将抽卡消息改为统一的方法
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parent
a836f6f1c6
commit
78298aebe2
10
src/global.d.ts
vendored
10
src/global.d.ts
vendored
@ -134,20 +134,18 @@ declare module "colyseus" {
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/**
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* 弃卡, 并广播消息
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* @param srcplayer
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* @param dstplayer 目标玩家, 可以和srcplayer相同
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* @param dstplayer 目标玩家
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* @param count
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*/
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giveUpCard(srcplayer: string, dstplayer: string, count: number): boolean;
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giveUpCard(dstplayer: string, count: number): boolean;
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/**
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* 补卡, 并广播消息
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* @param srcplayer
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* @param dstplayer 目标玩家, 可以和srcplayer相同
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* @param dstplayer 目标玩家
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* @param count 补多少张, 该值和max_count至少一个不为0
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* @param max_count 补到多少张, 如果count和max_count都不为0, 则抽 Math.min(count, (max_count - 当前手牌数))
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*/
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addCard(srcplayer: string, dstplayer: string, count: number, max_count: number): boolean;
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addCard(dstplayer: string, count: number, max_count: number): boolean;
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}
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}
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@ -10,6 +10,7 @@ import {MongooseDriver} from "colyseus/lib/matchmaker/drivers/MongooseDriver";
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import {initData} from "./common/GConfig";
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require('./rooms/MSender');
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require('./rooms/RoomExtMethod');
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const port = Number(process.env.PORT || 2567);
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const app = express()
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@ -16,9 +16,7 @@ export class BeginGameCommand extends Command<CardGameState, {}> {
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execute() {
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this.state.cardQueue = gameUtil.initCardQue();
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for (let client of this.room.clients) {
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let player = this.state.players.get(client.sessionId);
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let cards = gameUtil.drawCard(this.state.cardQueue, player, singleton(GameEnv).initCardNum);
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this.room.sDrawCard(client, {player: client.sessionId, cards});
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this.room.addCard(client.sessionId, singleton(GameEnv).initCardNum, 0);
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}
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this.state.gameState = GameStateConst.STATE_CHANGE_CARD;
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}
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@ -40,9 +40,7 @@ export class ChangeCardCommand extends Command<CardGameState, { client: Client,
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let curClient = this.room.clients[0];
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this.state.currentTurn = curClient.sessionId;
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this.state.round = 0;
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let curPlayer = this.state.players.get(curClient.sessionId);
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let cards = gameUtil.drawCard(this.state.cardQueue, curPlayer, singleton(GameEnv).roundDrawNum);
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this.room.sDrawCard(curClient, {player: curClient.sessionId, cards})
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this.room.addCard(curClient.sessionId, singleton(GameEnv).roundDrawNum, 0);
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this.state.gameState = GameStateConst.STATE_BEGIN_DRAW;
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}
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}
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@ -10,15 +10,6 @@ import gameUtil from "../../utils/game.util";
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export class DrawCommand extends Command<CardGameState, {}> {
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execute() {
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let sessionId = this.state.currentTurn;
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let curPlayer = this.state.players.get(sessionId);
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let curClient;
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for (let client of this.room.clients) {
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if (client.sessionId === sessionId) {
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curClient = client;
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break;
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}
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}
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let cards = gameUtil.drawCard(this.state.cardQueue, curPlayer, singleton(GameEnv).roundDrawNum);
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this.room.sDrawCard(curClient, {player: sessionId, cards})
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this.room.addCard(sessionId, singleton(GameEnv).roundDrawNum, 0);
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}
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}
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