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@ -177,7 +177,7 @@ Thanks to [zhangyuan](https://github.com/libinzhangyuan) the author of [asio-kcp
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For specifics please refer to: [Reliable Udp Benchmark](https://github.com/libinzhangyuan/reliable_udp_bench_mark) and [KCP-Benchmark](https://github.com/skywind3000/kcp/wiki/KCP-Benchmark), for more guidance to the hesitant users.
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MMO Engine [spatialOS](https://improbable.io/spatialOS) has a benchmark report on KCP/TCP/RakNet:
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MMO Engine [SpatialOS](https://improbable.io/spatialOS) has a benchmark report on KCP/TCP/RakNet:
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@ -192,7 +192,7 @@ TCP是为流量设计的(每秒内可以传输多少KB的数据),讲究的
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具体见:[横向比较](https://github.com/libinzhangyuan/reliable_udp_bench_mark) 和 [评测数据](https://github.com/skywind3000/kcp/wiki/KCP-Benchmark),为犹豫选择的人提供了更多指引。
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大型多人游戏服务端引擎 [spatialOS](https://improbable.io/spatialOS) 在集成 KCP 协议后做了同 TCP/RakNet 的评测:
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大型多人游戏服务端引擎 [SpatialOS](https://improbable.io/spatialOS) 在集成 KCP 协议后做了同 TCP/RakNet 的评测:
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