card_svr/src/constants/BaseConst.ts

56 lines
2.2 KiB
TypeScript

export class BaseConst {
// 初始手牌数量
public static readonly INIT_CARD_NUM = 99001;
// 可更换的初始手牌上限
public static readonly CARD_CHANGE_NUM = 99002;
// 更换初始手牌时限
public static readonly CARD_CHANGE_TIME = 99003;
// 每回合发牌数量
public static readonly ROUND_DRAW_NUM = 99004;
// 每满几论决斗一次
public static readonly DUEL_ROUND_NUM = 99005;
// 第几次决斗后游戏结束
public static readonly MAX_DUEL_NUM = 99006;
// 玩家手牌数量上限
public static readonly MAX_CARD_NUM = 99007;
// 出牌公共时限
public static readonly MAX_DISCARD_TIME = 99008;
// 吃牌公共时限
public static readonly MAX_EAT_TIME = 99009;
// 操作公共时限
public static readonly PLAYER_ACT_TIME = 99010;
// 玩家灵活时限
public static readonly MAX_EXT_TIME = 99011;
// 每回合增加玩家灵活时限数值
public static readonly ROUND_EXT_TIME = 99012;
// 玩家随从上限
public static readonly MAX_PLAYER_PET_COUNT = 99013;
// 结算时间
public static readonly ROUND_SHOW_TIME = 99014;
// 基本奖励分
public static readonly BASE_ADD_SCORE = 99015;
// 额外奖励分
public static readonly EXTRA_ADD_SCORE = 99016;
// 游戏结果显示时间, 也是游戏重开等待时间
public static readonly GAME_RESULT_TIME = 99017;
// 匹配等待时间, 时间结束后, 填充机器人;
public static readonly WAITING_PLAYER_TIME = 99018;
// 匹配等待时, 每进入一个玩家, 等待时间延长n秒
public static readonly WAITING_PLAYER_ONEPLUS = 99019;
// 英雄选择时间
public static readonly PICK_HERO_TIME = 99020;
// 机器人操作最小时间
public static readonly ROBOT_ACTTIME_MIN = 99021;
// 机器人操作最大时间
public static readonly ROBOT_ACTTIME_MAX = 99022;
public static readonly COMPOUND = "compound";
public static readonly EFFECTCARD = "effectcard";
public static readonly HERO = "hero";
public static readonly SKILL = "skill";
public static readonly SYSTEMCARD = "systemcard";
public static readonly UNIT = "unit";
}