Merge branch 'master' of http://git.kingsome.cn/node/card_svr
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commit
32827a6d7b
@ -22,6 +22,10 @@ export class SKillEffectData {
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* 效果值
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* 效果值
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*/
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*/
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val: number;
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val: number;
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/**
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* 0: 成功
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*/
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result: number;
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}
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}
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export class SkillInfoData {
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export class SkillInfoData {
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@ -2,6 +2,7 @@ import {Client, Room} from "colyseus";
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import {IMsg} from "../message/IMsg";
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import {IMsg} from "../message/IMsg";
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import {PetInfoMsg} from "../message/PetInfo";
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import {PetInfoMsg} from "../message/PetInfo";
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import {SkillInfoMsg} from "../message/SkillInfo";
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import {SkillInfoMsg} from "../message/SkillInfo";
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import {Pet} from "./schema/Pet";
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/**
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/**
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* 一些封装了的下发消息的方法
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* 一些封装了的下发消息的方法
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@ -46,12 +47,13 @@ Object.defineProperties(Room.prototype, {
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let obj = data.data;
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let obj = data.data;
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let pid = obj.player;
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let pid = obj.player;
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let player = this.state.players.get(pid);
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let player = this.state.players.get(pid);
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let pet = player.pets.get(obj.pos + '');
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let pet = new Pet();
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pet.id = obj.id;
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pet.id = obj.id;
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pet.ap = obj.ap;
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pet.ap = obj.ap;
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pet.extAp = obj.extAp;
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pet.extAp = obj.extAp;
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pet.harmReduce = obj.harmReduce;
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pet.harmReduce = obj.harmReduce;
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pet.skills.length = 0;
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pet.skills.length = 0;
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player.pets.set(obj.pos + '', pet);
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if (obj.skills) {
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if (obj.skills) {
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for (let s of obj.skills) {
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for (let s of obj.skills) {
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pet.skills.push(s);
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pet.skills.push(s);
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@ -24,7 +24,7 @@ export enum CompareEnum {
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DRAW = 5
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DRAW = 5
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}
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}
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const comparePlayer = function (p0: Player, p1: Player): CompareEnum {
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const comparePlayer = function (p0: Player, p1: Player): {} {
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let s0 = gameUtil.calcTotalAp(p0);
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let s0 = gameUtil.calcTotalAp(p0);
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let s1 = gameUtil.calcTotalAp(p1);
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let s1 = gameUtil.calcTotalAp(p1);
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if (p0.state == PlayerStateConst.PLAYER_DEAD) {
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if (p0.state == PlayerStateConst.PLAYER_DEAD) {
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@ -64,18 +64,18 @@ export class PartResultCommand extends Command<CardGameState, {}> {
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execute() {
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execute() {
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this.state.gameState = GameStateConst.STATE_ROUND_RESULT;
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this.state.gameState = GameStateConst.STATE_ROUND_RESULT;
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const time = singleton(GameEnv).resultShowTime || 1;
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const time = singleton(GameEnv).resultShowTime || 1;
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// let team0 = [];
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// let team1 = [];
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let t0 = [];
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// let t1 = [];
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// for (let [sessionId, player] of this.state.players) {
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// for (let [sessionId, player] of this.state.players) {
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// let score = gameUtil.calcTotalAp(player);
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// if (player.team == 0) {
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// if (player.team == 0) {
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// team0.push(score);
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// t0.push(player);
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// } else {
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// } else {
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// team1.unshift(score);
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// t1.unshift(player);
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// }
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// }
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// }
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// }
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// let r0 = comparePlayer(team0[0], team1[0]);
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// let r0 = comparePlayer(t0[0], t1[0]);
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// let r1 = comparePlayer(team0[1], team1[1]);
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// let r1 = comparePlayer(t0[1], t1[1]);
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@ -21,6 +21,9 @@ export class Pet extends Schema {
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@type(["number"])
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@type(["number"])
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extSkills = new ArraySchema<number>()
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extSkills = new ArraySchema<number>()
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@type("boolean")
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isHero:boolean = false;
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constructor() {
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constructor() {
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super();
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super();
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@ -57,7 +57,10 @@ export class Player extends Schema {
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this.heroId = heroId;
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this.heroId = heroId;
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this.team = team;
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this.team = team;
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for (let i = 0; i < singleton(GameEnv).maxPlayerPetCount + 1; i++) {
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for (let i = 0; i < singleton(GameEnv).maxPlayerPetCount + 1; i++) {
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this.pets.set(i+'', new Pet());
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let pet = new Pet();
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pet.isHero = i === 0;
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this.pets.set(i+'', pet);
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}
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}
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}
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}
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}
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}
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