Merge branch 'master' of http://git.kingsome.cn/node/card_svr
This commit is contained in:
commit
2f223351cc
73
src/global.d.ts
vendored
73
src/global.d.ts
vendored
@ -11,16 +11,24 @@ declare global {
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}
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}
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}
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/**
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* GeneralRoom 扩展方法
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*/
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import {Client, Room} from "colyseus";
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import {PetInfoMsg} from "./message/PetInfo";
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import {BattleHandler} from "./rooms/logic/Handler/BattleHandler";
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import {SkillInfoData, SkillInfoMsg} from "./message/SkillInfo";
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/**
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* GeneralRoom 扩展方法
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*/
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declare module "colyseus" {
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interface Room {
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battleMan: BattleHandler;
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/**
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* 根据sessionId获取client
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* @param sessionId
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*/
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getClient(sessionId: string): Client;
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// >>>>>>>>> Begin of extend send message <<<<<<<<<<<<<
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/**
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* 广播玩家加入房间
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* @param data
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@ -65,12 +73,39 @@ declare module "colyseus" {
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* @param data
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*/
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bCastSkill(data?: SkillInfoMsg): void;
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/**
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* 广播偷卡信息
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* @param data
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* @param options
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*/
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bStealCard(data?: any, options?: any):void;
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/**
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* 单独下发一个偷卡信息
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* @param data
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*/
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sStealCard(data?: any):void;
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/**
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* 广播一个抽卡信息
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* @param data
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* @param options
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*/
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bDrawCard(data?: any, options?: any):void;
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/**
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* 广播一个弃卡信息
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* @param data
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* @param options
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*/
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bRemoveCard(data?: any, options?: any):void;
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/**
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* 发送给个人的消息列表
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* @param client
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* @param datas
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* @param data
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*/
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sMsgQueue(client: Client, datas: IMsg[]): void;
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sMsgQueue(client: Client, data: IMsg[]): void;
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/**
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@ -84,6 +119,34 @@ declare module "colyseus" {
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*/
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bMsgQueue(datas: IMsg[], options?: any): void;
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// >>>>>>>>> End of extend send message <<<<<<<<<<<<<
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// >>>>>>>>> Begin of extend functions <<<<<<<<<<<<<
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/**
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* 随机从一个玩家那里抽一定数量的卡, 并将抽卡信息广播出去
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* @param srcplayer
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* @param dstplayer 目标玩家
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* @param count 抽卡数量
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*/
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drawCardFromPlayer(srcplayer: string, dstplayer: string, count: number) :boolean;
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/**
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* 弃卡, 并广播消息
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* @param dstplayer 目标玩家
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* @param count
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*/
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giveUpCard(dstplayer: string, count: number): boolean;
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/**
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* 补卡, 并广播消息
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* @param dstplayer 目标玩家
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* @param count 补多少张, 该值和max_count至少一个不为0
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* @param max_count 补到多少张, 如果count和max_count都不为0, 则抽 Math.min(count, (max_count - 当前手牌数))
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*/
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addCard(dstplayer: string, count: number, max_count: number): boolean;
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}
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}
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@ -10,6 +10,7 @@ import {MongooseDriver} from "colyseus/lib/matchmaker/drivers/MongooseDriver";
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import {initData} from "./common/GConfig";
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require('./rooms/MSender');
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require('./rooms/RoomExtMethod');
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const port = Number(process.env.PORT || 2567);
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const app = express()
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@ -82,14 +82,8 @@ export class GeneralRoom extends Room {
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this.dispatcher.stop();
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}
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/**
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* begin of message
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*/
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/**
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* end of message
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*/
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getClient(sessionId: string) {
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return this.clients.find(client => client.sessionId == sessionId );
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}
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}
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@ -3,7 +3,9 @@ import {IMsg} from "../message/IMsg";
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import {PetInfoMsg} from "../message/PetInfo";
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import {SkillInfoMsg} from "../message/SkillInfo";
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/**
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* 一些封装了的下发消息的方法
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*/
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Object.defineProperties(Room.prototype, {
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bUserJoin: {
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value: function (data?: any, options?: any) {
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@ -28,6 +30,11 @@ Object.defineProperties(Room.prototype, {
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client.send('draw_card_s2c', data);
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}
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},
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bDrawCard: {
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value: function (data?: any, options?: any) {
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this.broadcast('draw_card_s2c', data, options);
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}
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},
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bPartResult: {
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value: function (data?: any) {
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this.send("", data);
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@ -56,7 +63,26 @@ Object.defineProperties(Room.prototype, {
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value: function (data?: SkillInfoMsg) {
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this.broadcast("cast_skill_s2c", data);
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}
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}
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},
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bStealCard: {
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value: function (data?: any, options?: any) {
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this.broadcast("steal_card_s2c", data, options);
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}
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},
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sStealCard: {
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value: function (client: Client, data?: any) {
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client.send("steal_card_s2c", data);
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}
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},
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bRemoveCard: {
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value: function (client: Client, data?: any) {
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client.send("remove_card_s2c", data);
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}
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},
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});
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79
src/rooms/RoomExtMethod.ts
Normal file
79
src/rooms/RoomExtMethod.ts
Normal file
@ -0,0 +1,79 @@
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import {Client, Room} from "colyseus";
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import gameUtil from "../utils/game.util";
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import {singleton} from "../common/Singleton";
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import {GameEnv} from "../cfg/GameEnv";
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import {error} from "../common/Debug";
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/**
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* 一些常用的方法
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*/
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Object.defineProperties(Room.prototype, {
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drawCardFromPlayer: {
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value: function (srcplayer: string, dstplayer: string, count: number) {
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let player1 = this.state.players.get(dstplayer);
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let tmpCards = gameUtil.removeCard(player1, count);
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let player0 = this.state.players.get(srcplayer);
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gameUtil.addCardToPlayer(player0, tmpCards);
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let cardIds = tmpCards.map(card => card.id);
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let client = this.getClient(player0);
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//广播一个偷卡成功信息, 并私信一个偷卡详情给当前玩家
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let msgData = {
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srcplayer,
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dstplayer,
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cards: cardIds
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};
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this.bStealCard(msgData, {except: client});
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let sMsgData = {
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srcplayer,
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dstplayer,
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cards: tmpCards
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}
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this.sStealCard(client, sMsgData);
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return true;
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}
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},
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giveUpCard: {
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value: function (dstplayer: string, count: number){
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let player = this.state.players.get(dstplayer);
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let tmpCards = gameUtil.removeCard(player, count);
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let cardIds = tmpCards.map(card => card.id);
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let msgData = {
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player: dstplayer,
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cards: cardIds
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};
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this.bRemoveCard(msgData);
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return true;
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}
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},
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addCard: {
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value: function ( dstplayer: string, count: number, max_count: number) {
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let player = this.state.players.get(dstplayer);
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if (count > 0) {
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if (max_count > 0) {
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let curCount = player.cards.size;
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count = Math.min(count, max_count - curCount);
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}
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} else if (max_count > 0){
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let curCount = player.cards.size;
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count = max_count - curCount;
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} else {
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error("补卡方法的参数有问题, count和max_count都为0");
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return false;
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}
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let cards = gameUtil.drawCard(this.state.cardQueue, player, count);
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let client = this.getClient(dstplayer);
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let sData = {
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player: dstplayer,
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cards: cards
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};
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this.sDrawCard(client, sData);
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let cardIds = cards.map(card => card.id);
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let bData = {
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player: dstplayer,
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cards: cardIds
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};
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this.bDrawCard(bData, {except: client});
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return true;
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}
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}
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});
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@ -16,9 +16,7 @@ export class BeginGameCommand extends Command<CardGameState, {}> {
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execute() {
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this.state.cardQueue = gameUtil.initCardQue();
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for (let client of this.room.clients) {
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let player = this.state.players.get(client.sessionId);
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let cards = gameUtil.drawCard(this.state.cardQueue, player, singleton(GameEnv).initCardNum);
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this.room.sDrawCard(client, cards);
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this.room.addCard(client.sessionId, singleton(GameEnv).initCardNum, 0);
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}
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this.state.gameState = GameStateConst.STATE_CHANGE_CARD;
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}
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@ -40,9 +40,7 @@ export class ChangeCardCommand extends Command<CardGameState, { client: Client,
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let curClient = this.room.clients[0];
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this.state.currentTurn = curClient.sessionId;
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this.state.round = 0;
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let curPlayer = this.state.players.get(curClient.sessionId);
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let cards = gameUtil.drawCard(this.state.cardQueue, curPlayer, singleton(GameEnv).roundDrawNum);
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curClient.send('draw_card_s2c', cards);
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this.room.addCard(curClient.sessionId, singleton(GameEnv).roundDrawNum, 0);
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this.state.gameState = GameStateConst.STATE_BEGIN_DRAW;
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}
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}
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@ -10,15 +10,6 @@ import gameUtil from "../../utils/game.util";
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export class DrawCommand extends Command<CardGameState, {}> {
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execute() {
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let sessionId = this.state.currentTurn;
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let curPlayer = this.state.players.get(sessionId);
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let curClient;
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for (let client of this.room.clients) {
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if (client.sessionId === sessionId) {
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curClient = client;
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break;
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}
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}
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let cards = gameUtil.drawCard(this.state.cardQueue, curPlayer, singleton(GameEnv).roundDrawNum);
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curClient.send('draw_card_s2c', cards);
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this.room.addCard(sessionId, singleton(GameEnv).roundDrawNum, 0);
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}
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}
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@ -83,7 +83,38 @@ let arrUtil = {
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arr1.splice(Math.random() * length, 0 , value);
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})
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return arr1;
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}
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},
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/**
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* 随机获取n个元素
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* @param arr
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* @param count
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*/
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randomGet<T>(arr: Array<T>, count: number = 1) {
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let shuffled = arr.slice(0), i = arr.length, min = i - count, temp, index;
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if (min < 0) {
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return shuffled;
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}
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while (i-- > min) {
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index = Math.floor((i + 1) * Math.random());
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temp = shuffled[index];
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shuffled[index] = shuffled[i];
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shuffled[i] = temp;
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}
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return shuffled.slice(min);
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},
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/**
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* 随机移除n个元素
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* @param arr
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* @param count
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*/
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randomRemove<T>(arr: Array<T>, count: number = 1) {
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let result = [];
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while (count -- > 0 && arr.length > 0) {
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let index = Math.random() * arr.length | 0;
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result.push(...arr.splice(index, 1));
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}
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return result;
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},
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}
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export default arrUtil;
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@ -98,12 +98,36 @@ let gameUtil = {
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drawCard(cardArr: Card[], player: Player, count: number): Card[] {
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let cards: Card[] = [];
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for (let i = 0; i < count; i++) {
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let card = cardArr.pop();
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cards.push(card);
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cards.push(cardArr.pop());
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}
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this.addCardToPlayer(player, cards);
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return cards;
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},
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/**
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* 随机移除n张手牌
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* @param player
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* @param count
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*/
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removeCard(player: Player, count: number): Card[] {
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let cards = [];
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let cardArr: Card[] = [...player.cards.values()];
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cards = arrUtil.randomGet(cardArr, count);
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for (let card of cards) {
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player.cards.delete(card.id + '');
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player.cardSet.delete(card.id + '');
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}
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return cards;
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},
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/**
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* 往玩家的卡组里添加卡
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* @param player
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* @param cards
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*/
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addCardToPlayer(player: Player, cards: Card[]) {
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for (let card of cards) {
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player.cards.set(card.id + '', card);
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player.cardSet.add(card.id + '');
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}
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return cards;
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},
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/**
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* 更换相同数量的卡
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