add build
@ -414,37 +414,37 @@ else()
|
||||
message( STATUS "build static libs" )
|
||||
endif()
|
||||
|
||||
if (NOT BEHAVIAC_ANDROID_STUDIO)
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btunittest")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btremotetest")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/test/demo_running")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/test/usertest")
|
||||
# if (NOT BEHAVIAC_ANDROID_STUDIO)
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btunittest")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btremotetest")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/test/demo_running")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/test/usertest")
|
||||
|
||||
if (MSVC)
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btperformance")
|
||||
if (EXISTS "${PROJECT_SOURCE_DIR}/example/spaceship")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/example/spaceship")
|
||||
endif()
|
||||
endif()
|
||||
# if (MSVC)
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/test/btperformance")
|
||||
# if (EXISTS "${PROJECT_SOURCE_DIR}/example/spaceship")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/example/spaceship")
|
||||
# endif()
|
||||
# endif()
|
||||
|
||||
#add_subdirectory ("${PROJECT_SOURCE_DIR}/example/airbattledemo")
|
||||
# #add_subdirectory ("${PROJECT_SOURCE_DIR}/example/airbattledemo")
|
||||
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1_1/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1_2/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_2/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_3/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_4/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_5/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_6/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_7/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_8/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_9/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_10/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_11/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_12/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_13/cpp")
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_14/cpp")
|
||||
else()
|
||||
add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_11/cpp")
|
||||
endif()
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1_1/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_1_2/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_2/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_3/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_4/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_5/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_6/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_7/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_8/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_9/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_10/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_11/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_12/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_13/cpp")
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_14/cpp")
|
||||
# else()
|
||||
# add_subdirectory ("${PROJECT_SOURCE_DIR}/tutorials/tutorial_11/cpp")
|
||||
# endif()
|
||||
|
15
build/_config.h.in
Normal file
@ -0,0 +1,15 @@
|
||||
// the configured options generated by cmake
|
||||
// please don't modify it manually unless you know what you are doing
|
||||
|
||||
#cmakedefine BEHAVIAC_RELEASE_CUSTOMIZED
|
||||
|
||||
// if BEHAVIAC_VERSION_MODE is set 'ForeUseRelease', BEHAVIAC_RELEASE will be defined as 1,
|
||||
// if BEHAVIAC_VERSION_MODE is set 'Default', BEHAVIAC_RELEASE_CUSTOMIZED will not be defined,
|
||||
// so that BEHAVIAC_RELEASE is not defined, so that in config.h, BEHAVIAC_RELEASE will be defined as 1 on Release
|
||||
// http://www.behaviac.com/docs/zh/articles/build/ for more info
|
||||
#ifdef BEHAVIAC_RELEASE_CUSTOMIZED
|
||||
#define BEHAVIAC_RELEASE @BEHAVIAC_RELEASE_ON@
|
||||
#endif
|
||||
|
||||
#define BEHAVIAC_VERSION_STRING "@BEHAVIAC_PACKAGE_VERSION@"
|
||||
|
9
build/android_studio/behaviac_android/.gitignore
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
*.iml
|
||||
.gradle
|
||||
/local.properties
|
||||
/.idea/workspace.xml
|
||||
/.idea/libraries
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
||||
.externalNativeBuild
|
1
build/android_studio/behaviac_android/app/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
/build
|
46
build/android_studio/behaviac_android/app/CMakeLists.txt
Normal file
@ -0,0 +1,46 @@
|
||||
# For more information about using CMake with Android Studio, read the
|
||||
# documentation: https://d.android.com/studio/projects/add-native-code.html
|
||||
|
||||
# Sets the minimum version of CMake required to build the native library.
|
||||
|
||||
cmake_minimum_required(VERSION 3.4.1)
|
||||
|
||||
# Creates and names a library, sets it as either STATIC
|
||||
# or SHARED, and provides the relative paths to its source code.
|
||||
# You can define multiple libraries, and CMake builds them for you.
|
||||
# Gradle automatically packages shared libraries with your APK.
|
||||
|
||||
add_library( # Sets the name of the library.
|
||||
native-lib
|
||||
|
||||
# Sets the library as a shared library.
|
||||
SHARED
|
||||
|
||||
# Provides a relative path to your source file(s).
|
||||
src/main/cpp/native-lib.cpp )
|
||||
|
||||
# Searches for a specified prebuilt library and stores the path as a
|
||||
# variable. Because CMake includes system libraries in the search path by
|
||||
# default, you only need to specify the name of the public NDK library
|
||||
# you want to add. CMake verifies that the library exists before
|
||||
# completing its build.
|
||||
|
||||
find_library( # Sets the name of the path variable.
|
||||
log-lib
|
||||
|
||||
# Specifies the name of the NDK library that
|
||||
# you want CMake to locate.
|
||||
log )
|
||||
|
||||
# Specifies libraries CMake should link to your target library. You
|
||||
# can link multiple libraries, such as libraries you define in this
|
||||
# build script, prebuilt third-party libraries, or system libraries.
|
||||
|
||||
target_link_libraries( # Specifies the target library.
|
||||
native-lib
|
||||
|
||||
libbehaviac
|
||||
|
||||
# Links the target library to the log library
|
||||
# included in the NDK.
|
||||
${log-lib} )
|
43
build/android_studio/behaviac_android/app/build.gradle
Normal file
@ -0,0 +1,43 @@
|
||||
apply plugin: 'com.android.application'
|
||||
|
||||
android {
|
||||
compileSdkVersion 25
|
||||
buildToolsVersion "25.0.2"
|
||||
defaultConfig {
|
||||
applicationId "com.tencent.behaviac.behaviac_android"
|
||||
minSdkVersion 15
|
||||
targetSdkVersion 25
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
|
||||
ndk {
|
||||
abiFilters 'x86'//, 'x86_64', 'armeabi', 'armeabi-v7a', 'arm64-v8a', 'mips64'
|
||||
}
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
cppFlags ""
|
||||
}
|
||||
}
|
||||
}
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
||||
}
|
||||
}
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
path "../../../../CMakeLists.txt"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
compile fileTree(dir: 'libs', include: ['*.jar'])
|
||||
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
|
||||
exclude group: 'com.android.support', module: 'support-annotations'
|
||||
})
|
||||
compile 'com.android.support:appcompat-v7:25.3.1'
|
||||
compile 'com.android.support.constraint:constraint-layout:1.0.0-alpha7'
|
||||
testCompile 'junit:junit:4.12'
|
||||
}
|
25
build/android_studio/behaviac_android/app/proguard-rules.pro
vendored
Normal file
@ -0,0 +1,25 @@
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in D:\Android\sdk/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the proguardFiles
|
||||
# directive in build.gradle.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
||||
|
||||
# Uncomment this to preserve the line number information for
|
||||
# debugging stack traces.
|
||||
#-keepattributes SourceFile,LineNumberTable
|
||||
|
||||
# If you keep the line number information, uncomment this to
|
||||
# hide the original source file name.
|
||||
#-renamesourcefileattribute SourceFile
|
@ -0,0 +1,26 @@
|
||||
package com.tencent.behaviac.behaviac_android;
|
||||
|
||||
import android.content.Context;
|
||||
import android.support.test.InstrumentationRegistry;
|
||||
import android.support.test.runner.AndroidJUnit4;
|
||||
|
||||
import org.junit.Test;
|
||||
import org.junit.runner.RunWith;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
/**
|
||||
* Instrumentation test, which will execute on an Android device.
|
||||
*
|
||||
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
|
||||
*/
|
||||
@RunWith(AndroidJUnit4.class)
|
||||
public class ExampleInstrumentedTest {
|
||||
@Test
|
||||
public void useAppContext() throws Exception {
|
||||
// Context of the app under test.
|
||||
Context appContext = InstrumentationRegistry.getTargetContext();
|
||||
|
||||
assertEquals("com.tencent.behaviac.behaviac_android", appContext.getPackageName());
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.tencent.behaviac.behaviac_android">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:supportsRtl="true"
|
||||
android:theme="@style/AppTheme">
|
||||
<activity android:name=".MainActivity">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<!--Source File: FirstBT.xml-->
|
||||
<behavior name="FirstBT" agenttype="FirstAgent" version="5">
|
||||
<node class="Action" id="0">
|
||||
<property Method="Self.FirstAgent::SayHello()" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
</node>
|
||||
</behavior>
|
@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<agents version="1" signature="107115361" />
|
@ -0,0 +1,11 @@
|
||||
#include <jni.h>
|
||||
#include <string>
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jstring JNICALL
|
||||
Java_com_tencent_behaviac_behaviac_1android_MainActivity_stringFromJNI(
|
||||
JNIEnv *env,
|
||||
jobject /* this */) {
|
||||
std::string hello = "Hello from C++";
|
||||
return env->NewStringUTF(hello.c_str());
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
package com.tencent.behaviac.behaviac_android;
|
||||
|
||||
import android.support.v7.app.AppCompatActivity;
|
||||
import android.os.Bundle;
|
||||
import android.widget.TextView;
|
||||
|
||||
public class MainActivity extends AppCompatActivity {
|
||||
|
||||
// Used to load the libraries on application startup.
|
||||
static {
|
||||
System.loadLibrary("behaviac_gcc_debug");
|
||||
System.loadLibrary("tutorial_11_gcc_debug");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
setContentView(R.layout.activity_main);
|
||||
|
||||
// Example of a call to a native method
|
||||
TextView tv = (TextView) findViewById(R.id.sample_text);
|
||||
tv.setText(TestMain(getApplication().getAssets()));
|
||||
}
|
||||
|
||||
/**
|
||||
* A native method that is implemented by the native library,
|
||||
* which is packaged with this application.
|
||||
*/
|
||||
public native String TestMain(android.content.res.AssetManager assetManager);
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
tools:context="com.tencent.behaviac.behaviac_android.MainActivity">
|
||||
|
||||
<TextView
|
||||
android:id="@+id/sample_text"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Hello World!"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintLeft_toLeftOf="parent"
|
||||
app:layout_constraintRight_toRightOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent" />
|
||||
|
||||
</android.support.constraint.ConstraintLayout>
|
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 7.5 KiB |
After Width: | Height: | Size: 9.8 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 14 KiB |
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#3F51B5</color>
|
||||
<color name="colorPrimaryDark">#303F9F</color>
|
||||
<color name="colorAccent">#FF4081</color>
|
||||
</resources>
|
@ -0,0 +1,3 @@
|
||||
<resources>
|
||||
<string name="app_name">behaviac_android</string>
|
||||
</resources>
|
@ -0,0 +1,11 @@
|
||||
<resources>
|
||||
|
||||
<!-- Base application theme. -->
|
||||
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
|
||||
<!-- Customize your theme here. -->
|
||||
<item name="colorPrimary">@color/colorPrimary</item>
|
||||
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
|
||||
<item name="colorAccent">@color/colorAccent</item>
|
||||
</style>
|
||||
|
||||
</resources>
|
@ -0,0 +1,17 @@
|
||||
package com.tencent.behaviac.behaviac_android;
|
||||
|
||||
import org.junit.Test;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
/**
|
||||
* Example local unit test, which will execute on the development machine (host).
|
||||
*
|
||||
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
|
||||
*/
|
||||
public class ExampleUnitTest {
|
||||
@Test
|
||||
public void addition_isCorrect() throws Exception {
|
||||
assertEquals(4, 2 + 2);
|
||||
}
|
||||
}
|
23
build/android_studio/behaviac_android/build.gradle
Normal file
@ -0,0 +1,23 @@
|
||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
jcenter()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:2.3.1'
|
||||
|
||||
// NOTE: Do not place your application dependencies here; they belong
|
||||
// in the individual module build.gradle files
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
jcenter()
|
||||
}
|
||||
}
|
||||
|
||||
task clean(type: Delete) {
|
||||
delete rootProject.buildDir
|
||||
}
|
20
build/android_studio/behaviac_android/gradle.properties
Normal file
@ -0,0 +1,20 @@
|
||||
## Project-wide Gradle settings.
|
||||
#
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
#
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
# Default value: -Xmx1024m -XX:MaxPermSize=256m
|
||||
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
|
||||
#
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. More details, visit
|
||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
||||
# org.gradle.parallel=true
|
||||
#Thu Mar 30 10:25:41 CST 2017
|
||||
systemProp.https.proxyPort=8080
|
||||
systemProp.http.proxyHost=dev-proxy.oa.com
|
||||
org.gradle.jvmargs=-Xmx1536m
|
||||
systemProp.https.proxyHost=dev-proxy.oa.com
|
||||
systemProp.http.proxyPort=8080
|
BIN
build/android_studio/behaviac_android/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
6
build/android_studio/behaviac_android/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
#Thu Mar 30 10:25:37 CST 2017
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-3.3-all.zip
|
160
build/android_studio/behaviac_android/gradlew
vendored
Executable file
@ -0,0 +1,160 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS=""
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn ( ) {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die ( ) {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
esac
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin, switch paths to Windows format before running java
|
||||
if $cygwin ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=$((i+1))
|
||||
done
|
||||
case $i in
|
||||
(0) set -- ;;
|
||||
(1) set -- "$args0" ;;
|
||||
(2) set -- "$args0" "$args1" ;;
|
||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
||||
function splitJvmOpts() {
|
||||
JVM_OPTS=("$@")
|
||||
}
|
||||
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
||||
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
||||
|
||||
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
90
build/android_studio/behaviac_android/gradlew.bat
vendored
Normal file
@ -0,0 +1,90 @@
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windowz variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
if "%@eval[2+2]" == "4" goto 4NT_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
goto execute
|
||||
|
||||
:4NT_args
|
||||
@rem Get arguments from the 4NT Shell from JP Software
|
||||
set CMD_LINE_ARGS=%$
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
1
build/android_studio/behaviac_android/settings.gradle
Normal file
@ -0,0 +1 @@
|
||||
include ':app'
|
72
build/android_vs2015/behaviac_android.sln
Normal file
@ -0,0 +1,72 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "behaviac_android", "behaviac_android", "{C379E65E-3089-4992-AD96-34728EEFE478}"
|
||||
EndProject
|
||||
Project("{39E2626F-3545-4960-A6E8-258AD8476CE5}") = "behaviac_android.Packaging", "behaviac_android\behaviac_android.Packaging\behaviac_android.Packaging.androidproj", "{E7D32C8E-9FDC-4990-B198-519B424C001F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "behaviac_android.NativeActivity", "behaviac_android\behaviac_android.NativeActivity\behaviac_android.NativeActivity.vcxproj", "{F9A73654-619A-41F7-8E56-9E50C8073A90}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|ARM64.Deploy.0 = Debug|ARM64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x64.Build.0 = Debug|x64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x86.Build.0 = Debug|x86
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM.Build.0 = Release|ARM
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|ARM64.Deploy.0 = Release|ARM64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x64.ActiveCfg = Release|x64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x64.Build.0 = Release|x64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x64.Deploy.0 = Release|x64
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x86.ActiveCfg = Release|x86
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x86.Build.0 = Release|x86
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F}.Release|x86.Deploy.0 = Release|x86
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|x64.Build.0 = Debug|x64
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Debug|x86.Build.0 = Debug|x86
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|ARM.Build.0 = Release|ARM
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|x64.ActiveCfg = Release|x64
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|x64.Build.0 = Release|x64
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|x86.ActiveCfg = Release|x86
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{E7D32C8E-9FDC-4990-B198-519B424C001F} = {C379E65E-3089-4992-AD96-34728EEFE478}
|
||||
{F9A73654-619A-41F7-8E56-9E50C8073A90} = {C379E65E-3089-4992-AD96-34728EEFE478}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -0,0 +1,426 @@
|
||||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
|
||||
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "behaviac_test", __VA_ARGS__))
|
||||
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "behaviac_test", __VA_ARGS__))
|
||||
|
||||
/* For debug builds, always enable the debug traces in this library */
|
||||
#ifndef NDEBUG
|
||||
# define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "behaviac_test", __VA_ARGS__))
|
||||
#else
|
||||
# define LOGV(...) ((void)0)
|
||||
#endif
|
||||
|
||||
static void free_saved_state(struct android_app* android_app) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->savedState != NULL) {
|
||||
free(android_app->savedState);
|
||||
android_app->savedState = NULL;
|
||||
android_app->savedStateSize = 0;
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
int8_t android_app_read_cmd(struct android_app* android_app) {
|
||||
int8_t cmd;
|
||||
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_SAVE_STATE:
|
||||
free_saved_state(android_app);
|
||||
break;
|
||||
}
|
||||
return cmd;
|
||||
} else {
|
||||
LOGE("No data on command pipe!");
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void print_cur_config(struct android_app* android_app) {
|
||||
char lang[2], country[2];
|
||||
AConfiguration_getLanguage(android_app->config, lang);
|
||||
AConfiguration_getCountry(android_app->config, country);
|
||||
|
||||
LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
|
||||
"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
|
||||
"modetype=%d modenight=%d",
|
||||
AConfiguration_getMcc(android_app->config),
|
||||
AConfiguration_getMnc(android_app->config),
|
||||
lang[0], lang[1], country[0], country[1],
|
||||
AConfiguration_getOrientation(android_app->config),
|
||||
AConfiguration_getTouchscreen(android_app->config),
|
||||
AConfiguration_getDensity(android_app->config),
|
||||
AConfiguration_getKeyboard(android_app->config),
|
||||
AConfiguration_getNavigation(android_app->config),
|
||||
AConfiguration_getKeysHidden(android_app->config),
|
||||
AConfiguration_getNavHidden(android_app->config),
|
||||
AConfiguration_getSdkVersion(android_app->config),
|
||||
AConfiguration_getScreenSize(android_app->config),
|
||||
AConfiguration_getScreenLong(android_app->config),
|
||||
AConfiguration_getUiModeType(android_app->config),
|
||||
AConfiguration_getUiModeNight(android_app->config));
|
||||
}
|
||||
|
||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_INPUT_CHANGED:
|
||||
LOGV("APP_CMD_INPUT_CHANGED\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->inputQueue != NULL) {
|
||||
AInputQueue_detachLooper(android_app->inputQueue);
|
||||
}
|
||||
android_app->inputQueue = android_app->pendingInputQueue;
|
||||
if (android_app->inputQueue != NULL) {
|
||||
LOGV("Attaching input queue to looper");
|
||||
AInputQueue_attachLooper(android_app->inputQueue,
|
||||
android_app->looper, LOOPER_ID_INPUT, NULL,
|
||||
&android_app->inputPollSource);
|
||||
}
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
LOGV("APP_CMD_INIT_WINDOW\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->window = android_app->pendingWindow;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
LOGV("APP_CMD_TERM_WINDOW\n");
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
break;
|
||||
|
||||
case APP_CMD_RESUME:
|
||||
case APP_CMD_START:
|
||||
case APP_CMD_PAUSE:
|
||||
case APP_CMD_STOP:
|
||||
LOGV("activityState=%d\n", cmd);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->activityState = cmd;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_CONFIG_CHANGED:
|
||||
LOGV("APP_CMD_CONFIG_CHANGED\n");
|
||||
AConfiguration_fromAssetManager(android_app->config,
|
||||
android_app->activity->assetManager);
|
||||
print_cur_config(android_app);
|
||||
break;
|
||||
|
||||
case APP_CMD_DESTROY:
|
||||
LOGV("APP_CMD_DESTROY\n");
|
||||
android_app->destroyRequested = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
LOGV("APP_CMD_TERM_WINDOW\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->window = NULL;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_SAVE_STATE:
|
||||
LOGV("APP_CMD_SAVE_STATE\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->stateSaved = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_RESUME:
|
||||
free_saved_state(android_app);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void android_app_destroy(struct android_app* android_app) {
|
||||
LOGV("android_app_destroy!");
|
||||
free_saved_state(android_app);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->inputQueue != NULL) {
|
||||
AInputQueue_detachLooper(android_app->inputQueue);
|
||||
}
|
||||
AConfiguration_delete(android_app->config);
|
||||
android_app->destroyed = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
// Can't touch android_app object after this.
|
||||
}
|
||||
|
||||
static void process_input(struct android_app* app, struct android_poll_source* source) {
|
||||
AInputEvent* event = NULL;
|
||||
while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
|
||||
LOGV("New input event: type=%d\n", AInputEvent_getType(event));
|
||||
if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
|
||||
continue;
|
||||
}
|
||||
int32_t handled = 0;
|
||||
if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
|
||||
AInputQueue_finishEvent(app->inputQueue, event, handled);
|
||||
}
|
||||
}
|
||||
|
||||
static void process_cmd(struct android_app* app, struct android_poll_source* source) {
|
||||
int8_t cmd = android_app_read_cmd(app);
|
||||
android_app_pre_exec_cmd(app, cmd);
|
||||
if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
|
||||
android_app_post_exec_cmd(app, cmd);
|
||||
}
|
||||
|
||||
static void* android_app_entry(void* param) {
|
||||
struct android_app* android_app = (struct android_app*)param;
|
||||
|
||||
android_app->config = AConfiguration_new();
|
||||
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
|
||||
|
||||
print_cur_config(android_app);
|
||||
|
||||
android_app->cmdPollSource.id = LOOPER_ID_MAIN;
|
||||
android_app->cmdPollSource.app = android_app;
|
||||
android_app->cmdPollSource.process = process_cmd;
|
||||
android_app->inputPollSource.id = LOOPER_ID_INPUT;
|
||||
android_app->inputPollSource.app = android_app;
|
||||
android_app->inputPollSource.process = process_input;
|
||||
|
||||
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
|
||||
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
|
||||
&android_app->cmdPollSource);
|
||||
android_app->looper = looper;
|
||||
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->running = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
android_main(android_app);
|
||||
|
||||
android_app_destroy(android_app);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
// Native activity interaction (called from main thread)
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
static struct android_app* android_app_create(ANativeActivity* activity,
|
||||
void* savedState, size_t savedStateSize) {
|
||||
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
|
||||
memset(android_app, 0, sizeof(struct android_app));
|
||||
android_app->activity = activity;
|
||||
|
||||
pthread_mutex_init(&android_app->mutex, NULL);
|
||||
pthread_cond_init(&android_app->cond, NULL);
|
||||
|
||||
if (savedState != NULL) {
|
||||
android_app->savedState = malloc(savedStateSize);
|
||||
android_app->savedStateSize = savedStateSize;
|
||||
memcpy(android_app->savedState, savedState, savedStateSize);
|
||||
}
|
||||
|
||||
int msgpipe[2];
|
||||
if (pipe(msgpipe)) {
|
||||
LOGE("could not create pipe: %s", strerror(errno));
|
||||
return NULL;
|
||||
}
|
||||
android_app->msgread = msgpipe[0];
|
||||
android_app->msgwrite = msgpipe[1];
|
||||
|
||||
pthread_attr_t attr;
|
||||
pthread_attr_init(&attr);
|
||||
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
|
||||
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
|
||||
|
||||
// Wait for thread to start.
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
while (!android_app->running) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
return android_app;
|
||||
}
|
||||
|
||||
static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
|
||||
LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
|
||||
}
|
||||
}
|
||||
|
||||
static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->pendingInputQueue = inputQueue;
|
||||
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
|
||||
while (android_app->inputQueue != android_app->pendingInputQueue) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->pendingWindow != NULL) {
|
||||
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
|
||||
}
|
||||
android_app->pendingWindow = window;
|
||||
if (window != NULL) {
|
||||
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
|
||||
}
|
||||
while (android_app->window != android_app->pendingWindow) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app_write_cmd(android_app, cmd);
|
||||
while (android_app->activityState != cmd) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_free(struct android_app* android_app) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app_write_cmd(android_app, APP_CMD_DESTROY);
|
||||
while (!android_app->destroyed) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
close(android_app->msgread);
|
||||
close(android_app->msgwrite);
|
||||
pthread_cond_destroy(&android_app->cond);
|
||||
pthread_mutex_destroy(&android_app->mutex);
|
||||
free(android_app);
|
||||
}
|
||||
|
||||
static void onDestroy(ANativeActivity* activity) {
|
||||
LOGV("Destroy: %p\n", activity);
|
||||
android_app_free((struct android_app*)activity->instance);
|
||||
}
|
||||
|
||||
static void onStart(ANativeActivity* activity) {
|
||||
LOGV("Start: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
|
||||
}
|
||||
|
||||
static void onResume(ANativeActivity* activity) {
|
||||
LOGV("Resume: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
|
||||
}
|
||||
|
||||
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
void* savedState = NULL;
|
||||
|
||||
LOGV("SaveInstanceState: %p\n", activity);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->stateSaved = 0;
|
||||
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
|
||||
while (!android_app->stateSaved) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
|
||||
if (android_app->savedState != NULL) {
|
||||
savedState = android_app->savedState;
|
||||
*outLen = android_app->savedStateSize;
|
||||
android_app->savedState = NULL;
|
||||
android_app->savedStateSize = 0;
|
||||
}
|
||||
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
return savedState;
|
||||
}
|
||||
|
||||
static void onPause(ANativeActivity* activity) {
|
||||
LOGV("Pause: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
|
||||
}
|
||||
|
||||
static void onStop(ANativeActivity* activity) {
|
||||
LOGV("Stop: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
|
||||
}
|
||||
|
||||
static void onConfigurationChanged(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("ConfigurationChanged: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
|
||||
}
|
||||
|
||||
static void onLowMemory(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("LowMemory: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
|
||||
}
|
||||
|
||||
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
|
||||
LOGV("WindowFocusChanged: %p -- %d\n", activity, focused);
|
||||
android_app_write_cmd((struct android_app*)activity->instance,
|
||||
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
|
||||
}
|
||||
|
||||
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowCreated: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, window);
|
||||
}
|
||||
|
||||
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueCreated: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, queue);
|
||||
}
|
||||
|
||||
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
void ANativeActivity_onCreate(ANativeActivity* activity,
|
||||
void* savedState, size_t savedStateSize) {
|
||||
LOGV("Creating: %p\n", activity);
|
||||
activity->callbacks->onDestroy = onDestroy;
|
||||
activity->callbacks->onStart = onStart;
|
||||
activity->callbacks->onResume = onResume;
|
||||
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
|
||||
activity->callbacks->onPause = onPause;
|
||||
activity->callbacks->onStop = onStop;
|
||||
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
|
||||
activity->callbacks->onLowMemory = onLowMemory;
|
||||
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
|
||||
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
|
||||
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
|
||||
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
|
||||
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
|
||||
|
||||
activity->instance = android_app_create(activity, savedState, savedStateSize);
|
||||
}
|
@ -0,0 +1,344 @@
|
||||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _ANDROID_NATIVE_APP_GLUE_H
|
||||
#define _ANDROID_NATIVE_APP_GLUE_H
|
||||
|
||||
#include <poll.h>
|
||||
#include <pthread.h>
|
||||
#include <sched.h>
|
||||
|
||||
#include <android/configuration.h>
|
||||
#include <android/looper.h>
|
||||
#include <android/native_activity.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The native activity interface provided by <android/native_activity.h>
|
||||
* is based on a set of application-provided callbacks that will be called
|
||||
* by the Activity's main thread when certain events occur.
|
||||
*
|
||||
* This means that each one of this callbacks _should_ _not_ block, or they
|
||||
* risk having the system force-close the application. This programming
|
||||
* model is direct, lightweight, but constraining.
|
||||
*
|
||||
* The 'threaded_native_app' static library is used to provide a different
|
||||
* execution model where the application can implement its own main event
|
||||
* loop in a different thread instead. Here's how it works:
|
||||
*
|
||||
* 1/ The application must provide a function named "android_main()" that
|
||||
* will be called when the activity is created, in a new thread that is
|
||||
* distinct from the activity's main thread.
|
||||
*
|
||||
* 2/ android_main() receives a pointer to a valid "android_app" structure
|
||||
* that contains references to other important objects, e.g. the
|
||||
* ANativeActivity obejct instance the application is running in.
|
||||
*
|
||||
* 3/ the "android_app" object holds an ALooper instance that already
|
||||
* listens to two important things:
|
||||
*
|
||||
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
|
||||
* declarations below.
|
||||
*
|
||||
* - input events coming from the AInputQueue attached to the activity.
|
||||
*
|
||||
* Each of these correspond to an ALooper identifier returned by
|
||||
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
|
||||
* respectively.
|
||||
*
|
||||
* Your application can use the same ALooper to listen to additional
|
||||
* file-descriptors. They can either be callback based, or with return
|
||||
* identifiers starting with LOOPER_ID_USER.
|
||||
*
|
||||
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
|
||||
* the returned data will point to an android_poll_source structure. You
|
||||
* can call the process() function on it, and fill in android_app->onAppCmd
|
||||
* and android_app->onInputEvent to be called for your own processing
|
||||
* of the event.
|
||||
*
|
||||
* Alternatively, you can call the low-level functions to read and process
|
||||
* the data directly... look at the process_cmd() and process_input()
|
||||
* implementations in the glue to see how to do this.
|
||||
*
|
||||
* See the sample named "native-activity" that comes with the NDK with a
|
||||
* full usage example. Also look at the JavaDoc of NativeActivity.
|
||||
*/
|
||||
|
||||
struct android_app;
|
||||
|
||||
/**
|
||||
* Data associated with an ALooper fd that will be returned as the "outData"
|
||||
* when that source has data ready.
|
||||
*/
|
||||
struct android_poll_source {
|
||||
// The identifier of this source. May be LOOPER_ID_MAIN or
|
||||
// LOOPER_ID_INPUT.
|
||||
int32_t id;
|
||||
|
||||
// The android_app this ident is associated with.
|
||||
struct android_app* app;
|
||||
|
||||
// Function to call to perform the standard processing of data from
|
||||
// this source.
|
||||
void (*process)(struct android_app* app, struct android_poll_source* source);
|
||||
};
|
||||
|
||||
/**
|
||||
* This is the interface for the standard glue code of a threaded
|
||||
* application. In this model, the application's code is running
|
||||
* in its own thread separate from the main thread of the process.
|
||||
* It is not required that this thread be associated with the Java
|
||||
* VM, although it will need to be in order to make JNI calls any
|
||||
* Java objects.
|
||||
*/
|
||||
struct android_app {
|
||||
// The application can place a pointer to its own state object
|
||||
// here if it likes.
|
||||
void* userData;
|
||||
|
||||
// Fill this in with the function to process main app commands (APP_CMD_*)
|
||||
void (*onAppCmd)(struct android_app* app, int32_t cmd);
|
||||
|
||||
// Fill this in with the function to process input events. At this point
|
||||
// the event has already been pre-dispatched, and it will be finished upon
|
||||
// return. Return 1 if you have handled the event, 0 for any default
|
||||
// dispatching.
|
||||
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
|
||||
|
||||
// The ANativeActivity object instance that this app is running in.
|
||||
ANativeActivity* activity;
|
||||
|
||||
// The current configuration the app is running in.
|
||||
AConfiguration* config;
|
||||
|
||||
// This is the last instance's saved state, as provided at creation time.
|
||||
// It is NULL if there was no state. You can use this as you need; the
|
||||
// memory will remain around until you call android_app_exec_cmd() for
|
||||
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
|
||||
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
|
||||
// at which point they will be initialized to NULL and you can malloc your
|
||||
// state and place the information here. In that case the memory will be
|
||||
// freed for you later.
|
||||
void* savedState;
|
||||
size_t savedStateSize;
|
||||
|
||||
// The ALooper associated with the app's thread.
|
||||
ALooper* looper;
|
||||
|
||||
// When non-NULL, this is the input queue from which the app will
|
||||
// receive user input events.
|
||||
AInputQueue* inputQueue;
|
||||
|
||||
// When non-NULL, this is the window surface that the app can draw in.
|
||||
ANativeWindow* window;
|
||||
|
||||
// Current content rectangle of the window; this is the area where the
|
||||
// window's content should be placed to be seen by the user.
|
||||
ARect contentRect;
|
||||
|
||||
// Current state of the app's activity. May be either APP_CMD_START,
|
||||
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
|
||||
int activityState;
|
||||
|
||||
// This is non-zero when the application's NativeActivity is being
|
||||
// destroyed and waiting for the app thread to complete.
|
||||
int destroyRequested;
|
||||
|
||||
// -------------------------------------------------
|
||||
// Below are "private" implementation of the glue code.
|
||||
|
||||
pthread_mutex_t mutex;
|
||||
pthread_cond_t cond;
|
||||
|
||||
int msgread;
|
||||
int msgwrite;
|
||||
|
||||
pthread_t thread;
|
||||
|
||||
struct android_poll_source cmdPollSource;
|
||||
struct android_poll_source inputPollSource;
|
||||
|
||||
int running;
|
||||
int stateSaved;
|
||||
int destroyed;
|
||||
int redrawNeeded;
|
||||
AInputQueue* pendingInputQueue;
|
||||
ANativeWindow* pendingWindow;
|
||||
ARect pendingContentRect;
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Looper data ID of commands coming from the app's main thread, which
|
||||
* is returned as an identifier from ALooper_pollOnce(). The data for this
|
||||
* identifier is a pointer to an android_poll_source structure.
|
||||
* These can be retrieved and processed with android_app_read_cmd()
|
||||
* and android_app_exec_cmd().
|
||||
*/
|
||||
LOOPER_ID_MAIN = 1,
|
||||
|
||||
/**
|
||||
* Looper data ID of events coming from the AInputQueue of the
|
||||
* application's window, which is returned as an identifier from
|
||||
* ALooper_pollOnce(). The data for this identifier is a pointer to an
|
||||
* android_poll_source structure. These can be read via the inputQueue
|
||||
* object of android_app.
|
||||
*/
|
||||
LOOPER_ID_INPUT = 2,
|
||||
|
||||
/**
|
||||
* Start of user-defined ALooper identifiers.
|
||||
*/
|
||||
LOOPER_ID_USER = 3,
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Command from main thread: the AInputQueue has changed. Upon processing
|
||||
* this command, android_app->inputQueue will be updated to the new queue
|
||||
* (or NULL).
|
||||
*/
|
||||
APP_CMD_INPUT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: a new ANativeWindow is ready for use. Upon
|
||||
* receiving this command, android_app->window will contain the new window
|
||||
* surface.
|
||||
*/
|
||||
APP_CMD_INIT_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the existing ANativeWindow needs to be
|
||||
* terminated. Upon receiving this command, android_app->window still
|
||||
* contains the existing window; after calling android_app_exec_cmd
|
||||
* it will be set to NULL.
|
||||
*/
|
||||
APP_CMD_TERM_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current ANativeWindow has been resized.
|
||||
* Please redraw with its new size.
|
||||
*/
|
||||
APP_CMD_WINDOW_RESIZED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system needs that the current ANativeWindow
|
||||
* be redrawn. You should redraw the window before handing this to
|
||||
* android_app_exec_cmd() in order to avoid transient drawing glitches.
|
||||
*/
|
||||
APP_CMD_WINDOW_REDRAW_NEEDED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the content area of the window has changed,
|
||||
* such as from the soft input window being shown or hidden. You can
|
||||
* find the new content rect in android_app::contentRect.
|
||||
*/
|
||||
APP_CMD_CONTENT_RECT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has gained
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_GAINED_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has lost
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_LOST_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current device configuration has changed.
|
||||
*/
|
||||
APP_CMD_CONFIG_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system is running low on memory.
|
||||
* Try to reduce your memory use.
|
||||
*/
|
||||
APP_CMD_LOW_MEMORY,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been started.
|
||||
*/
|
||||
APP_CMD_START,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been resumed.
|
||||
*/
|
||||
APP_CMD_RESUME,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app should generate a new saved state
|
||||
* for itself, to restore from later if needed. If you have saved state,
|
||||
* allocate it with malloc and place it in android_app.savedState with
|
||||
* the size in android_app.savedStateSize. The will be freed for you
|
||||
* later.
|
||||
*/
|
||||
APP_CMD_SAVE_STATE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been paused.
|
||||
*/
|
||||
APP_CMD_PAUSE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been stopped.
|
||||
*/
|
||||
APP_CMD_STOP,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity is being destroyed,
|
||||
* and waiting for the app thread to clean up and exit before proceeding.
|
||||
*/
|
||||
APP_CMD_DESTROY,
|
||||
};
|
||||
|
||||
/**
|
||||
* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
|
||||
* app command message.
|
||||
*/
|
||||
int8_t android_app_read_cmd(struct android_app* android_app);
|
||||
|
||||
/**
|
||||
* Call with the command returned by android_app_read_cmd() to do the
|
||||
* initial pre-processing of the given command. You can perform your own
|
||||
* actions for the command after calling this function.
|
||||
*/
|
||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* Call with the command returned by android_app_read_cmd() to do the
|
||||
* final post-processing of the given command. You must have done your own
|
||||
* actions for the command before calling this function.
|
||||
*/
|
||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* This is the function that application code must implement, representing
|
||||
* the main entry to the app.
|
||||
*/
|
||||
extern void android_main(struct android_app* app);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _ANDROID_NATIVE_APP_GLUE_H */
|
@ -0,0 +1,494 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x86">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x86">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\agent\agent.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\agent\agentstate.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\agent\context.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\agent\registermacros.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\agent\state.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviac.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\attachments\attachaction.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\attachments\effector.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\attachments\event.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\attachments\precondition.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\behaviortree.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\behaviortree_task.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\generator.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\actions\action.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\actions\assignment.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\actions\compute.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\actions\noop.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\actions\wait.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\actions\waitforsignal.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\actions\waitframes.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\composites\compositestochastic.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\composites\ifelse.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\composites\parallel.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\composites\referencebehavior.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\composites\selector.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\composites\selectorloop.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\composites\selectorprobability.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\composites\selectorstochastic.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\composites\sequence.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\composites\sequencestochastic.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\composites\withprecondition.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\conditions\and.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\conditions\condition.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\conditions\conditionbase.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\conditions\false.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\conditions\or.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\conditions\true.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratoralwaysfailure.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratoralwaysrunning.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratoralwayssuccess.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratorcount.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratorcountlimit.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratorfailureuntil.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratorframes.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratoriterator.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratorlog.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratorloop.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratorloopuntil.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratornot.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratorrepeat.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratorsuccessuntil.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratortime.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\nodes\decorators\decoratorweight.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\behaviortree\propertymember.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\assert.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\base.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\basictypes.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\config.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\container\fixed_buffer.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\container\fixed_hash.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\container\hash_exmemory.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\container\list.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\container\map.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\container\set.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\container\spscqueue.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\container\string.h" />
|
||||
<ClInclude Include="..\..\..\..\inc\behaviac\common\container\vector.h" />
|
||||
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|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<AdditionalIncludeDirectories>..\..\..\..\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<AdditionalIncludeDirectories>..\..\..\..\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>BEHAVIACDLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||
<AdditionalOptions>-lm %(AdditionalOptions)</AdditionalOptions>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>echo copy assets...
|
||||
del $(SolutionDir)$(Platform)\$(Configuration)\Package\assets\*.* /s /q /f
|
||||
rd $(SolutionDir)$(Platform)\$(Configuration)\Package\assets\ /s /q
|
||||
xcopy ..\..\..\..\test\demo_running\behaviac\exported\*.* $(SolutionDir)$(Platform)\$(Configuration)\Package\assets\behaviac\exported\ /s /y</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<AdditionalIncludeDirectories>..\..\..\..\inc;$(Sysroot)\usr\include;$(StlIncludeDirectories)%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>None</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||
<AdditionalOptions>-lm %(AdditionalOptions)</AdditionalOptions>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>echo copy assets...
|
||||
del $(SolutionDir)$(Platform)\$(Configuration)\Package\assets\*.* /s /q /f
|
||||
rd $(SolutionDir)$(Platform)\$(Configuration)\Package\assets\ /s /q
|
||||
xcopy ..\..\..\..\test\demo_running\behaviac\exported\*.* $(SolutionDir)$(Platform)\$(Configuration)\Package\assets\behaviac\exported\ /s /y</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<AdditionalIncludeDirectories>..\..\..\..\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>BEHAVIACDLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
<AdditionalIncludeDirectories>..\..\..\..\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>BEHAVIACDLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -0,0 +1,332 @@
|
||||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
#include "behaviac/behaviac.h"
|
||||
|
||||
//#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "AndroidProject1.NativeActivity", __VA_ARGS__))
|
||||
//#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "AndroidProject1.NativeActivity", __VA_ARGS__))
|
||||
|
||||
#define LOGI BEHAVIAC_LOGINFO
|
||||
#define LOGW BEHAVIAC_LOGWARNING
|
||||
|
||||
bool InitBehavic(behaviac::Workspace::EFileFormat ff,
|
||||
const char* szFilePath,
|
||||
const char* szExportMetaFile);
|
||||
|
||||
bool InitPlayer(const char* pszTreeName);
|
||||
void UpdateLoop();
|
||||
void CleanupPlayer();
|
||||
void CleanupBehaviac();
|
||||
|
||||
/**
|
||||
* Our saved state data.
|
||||
*/
|
||||
struct saved_state {
|
||||
float angle;
|
||||
int32_t x;
|
||||
int32_t y;
|
||||
};
|
||||
|
||||
/**
|
||||
* Shared state for our app.
|
||||
*/
|
||||
struct engine {
|
||||
struct android_app* app;
|
||||
|
||||
ASensorManager* sensorManager;
|
||||
const ASensor* accelerometerSensor;
|
||||
ASensorEventQueue* sensorEventQueue;
|
||||
|
||||
int animating;
|
||||
EGLDisplay display;
|
||||
EGLSurface surface;
|
||||
EGLContext context;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
struct saved_state state;
|
||||
};
|
||||
|
||||
/**
|
||||
* Initialize an EGL context for the current display.
|
||||
*/
|
||||
static int engine_init_display(struct engine* engine) {
|
||||
// initialize OpenGL ES and EGL
|
||||
|
||||
/*
|
||||
* Here specify the attributes of the desired configuration.
|
||||
* Below, we select an EGLConfig with at least 8 bits per color
|
||||
* component compatible with on-screen windows
|
||||
*/
|
||||
const EGLint attribs[] = {
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_NONE
|
||||
};
|
||||
EGLint w, h, format;
|
||||
EGLint numConfigs;
|
||||
EGLConfig config;
|
||||
EGLSurface surface;
|
||||
EGLContext context;
|
||||
|
||||
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
|
||||
eglInitialize(display, 0, 0);
|
||||
|
||||
/* Here, the application chooses the configuration it desires. In this
|
||||
* sample, we have a very simplified selection process, where we pick
|
||||
* the first EGLConfig that matches our criteria */
|
||||
eglChooseConfig(display, attribs, &config, 1, &numConfigs);
|
||||
|
||||
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
|
||||
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
|
||||
* As soon as we picked a EGLConfig, we can safely reconfigure the
|
||||
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
|
||||
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
|
||||
|
||||
ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
|
||||
|
||||
surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
|
||||
context = eglCreateContext(display, config, NULL, NULL);
|
||||
|
||||
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
|
||||
LOGW("Unable to eglMakeCurrent");
|
||||
return -1;
|
||||
}
|
||||
|
||||
eglQuerySurface(display, surface, EGL_WIDTH, &w);
|
||||
eglQuerySurface(display, surface, EGL_HEIGHT, &h);
|
||||
|
||||
engine->display = display;
|
||||
engine->context = context;
|
||||
engine->surface = surface;
|
||||
engine->width = w;
|
||||
engine->height = h;
|
||||
engine->state.angle = 0;
|
||||
|
||||
// Initialize GL state.
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Just the current frame in the display.
|
||||
*/
|
||||
static void engine_draw_frame(struct engine* engine) {
|
||||
if (engine->display == NULL) {
|
||||
// No display.
|
||||
return;
|
||||
}
|
||||
|
||||
// Just fill the screen with a color.
|
||||
glClearColor(((float)engine->state.x) / engine->width, engine->state.angle,
|
||||
((float)engine->state.y) / engine->height, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
eglSwapBuffers(engine->display, engine->surface);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tear down the EGL context currently associated with the display.
|
||||
*/
|
||||
static void engine_term_display(struct engine* engine) {
|
||||
|
||||
if (engine->display != EGL_NO_DISPLAY) {
|
||||
eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if (engine->context != EGL_NO_CONTEXT) {
|
||||
eglDestroyContext(engine->display, engine->context);
|
||||
}
|
||||
if (engine->surface != EGL_NO_SURFACE) {
|
||||
eglDestroySurface(engine->display, engine->surface);
|
||||
}
|
||||
eglTerminate(engine->display);
|
||||
}
|
||||
engine->animating = 0;
|
||||
engine->display = EGL_NO_DISPLAY;
|
||||
engine->context = EGL_NO_CONTEXT;
|
||||
engine->surface = EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the next input event.
|
||||
*/
|
||||
static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) {
|
||||
struct engine* engine = (struct engine*)app->userData;
|
||||
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
|
||||
engine->state.x = AMotionEvent_getX(event, 0);
|
||||
engine->state.y = AMotionEvent_getY(event, 0);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the next main command.
|
||||
*/
|
||||
static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
|
||||
struct engine* engine = (struct engine*)app->userData;
|
||||
switch (cmd) {
|
||||
case APP_CMD_SAVE_STATE:
|
||||
// The system has asked us to save our current state. Do so.
|
||||
engine->app->savedState = malloc(sizeof(struct saved_state));
|
||||
*((struct saved_state*)engine->app->savedState) = engine->state;
|
||||
engine->app->savedStateSize = sizeof(struct saved_state);
|
||||
break;
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
// The window is being shown, get it ready.
|
||||
if (engine->app->window != NULL) {
|
||||
engine_init_display(engine);
|
||||
engine_draw_frame(engine);
|
||||
}
|
||||
break;
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
// The window is being hidden or closed, clean it up.
|
||||
engine_term_display(engine);
|
||||
break;
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
// When our app gains focus, we start monitoring the accelerometer.
|
||||
if (engine->accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
|
||||
engine->accelerometerSensor);
|
||||
// We'd like to get 60 events per second (in us).
|
||||
ASensorEventQueue_setEventRate(engine->sensorEventQueue,
|
||||
engine->accelerometerSensor, (1000L / 60) * 1000);
|
||||
}
|
||||
break;
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
// When our app loses focus, we stop monitoring the accelerometer.
|
||||
// This is to avoid consuming battery while not being used.
|
||||
if (engine->accelerometerSensor != NULL) {
|
||||
ASensorEventQueue_disableSensor(engine->sensorEventQueue,
|
||||
engine->accelerometerSensor);
|
||||
}
|
||||
// Also stop animating.
|
||||
engine->animating = 0;
|
||||
engine_draw_frame(engine);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This is the main entry point of a native application that is using
|
||||
* android_native_app_glue. It runs in its own thread, with its own
|
||||
* event loop for receiving input events and doing other things.
|
||||
*/
|
||||
void android_main(struct android_app* state) {
|
||||
struct engine engine;
|
||||
|
||||
memset(&engine, 0, sizeof(engine));
|
||||
state->userData = &engine;
|
||||
state->onAppCmd = engine_handle_cmd;
|
||||
state->onInputEvent = engine_handle_input;
|
||||
engine.app = state;
|
||||
|
||||
// Prepare to monitor accelerometer
|
||||
engine.sensorManager = ASensorManager_getInstance();
|
||||
engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
|
||||
ASENSOR_TYPE_ACCELEROMETER);
|
||||
engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
|
||||
state->looper, LOOPER_ID_USER, NULL, NULL);
|
||||
|
||||
if (state->savedState != NULL) {
|
||||
// We are starting with a previous saved state; restore from it.
|
||||
engine.state = *(struct saved_state*)state->savedState;
|
||||
}
|
||||
|
||||
//engine.animating = 1;
|
||||
|
||||
//// loop waiting for stuff to do.
|
||||
|
||||
//while (1) {
|
||||
// // Read all pending events.
|
||||
// int ident;
|
||||
// int events;
|
||||
// struct android_poll_source* source;
|
||||
|
||||
// // If not animating, we will block forever waiting for events.
|
||||
// // If animating, we loop until all events are read, then continue
|
||||
// // to draw the next frame of animation.
|
||||
// while ((ident = ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
|
||||
// (void**)&source)) >= 0) {
|
||||
|
||||
// // Process this event.
|
||||
// if (source != NULL) {
|
||||
// source->process(state, source);
|
||||
// }
|
||||
|
||||
// // If a sensor has data, process it now.
|
||||
// if (ident == LOOPER_ID_USER) {
|
||||
// if (engine.accelerometerSensor != NULL) {
|
||||
// ASensorEvent event;
|
||||
// while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
|
||||
// &event, 1) > 0) {
|
||||
// LOGI("accelerometer: x=%f y=%f z=%f",
|
||||
// event.acceleration.x, event.acceleration.y,
|
||||
// event.acceleration.z);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Check if we are exiting.
|
||||
// if (state->destroyRequested != 0) {
|
||||
// engine_term_display(&engine);
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (engine.animating) {
|
||||
// // Done with events; draw next animation frame.
|
||||
// engine.state.angle += .01f;
|
||||
// if (engine.state.angle > 1) {
|
||||
// engine.state.angle = 0;
|
||||
// }
|
||||
|
||||
// // Drawing is throttled to the screen update rate, so there
|
||||
// // is no need to do timing here.
|
||||
// engine_draw_frame(&engine);
|
||||
// }
|
||||
//}
|
||||
|
||||
#if BEHAVIAC_COMPILER_ANDROID && (BEHAVIAC_COMPILER_ANDROID_VER > 8)
|
||||
AAssetManager* mgr = state->activity->assetManager;
|
||||
BEHAVIAC_ASSERT(mgr);
|
||||
|
||||
behaviac::CFileManager::GetInstance()->SetAssetManager(mgr);
|
||||
#endif
|
||||
|
||||
LOGI("BEHAVIAC_COMPILER_NAME=%s\n", BEHAVIAC_COMPILER_NAME);
|
||||
|
||||
const char* szTreeName = "demo_running";
|
||||
|
||||
LOGI("bt: %s\n\n", szTreeName);
|
||||
|
||||
behaviac::Workspace::EFileFormat ff = behaviac::Workspace::EFF_xml;
|
||||
//behaviac::Workspace::EFileFormat ff = behaviac::Workspace::EFF_cpp;
|
||||
|
||||
InitBehavic(ff, "assets:/behaviac/exported", "assets:/behaviac/metas/demo_running.xml");
|
||||
InitPlayer(szTreeName);
|
||||
|
||||
UpdateLoop();
|
||||
|
||||
CleanupPlayer();
|
||||
CleanupBehaviac();
|
||||
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
//
|
||||
// pch.h
|
||||
// Header for standard system include files.
|
||||
//
|
||||
// Used by the build system to generate the precompiled header. Note that no
|
||||
// pch.cpp is needed and the pch.h is automatically included in all cpp files
|
||||
// that are part of the project
|
||||
//
|
||||
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/resource.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
|
||||
#include <android/sensor.h>
|
||||
|
||||
#include <android/log.h>
|
||||
#include "android_native_app_glue.h"
|
@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Changes made to Package Name should also be reflected in the Debugging - Package Name property, in the Property Pages -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.$(ApplicationName)"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19"/>
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="$(AndroidAppLibName)" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
@ -0,0 +1,126 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x86">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x86">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<RootNamespace>behaviac_android</RootNamespace>
|
||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
||||
<ProjectVersion>1.0</ProjectVersion>
|
||||
<ProjectGuid>{e7d32c8e-9fdc-4990-b198-519b424c001f}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.props" />
|
||||
<ImportGroup Label="ExtensionSettings" />
|
||||
<ImportGroup Label="Shared" />
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="res\values\strings.xml" />
|
||||
<AntBuildXml Include="build.xml" />
|
||||
<AndroidManifest Include="AndroidManifest.xml" />
|
||||
<AntProjectPropertiesFile Include="project.properties" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\behaviac_android.NativeActivity\behaviac_android.NativeActivity.vcxproj">
|
||||
<Project>{f9a73654-619a-41f7-8e56-9e50c8073a90}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
</Project>
|
@ -0,0 +1,90 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="$(projectname)" default="help">
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var. -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- The project.properties file contains project specific properties such as
|
||||
project target, and library dependencies. Lower level build properties are
|
||||
stored in ant.properties
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure ANDROID_HOME environment variable is correctly set."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
<target name="-pre-compile">
|
||||
<path id="project.all.jars.path">
|
||||
<path path="${toString:project.all.jars.path}"/>
|
||||
<fileset dir="${jar.libs.dir}">
|
||||
<include name="*.jar"/>
|
||||
</fileset>
|
||||
</path>
|
||||
</target>
|
||||
</project>
|
@ -0,0 +1,3 @@
|
||||
# Project target
|
||||
target=$(androidapilevel)
|
||||
# Provide path to the directory where prebuilt external jar files are by setting jar.libs.dir=
|
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">behaviac_android.Packaging</string>
|
||||
</resources>
|
5
build/build_apidoc.bat
Normal file
@ -0,0 +1,5 @@
|
||||
doxygen.exe doxyfile > nul
|
||||
|
||||
copy ..\intermediate\html\behaviac.chm ..\docs\ /Y > nul
|
||||
|
||||
rem pause
|
8
build/clearall.bat
Normal file
@ -0,0 +1,8 @@
|
||||
rd ..\intermediate\ /s/q
|
||||
rd ..\lib\ /s/q
|
||||
|
||||
rd ..\bin\ /s/q
|
||||
|
||||
rd .\cmake_binary\ /s/q
|
||||
|
||||
rem pause
|
92
build/cmake_generate_projects.bat
Normal file
@ -0,0 +1,92 @@
|
||||
@echo off
|
||||
|
||||
echo please visit http://www.behaviac.com/docs/zh/articles/build/ for more information
|
||||
echo ---------------------------------------------------------------------------------
|
||||
|
||||
where cmake
|
||||
IF %ERRORLEVEL% NEQ 0 GOTO l_cmake_error
|
||||
|
||||
mkdir cmake_binary
|
||||
cd cmake_binary
|
||||
|
||||
echo ---------------------------------------------------------------------------------
|
||||
mkdir vs2013
|
||||
cd vs2013
|
||||
REM cmake -G "Visual Studio 12 2013 Win64" --build ../../..
|
||||
REM cmake -G "Visual Studio 12 2013" -DBEHAVIAC_VERSION_MODE=ForeUseRelease --build ../../..
|
||||
cmake -G "Visual Studio 12 2013" --build ../../..
|
||||
cd ..
|
||||
|
||||
REM echo ---------------------------------------------------------------------------------
|
||||
REM mkdir vs2015
|
||||
REM cd vs2015
|
||||
REM cmake -G "Visual Studio 14 2015 Win64" --build ../../..
|
||||
REM cmake -G "Visual Studio 14 2015" -DBEHAVIAC_VERSION_MODE=ForeUseRelease --build ../../..
|
||||
REM cmake -G "Visual Studio 14 2015" --build ../../..
|
||||
REM cd ..
|
||||
|
||||
|
||||
where make
|
||||
IF %ERRORLEVEL% NEQ 0 GOTO l_no_make
|
||||
|
||||
mkdir cygwin
|
||||
cd cygwin
|
||||
|
||||
echo ---------------------------------------------------------------------------------
|
||||
mkdir debug
|
||||
cd debug
|
||||
REM cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug -DBUILD_USE_64BITS=ON -DBUILD_ENABLE_LUA=ON --build ../../../..
|
||||
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug --build ../../../..
|
||||
cd ..
|
||||
|
||||
echo ---------------------------------------------------------------------------------
|
||||
mkdir release
|
||||
cd release
|
||||
REM cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DBEHAVIAC_VERSION_MODE=ForeUseRelease --build ../../../..
|
||||
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release --build ../../../..
|
||||
cd ..
|
||||
|
||||
rem cygwin
|
||||
cd ..
|
||||
|
||||
echo ---------------------------------------------------------------------------------
|
||||
mkdir sublime_debug
|
||||
cd sublime_debug
|
||||
cmake -G "Sublime Text 2 - Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug --build ../../..
|
||||
cd ..
|
||||
|
||||
mkdir sublime_release
|
||||
cd sublime_release
|
||||
cmake -G "Sublime Text 2 - Unix Makefiles" -DCMAKE_BUILD_TYPE=Release --build ../../..
|
||||
cd ..
|
||||
|
||||
:l_no_make
|
||||
|
||||
REM if not exist ..\..\example\airbattledemo\cocos_create.bat goto l_end
|
||||
|
||||
REM if not exist ..\..\example\airbattledemo\CMakeLists.txt (
|
||||
REM pushd ..\..\example\airbattledemo\
|
||||
REM call cocos_create.bat
|
||||
REM popd
|
||||
REM )
|
||||
|
||||
|
||||
REM echo ---------------------------------------------------------------------------------
|
||||
REM mkdir example_airbattledemo_vs2013
|
||||
REM cd example_airbattledemo_vs2013
|
||||
rem use vs2013 only, it seems cocos vs2015 version is buggy
|
||||
REM cmake -G "Visual Studio 12 2013" --build ../../../example/airbattledemo
|
||||
REM cd ..
|
||||
|
||||
rem back cmake_binary
|
||||
cd ..
|
||||
|
||||
goto l_end
|
||||
|
||||
:l_cmake_error
|
||||
echo please make sure you have installed cmake 3.3 above (https://cmake.org/files/)
|
||||
echo and please add cmake's Path to the environment 'PATH'
|
||||
|
||||
pause
|
||||
|
||||
:l_end
|
55
build/cmake_generate_projects.sh
Normal file
@ -0,0 +1,55 @@
|
||||
|
||||
echo please visit http://www.behaviac.com/docs/zh/articles/build/ for more information
|
||||
echo ---------------------------------------------------------------------------------
|
||||
|
||||
mkdir -p cmake_binary
|
||||
cd cmake_binary
|
||||
|
||||
# --------------------------------------------------------------
|
||||
mkdir -p linux
|
||||
cd linux
|
||||
|
||||
# by default, to use 64 bits on a 64 bit arch, you can modify the following at your will
|
||||
USE_64BITS='ON'
|
||||
# uname -m | grep 64
|
||||
if [ `getconf LONG_BIT` = "64" ]
|
||||
then
|
||||
echo "64-bit"
|
||||
USE_64BITS='ON'
|
||||
else
|
||||
echo "32-bit"
|
||||
USE_64BITS='OFF'
|
||||
fi
|
||||
|
||||
# echo $USE_64BITS
|
||||
|
||||
echo ---------------------------------------------------------------------------------
|
||||
mkdir -p debug
|
||||
cd debug
|
||||
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug -DBUILD_USE_64BITS=$USE_64BITS --build ../../../..
|
||||
cd ..
|
||||
|
||||
echo ---------------------------------------------------------------------------------
|
||||
mkdir -p release
|
||||
cd release
|
||||
# cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DBEHAVIAC_VERSION_MODE=ForeUseRelease -DBUILD_USE_64BITS=ON --build ../../../..
|
||||
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DBUILD_USE_64BITS=$USE_64BITS --build ../../../..
|
||||
cd ..
|
||||
|
||||
# linux
|
||||
cd ..
|
||||
|
||||
# --------------------------------------------------------------
|
||||
# mkdir -p sublime_release
|
||||
# cd sublime_release
|
||||
# cmake -G "Sublime Text 2 - Unix Makefiles" -DCMAKE_BUILD_TYPE=Release --build ../../..
|
||||
# cd ..
|
||||
|
||||
# --------------------------------------------------------------
|
||||
# mkdir -p sublime_debug
|
||||
# cd sublime_debug
|
||||
# cmake -G "Sublime Text 2 - Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug --build ../../..
|
||||
# cd ..
|
||||
|
||||
# back cmake_binary
|
||||
cd ..
|
36
build/cmake_generate_projects_android.bat
Normal file
@ -0,0 +1,36 @@
|
||||
@echo off
|
||||
|
||||
echo please visit http://www.behaviac.com/docs/zh/articles/build/ for more information
|
||||
echo ---------------------------------------------------------------------------------
|
||||
|
||||
where cmake
|
||||
IF %ERRORLEVEL% NEQ 0 GOTO l_cmake_error
|
||||
|
||||
mkdir cmake_binary
|
||||
cd cmake_binary
|
||||
|
||||
rem ----------------------------------------------------
|
||||
mkdir android
|
||||
cd android
|
||||
cmake -G "Visual Studio 14 ARM" -DCMAKE_SYSTEM_NAME=VCMDDAndroid --build ../../..
|
||||
cd ..
|
||||
|
||||
rem mkdir example_airbattledemo_android
|
||||
rem cd example_airbattledemo_android
|
||||
|
||||
rem cmake -G "Visual Studio 14 ARM" -DCMAKE_SYSTEM_NAME=VCMDDAndroid --build ../../../example/airbattledemo
|
||||
rem cd ..
|
||||
|
||||
rem ----------------------------------------------------
|
||||
rem back cmake_binary
|
||||
cd ..
|
||||
|
||||
goto l_end
|
||||
|
||||
:l_cmake_error
|
||||
echo please make sure you have installed cmake 3.3 above (https://cmake.org/files/)
|
||||
echo and please add cmake's Path to the environment 'PATH'
|
||||
|
||||
pause
|
||||
|
||||
:l_end
|
39
build/cmake_generate_projects_mac.sh
Normal file
@ -0,0 +1,39 @@
|
||||
|
||||
echo "please visit http://www.behaviac.com/docs/zh/articles/build/ for more information"
|
||||
echo ---------------------------------------------------------------------------------
|
||||
|
||||
mkdir -p cmake_binary
|
||||
cd cmake_binary
|
||||
|
||||
# --------------------------------------------------------------
|
||||
mkdir -p linux
|
||||
cd linux
|
||||
|
||||
mkdir -p debug
|
||||
cd debug
|
||||
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug -DBUILD_USE_64BITS=ON --build ../../../..
|
||||
cd ..
|
||||
|
||||
mkdir -p release
|
||||
cd release
|
||||
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DBUILD_USE_64BITS=ON --build ../../../..
|
||||
cd ..
|
||||
|
||||
# linux
|
||||
cd ..
|
||||
# --------------------------------------------------------------
|
||||
mkdir -p xcode
|
||||
cd xcode
|
||||
# cmake -G "Xcode" -DBUILD_USE_64BITS=ON --build ../../..
|
||||
# cmake -G "Xcode" -DCMAKE_BUILD_TYPE=Release --build ../../..
|
||||
# cmake -G "Xcode" --build -DCMAKE_BUILD_TYPE=Debug ../../..
|
||||
cmake -G "Xcode" --build ../../..
|
||||
cd ..
|
||||
# --------------------------------------------------------------
|
||||
# mkdir -p sublime
|
||||
# cd sublime
|
||||
# cmake -G "Sublime Text 2 - Unix Makefiles" --build ../../..
|
||||
# cd ..
|
||||
|
||||
# back cmake_binary
|
||||
cd ..
|
1799
build/doxyfile
Normal file
45
build/vsbuilddesigner.bat
Normal file
@ -0,0 +1,45 @@
|
||||
@echo off
|
||||
|
||||
echo build designer. CurrentDirectory: %CD%
|
||||
|
||||
set VSEXE="%VS120COMNTOOLS%..\IDE\devenv.exe"
|
||||
|
||||
cd ..\tools\Designer\
|
||||
echo CurrentDirectory: %CD%
|
||||
|
||||
del .\out\BehaviacDesigner*.exe /q
|
||||
|
||||
%VSEXE% ".\BehaviacDesigner.sln" /Rebuild "Debug|Any CPU" /Out build.log
|
||||
if not exist .\out\BehaviacDesigner.exe goto l_error
|
||||
|
||||
rename .\out\BehaviacDesigner.exe BehaviacDesigner_d.exe
|
||||
|
||||
%VSEXE% ".\BehaviacDesigner.sln" /Rebuild "Release|Any CPU" /Out build.log
|
||||
if not exist .\out\BehaviacDesigner.exe goto l_error
|
||||
|
||||
rem editbin
|
||||
cd .\out\
|
||||
echo CurrentDirectory: %CD%
|
||||
|
||||
"%VS120COMNTOOLS%..\..\VC\bin\editbin" /LARGEADDRESSAWARE BehaviacDesigner.exe
|
||||
"%VS120COMNTOOLS%..\..\VC\bin\editbin" /LARGEADDRESSAWARE BehaviacDesigner_d.exe
|
||||
|
||||
rem back out
|
||||
cd ..
|
||||
|
||||
rem back tools\Designer\
|
||||
cd ..\..\build
|
||||
|
||||
goto l_exit
|
||||
|
||||
:l_error
|
||||
echo building designer error!
|
||||
exit /b 1
|
||||
|
||||
|
||||
:l_exit
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,15 +1,15 @@
|
||||
// the configured options generated by cmake
|
||||
// please don't modify it manually unless you know what you are doing
|
||||
|
||||
/* #undef BEHAVIAC_RELEASE_CUSTOMIZED */
|
||||
|
||||
// if BEHAVIAC_VERSION_MODE is set 'ForeUseRelease', BEHAVIAC_RELEASE will be defined as 1,
|
||||
// if BEHAVIAC_VERSION_MODE is set 'Default', BEHAVIAC_RELEASE_CUSTOMIZED will not be defined,
|
||||
// so that BEHAVIAC_RELEASE is not defined, so that in config.h, BEHAVIAC_RELEASE will be defined as 1 on Release
|
||||
// http://www.behaviac.com/docs/zh/articles/build/ for more info
|
||||
#ifdef BEHAVIAC_RELEASE_CUSTOMIZED
|
||||
#define BEHAVIAC_RELEASE 0
|
||||
#endif
|
||||
|
||||
#define BEHAVIAC_VERSION_STRING "3.6.39"
|
||||
|
||||
// the configured options generated by cmake
|
||||
// please don't modify it manually unless you know what you are doing
|
||||
|
||||
/* #undef BEHAVIAC_RELEASE_CUSTOMIZED */
|
||||
|
||||
// if BEHAVIAC_VERSION_MODE is set 'ForeUseRelease', BEHAVIAC_RELEASE will be defined as 1,
|
||||
// if BEHAVIAC_VERSION_MODE is set 'Default', BEHAVIAC_RELEASE_CUSTOMIZED will not be defined,
|
||||
// so that BEHAVIAC_RELEASE is not defined, so that in config.h, BEHAVIAC_RELEASE will be defined as 1 on Release
|
||||
// http://www.behaviac.com/docs/zh/articles/build/ for more info
|
||||
#ifdef BEHAVIAC_RELEASE_CUSTOMIZED
|
||||
#define BEHAVIAC_RELEASE 0
|
||||
#endif
|
||||
|
||||
#define BEHAVIAC_VERSION_STRING "3.6.39"
|
||||
|
||||
|