REM echo ---------------------------------------------------------------------------------
REM mkdir vs2015
REM cd vs2015
REM cmake -G "Visual Studio 14 2015 Win64" --build ../../..
REM cmake -G "Visual Studio 14 2015" -DBEHAVIAC_VERSION_MODE=ForeUseRelease --build ../../..
REM cmake -G "Visual Studio 14 2015" --build ../../..
REM cd ..
where make
IF %ERRORLEVEL% NEQ 0 GOTO l_no_make
mkdir cygwin
cd cygwin
echo ---------------------------------------------------------------------------------
mkdir debug
cd debug
REM cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug -DBUILD_USE_64BITS=ON -DBUILD_ENABLE_LUA=ON --build ../../../..
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug --build ../../../..
cd ..
echo ---------------------------------------------------------------------------------
mkdir release
cd release
REM cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DBEHAVIAC_VERSION_MODE=ForeUseRelease --build ../../../..
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release --build ../../../..
cd ..
rem cygwin
cd ..
echo ---------------------------------------------------------------------------------
mkdir sublime_debug
cd sublime_debug
cmake -G "Sublime Text 2 - Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug --build ../../..
cd ..
mkdir sublime_release
cd sublime_release
cmake -G "Sublime Text 2 - Unix Makefiles" -DCMAKE_BUILD_TYPE=Release --build ../../..
cd ..
:l_no_make
REM if not exist ..\..\example\airbattledemo\cocos_create.bat goto l_end
REM if not exist ..\..\example\airbattledemo\CMakeLists.txt (
REM pushd ..\..\example\airbattledemo\
REM call cocos_create.bat
REM popd
REM )
REM echo ---------------------------------------------------------------------------------
REM mkdir example_airbattledemo_vs2013
REM cd example_airbattledemo_vs2013
rem use vs2013 only, it seems cocos vs2015 version is buggy
REM cmake -G "Visual Studio 12 2013" --build ../../../example/airbattledemo
REM cd ..
rem back cmake_binary
cd ..
goto l_end
:l_cmake_error
echo please make sure you have installed cmake 3.3 above (https://cmake.org/files/)
echo and please add cmake's Path to the environment 'PATH'
pause
:l_end

View File

@ -0,0 +1,55 @@
echo please visit http://www.behaviac.com/docs/zh/articles/build/ for more information
echo ---------------------------------------------------------------------------------
mkdir -p cmake_binary
cd cmake_binary
# --------------------------------------------------------------
mkdir -p linux
cd linux
# by default, to use 64 bits on a 64 bit arch, you can modify the following at your will
USE_64BITS='ON'
# uname -m | grep 64
if [ `getconf LONG_BIT` = "64" ]
then
echo "64-bit"
USE_64BITS='ON'
else
echo "32-bit"
USE_64BITS='OFF'
fi
# echo $USE_64BITS
echo ---------------------------------------------------------------------------------
mkdir -p debug
cd debug
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug -DBUILD_USE_64BITS=$USE_64BITS --build ../../../..
cd ..
echo ---------------------------------------------------------------------------------
mkdir -p release
cd release
# cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DBEHAVIAC_VERSION_MODE=ForeUseRelease -DBUILD_USE_64BITS=ON --build ../../../..
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DBUILD_USE_64BITS=$USE_64BITS --build ../../../..
cd ..
# linux
cd ..
# --------------------------------------------------------------
# mkdir -p sublime_release
# cd sublime_release
# cmake -G "Sublime Text 2 - Unix Makefiles" -DCMAKE_BUILD_TYPE=Release --build ../../..
# cd ..
# --------------------------------------------------------------
# mkdir -p sublime_debug
# cd sublime_debug
# cmake -G "Sublime Text 2 - Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug --build ../../..
# cd ..
# back cmake_binary
cd ..

View File

@ -0,0 +1,36 @@
@echo off
echo please visit http://www.behaviac.com/docs/zh/articles/build/ for more information
echo ---------------------------------------------------------------------------------
where cmake
IF %ERRORLEVEL% NEQ 0 GOTO l_cmake_error
mkdir cmake_binary
cd cmake_binary
rem ----------------------------------------------------
mkdir android
cd android
cmake -G "Visual Studio 14 ARM" -DCMAKE_SYSTEM_NAME=VCMDDAndroid --build ../../..
cd ..
rem mkdir example_airbattledemo_android
rem cd example_airbattledemo_android
rem cmake -G "Visual Studio 14 ARM" -DCMAKE_SYSTEM_NAME=VCMDDAndroid --build ../../../example/airbattledemo
rem cd ..
rem ----------------------------------------------------
rem back cmake_binary
cd ..
goto l_end
:l_cmake_error
echo please make sure you have installed cmake 3.3 above (https://cmake.org/files/)
echo and please add cmake's Path to the environment 'PATH'
pause
:l_end

View File

@ -0,0 +1,39 @@
echo "please visit http://www.behaviac.com/docs/zh/articles/build/ for more information"
echo ---------------------------------------------------------------------------------
mkdir -p cmake_binary
cd cmake_binary
# --------------------------------------------------------------
mkdir -p linux
cd linux
mkdir -p debug
cd debug
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug -DBUILD_USE_64BITS=ON --build ../../../..
cd ..
mkdir -p release
cd release
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DBUILD_USE_64BITS=ON --build ../../../..
cd ..
# linux
cd ..
# --------------------------------------------------------------
mkdir -p xcode
cd xcode
# cmake -G "Xcode" -DBUILD_USE_64BITS=ON --build ../../..
# cmake -G "Xcode" -DCMAKE_BUILD_TYPE=Release --build ../../..
# cmake -G "Xcode" --build -DCMAKE_BUILD_TYPE=Debug ../../..
cmake -G "Xcode" --build ../../..
cd ..
# --------------------------------------------------------------
# mkdir -p sublime
# cd sublime
# cmake -G "Sublime Text 2 - Unix Makefiles" --build ../../..
# cd ..
# back cmake_binary
cd ..

1799
build/doxyfile Normal file

File diff suppressed because it is too large Load Diff

45
build/vsbuilddesigner.bat Normal file
View File

@ -0,0 +1,45 @@
@echo off
echo build designer. CurrentDirectory: %CD%
set VSEXE="%VS120COMNTOOLS%..\IDE\devenv.exe"
cd ..\tools\Designer\
echo CurrentDirectory: %CD%
del .\out\BehaviacDesigner*.exe /q
%VSEXE% ".\BehaviacDesigner.sln" /Rebuild "Debug|Any CPU" /Out build.log
if not exist .\out\BehaviacDesigner.exe goto l_error
rename .\out\BehaviacDesigner.exe BehaviacDesigner_d.exe
%VSEXE% ".\BehaviacDesigner.sln" /Rebuild "Release|Any CPU" /Out build.log
if not exist .\out\BehaviacDesigner.exe goto l_error
rem editbin
cd .\out\
echo CurrentDirectory: %CD%
"%VS120COMNTOOLS%..\..\VC\bin\editbin" /LARGEADDRESSAWARE BehaviacDesigner.exe
"%VS120COMNTOOLS%..\..\VC\bin\editbin" /LARGEADDRESSAWARE BehaviacDesigner_d.exe
rem back out
cd ..
rem back tools\Designer\
cd ..\..\build
goto l_exit
:l_error
echo building designer error!
exit /b 1
:l_exit

View File

@ -1,15 +1,15 @@
// the configured options generated by cmake
// please don't modify it manually unless you know what you are doing
/* #undef BEHAVIAC_RELEASE_CUSTOMIZED */
// if BEHAVIAC_VERSION_MODE is set 'ForeUseRelease', BEHAVIAC_RELEASE will be defined as 1,
// if BEHAVIAC_VERSION_MODE is set 'Default', BEHAVIAC_RELEASE_CUSTOMIZED will not be defined,
// so that BEHAVIAC_RELEASE is not defined, so that in config.h, BEHAVIAC_RELEASE will be defined as 1 on Release
// http://www.behaviac.com/docs/zh/articles/build/ for more info
#ifdef BEHAVIAC_RELEASE_CUSTOMIZED
#define BEHAVIAC_RELEASE 0
#endif
#define BEHAVIAC_VERSION_STRING "3.6.39"
// the configured options generated by cmake
// please don't modify it manually unless you know what you are doing
/* #undef BEHAVIAC_RELEASE_CUSTOMIZED */
// if BEHAVIAC_VERSION_MODE is set 'ForeUseRelease', BEHAVIAC_RELEASE will be defined as 1,
// if BEHAVIAC_VERSION_MODE is set 'Default', BEHAVIAC_RELEASE_CUSTOMIZED will not be defined,
// so that BEHAVIAC_RELEASE is not defined, so that in config.h, BEHAVIAC_RELEASE will be defined as 1 on Release
// http://www.behaviac.com/docs/zh/articles/build/ for more info
#ifdef BEHAVIAC_RELEASE_CUSTOMIZED
#define BEHAVIAC_RELEASE 0
#endif
#define BEHAVIAC_VERSION_STRING "3.6.39"