Merge branch 'master' of git.kingsome.cn:node/card_svr
This commit is contained in:
commit
737e61728c
@ -119,17 +119,17 @@ export class BattleHandler {
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}else{
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}else{
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if(skill.isAllTarget()){
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if(skill.isAllTarget()){
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players.forEach((item: PlayerHandler)=>{
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players.forEach((item: PlayerHandler)=>{
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item.exportAllPets(skill._data.targetid, param, null, lst);
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item.exportAllPets(skill, param, null, lst);
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});
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});
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}else{
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}else{
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if(param.srcpet){
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if(param.srcpet){
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players.forEach((item: PlayerHandler)=>{
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players.forEach((item: PlayerHandler)=>{
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item.exportAllPets(skill._data.targetid, param, param.srcpet, lst);
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item.exportAllPets(skill, param, param.srcpet, lst);
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});
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});
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}else{
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}else{
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players.forEach((item: PlayerHandler)=>{
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players.forEach((item: PlayerHandler)=>{
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if(item != param.srcplayer){
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if(item != param.srcplayer){
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item.exportAllPets(skill._data.targetid, param, param.srcpet, lst);
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item.exportAllPets(skill, param, param.srcpet, lst);
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}
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}
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});
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});
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}
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}
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@ -92,27 +92,28 @@ export class PlayerHandler {
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})
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})
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};
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};
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public exportAllPets(ct: GameUnitType, param: SkillParam, expet: PetHandler, dst: SkillTarget[]): SkillTarget[]{
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public exportAllPets(skill: Skill, param: SkillParam, expet: PetHandler, dst: SkillTarget[]): SkillTarget[]{
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if(!dst){
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if(!dst){
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return null;
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return null;
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}
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}
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let ct = skill._data.targetid;
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switch(ct){
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switch(ct){
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case GameUnitType.BATTLEUNIT:
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case GameUnitType.BATTLEUNIT:
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let lst = this._pets.reverse();
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let lst = this._pets.reverse();
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lst.forEach(element => {
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lst.forEach(element => {
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if(expet != element){
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if(expet != element){
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dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, element, GameUnitType.PET));
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dst.push(new SkillTarget(skill, param.srcplayer, param.srcpet, element, GameUnitType.PET));
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}
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}
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});
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});
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(expet != this._self) && dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, this._self, GameUnitType.PET));
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(expet != this._self) && dst.push(new SkillTarget(skill, param.srcplayer, param.srcpet, this._self, GameUnitType.PET));
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break;
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break;
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case GameUnitType.HERO:
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case GameUnitType.HERO:
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(expet != this._self) && dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, this._self, GameUnitType.PET));
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(expet != this._self) && dst.push(new SkillTarget(skill, param.srcplayer, param.srcpet, this._self, GameUnitType.PET));
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break;
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break;
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case GameUnitType.PET:
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case GameUnitType.PET:
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lst.forEach(element => {
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lst.forEach(element => {
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if(expet != element){
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if(expet != element){
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dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, element, GameUnitType.PET));
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dst.push(new SkillTarget(skill, param.srcplayer, param.srcpet, element, GameUnitType.PET));
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}
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}
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});
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});
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break;
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break;
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@ -143,17 +144,18 @@ export class PlayerHandler {
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pet.loadData(cfg.stageunit_id, obj,
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pet.loadData(cfg.stageunit_id, obj,
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[cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id]);
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[cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id]);
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}else if(cfg.type_id == EffectCardType.MAGIC){
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}else if(cfg.type_id == EffectCardType.MAGIC){
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this.useSkills([cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id], obj);
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let lst = [];
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cfg.quoteskill1id && lst.push(cfg.quoteskill1id);
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cfg.quoteskill2id && lst.push(cfg.quoteskill2id);
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cfg.quoteskill3id && lst.push(cfg.quoteskill3id);
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cfg.quoteskill4id && lst.push(cfg.quoteskill4id);
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this.useSkills(lst, obj);
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}
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}
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};
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};
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public useSkills(skills: number[], obj: SkillParam)
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public useSkills(skills: number[], obj: SkillParam)
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{
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{
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if(!skills){
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skills && skills.forEach((item: number)=>{
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return;
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}
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skills.forEach((item: number)=>{
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this.useSkill(item, 1, obj);
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this.useSkill(item, 1, obj);
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});
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});
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};
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};
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@ -172,6 +174,9 @@ export class PlayerHandler {
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public handleSkill(skillid: number, count: number, param: SkillParam, pet: PetHandler):SkillTarget[]{
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public handleSkill(skillid: number, count: number, param: SkillParam, pet: PetHandler):SkillTarget[]{
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let cfg = CfgMan.findSkillCfg(skillid);
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let cfg = CfgMan.findSkillCfg(skillid);
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if(!cfg){
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return null;
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}
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let lst: Skill[] = [];
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let lst: Skill[] = [];
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if(cfg.skill_typeid == SkillType.MAGIC){
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if(cfg.skill_typeid == SkillType.MAGIC){
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for(let i = 0; i < count; i++){
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for(let i = 0; i < count; i++){
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@ -14,8 +14,6 @@ export class SkillParam{
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srcpet: PetHandler;
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srcpet: PetHandler;
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skill: Skill;
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constructor(cardid: number, cardpoint: number, effcnt: number, srcplayer: PlayerHandler, srcpet: PetHandler,
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constructor(cardid: number, cardpoint: number, effcnt: number, srcplayer: PlayerHandler, srcpet: PetHandler,
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dstplayer: PlayerHandler, dstpet: PetHandler){
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dstplayer: PlayerHandler, dstpet: PetHandler){
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this.cardid = cardid;
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this.cardid = cardid;
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