移除新手关相关代码
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314bce2145
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@ -196,8 +196,7 @@ export class GeneralRoom extends Room {
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let timeOverFun = function () {
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let timeOverFun = function () {
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handler && handler();
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handler && handler();
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}
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}
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//FixMe:: 移除*1000
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this.gameClock.set(name, this.clock.setTimeout(timeOverFun, millisecond , name));
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this.gameClock.set(name, this.clock.setTimeout(timeOverFun, millisecond * 1000 , name));
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}
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}
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/**
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/**
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@ -14,15 +14,13 @@ export class BeginGameCommand extends Command<CardGameState, {}> {
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async execute() {
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async execute() {
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this.state.maxCardId = 0;
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this.state.maxCardId = 0;
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// let card0 = gameUtil.initCardQue(1);
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let card0 = gameUtil.initCardQue(1);
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// let card1 = gameUtil.initCardQue(card0.length + 1);
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let card1 = gameUtil.initCardQue(card0.length + 1);
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// let cardAll = card0.concat(card1);
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let cardAll = card0.concat(card1);
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// cardAll.randomSort();
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cardAll.randomSort();
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//FixMe:: 移除
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//FixMe:: 移除
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let card0 = gameUtil.initSampleCards(1)
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// let card0 = gameUtil.initSampleCards(1)
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// let card1 = gameUtil.initSampleCards(card0.length + 1)
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// this.state.cardQueue = card0;
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// let cardAll = card0.concat(card1)
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this.state.cardQueue = card0;
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let i = 0;
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let i = 0;
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for (let [id] of this.state.players) {
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for (let [id] of this.state.players) {
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this.room.addCard(id, new GameEnv().playerInitNums[i++], 0);
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this.room.addCard(id, new GameEnv().playerInitNums[i++], 0);
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