card_svr/src/rooms/logic/Handler/PlayerHandler.ts
2020-12-07 14:00:31 +08:00

329 lines
8.9 KiB
TypeScript

import { Player } from "../../schema/Player";
import { PetHandler } from "./PetHandler";
import { HeroCfg } from "../../../cfg/parsers/HeroCfg";
import { BattleHandler } from "./BattleHandler";
import CfgMan from "../CfgMan";
import { Pet } from "rooms/schema/Pet";
import { EffectCardType, GameUnitType, SkillType, TriggerType } from "../skill/SkillConst";
import { UnitCfg } from "cfg/parsers/UnitCfg";
import { Skill } from "../skill/Skill";
import { SkillParam, SkillTarget } from "../skill/SkillParam";
import SkillMan from "../skill/SkillMan";
import { Card } from "rooms/schema/Card";
export class PlayerHandler {
public _player: Player;
public _playercfg: HeroCfg;
public _self: PetHandler;
public _unitcfg: UnitCfg;
public _pets: PetHandler[] = [];
public _skills: Skill[] = [];
public _exskills: Skill[] = [];
public _owner: BattleHandler;
_friend: PlayerHandler;
public init(aplayer: Player, owner: BattleHandler){
this._owner = owner;
this._player = aplayer;
this._playercfg = CfgMan.findPlayerCfg(this._player.heroId);
this._self = new PetHandler();
this._self.init(null, this, 0);
this._self._isHero = true;
let lst = this._playercfg.ex_skill? [this._playercfg.ex_skill]: null;
let ps = new SkillParam(0, 0, 0, this, this._self, null, null);
this._self.setParam(this._playercfg.herounit_id, ps, lst);
this._unitcfg = this._playercfg && CfgMan.findUnitCfg(this._playercfg.herounit_id);
};
public getCurrCardCount(){
return this._player.cards.size;
};
public getTotalCardCount(){
return 0;
};
public getId(): string{
return this._player.id + '';
};
public newPet(): PetHandler {
let res = null;
let pr = null;
let n = 0;
for(let [key, obj] of this._player.pets){
if(n != 0){
if(obj.state == 0 || obj.state == 2){
res = obj;
break;
}
}
++n;
}
if(res){
pr = new PetHandler;
pr.init(res, this, n);
this._pets.push(pr);
}
return pr;
};
public getPet(pet: Pet){
return this._pets.find((item:PetHandler)=>{
return item._pet == pet;
})
};
public exportAllPets(ct: GameUnitType, param: SkillParam, expet: PetHandler, dst: SkillTarget[]): SkillTarget[]{
if(!dst){
return null;
}
switch(ct){
case GameUnitType.BATTLEUNIT:
let lst = this._pets.reverse();
lst.forEach(element => {
if(expet != element){
dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, element, GameUnitType.PET));
}
});
(expet != this._self) && dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, this._self, GameUnitType.PET));
break;
case GameUnitType.HERO:
(expet != this._self) && dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, this._self, GameUnitType.PET));
break;
case GameUnitType.PET:
lst.forEach(element => {
if(expet != element){
dst.push(new SkillTarget(param.skill, param.srcplayer, param.srcpet, element, GameUnitType.PET));
}
});
break;
default:
break;
}
return dst;
};
public useCard(obj: SkillParam)
{
let cfg = CfgMan.findEffCardCfg(obj.cardid);
if(!cfg){
return false;
}
if(cfg.type_id == EffectCardType.NPC){
let pet = this.newPet();
if(!pet){
return false;
}
obj.srcpet = pet;
pet.setParam(cfg.stageunit_id, obj,
[cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id]);
}else if(cfg.type_id == EffectCardType.MAGIC){
this.useSkills([cfg.quoteskill1id, cfg.quoteskill2id, cfg.quoteskill3id, cfg.quoteskill4id], obj);
}
};
public useSkills(skills: number[], obj: SkillParam)
{
if(!skills){
return;
}
skills.forEach((item: number)=>{
this.useSkill(item, 1, obj);
});
};
public useSkill(skillid: number, count: number, obj: SkillParam): SkillTarget[]{
let cfg = CfgMan.findSkillCfg(skillid);
let lst:SkillTarget[] = [];
if(cfg.skill_typeid == SkillType.MAGIC){
for(let i = 0; i < count; i++){
let sk = this.newSkill(skillid);
sk.checkTrigger(TriggerType.NO_COND, 0, obj,
(sk: Skill, sp: SkillParam, res: SkillTarget[])=>{
if(res){
lst.concat(res);
}else{
lst.push()
}
});
//todo: build json -> client
}
}else {
for(let i = 0; i < count; i++){
this._self.addSkill(skillid, this.onHaloChanged);
}
}
return lst;
};
public newSkill(skillid: number): Skill{
let obj = SkillMan.getSkill(skillid);
if(obj){
obj.setOwner(this);
}
return obj;
};
summonPet(petid: number, count: number = 1, exparam: SkillParam):number{
let n = -1;
for(let i = 0; i < count; i++){
let pet = this.newPet();
if(!pet){
break;
}
n++;
pet.setParam(petid, exparam);
}
return n;
};
public addCard(count: number){
return this._owner.onPlayerAddCard(this, count, 0);
};
public addCardLimit(maxcount: number){
return this._owner.onPlayerAddCard(this, 0, maxcount);
};
public stealCard(dstplayer: PlayerHandler, count: number){
return this._owner.onPlayerStealCard(this, dstplayer, count);
};
public addHP(value: number){
this._player.hp += value;
if(value < 0){
this.die();
}
return value;
};
public getHP(){
return this._player.hp;
};
public checkHalo(apet:PetHandler){
this._pets.forEach((obj:PetHandler)=>{
obj.clearEffHalos();
});
this._pets.forEach((obj: PetHandler)=>{
if(obj != apet){
obj.checkHalo(apet);
}
apet.checkHalo(obj);
});
};
public setFriend(aplayer: PlayerHandler){
this._friend = aplayer;
};
public die(){
//todo:
};
public onPetBorned(apet: PetHandler, param: SkillParam){
this._owner.onAddPetNotify(apet);
// 战吼
let reslst: SkillTarget[] = [];
apet._bornSkills.forEach((item: Skill)=>{
item.checkTrigger(TriggerType.NO_COND, 0, param, (skill: Skill, ap: SkillParam, res: SkillTarget[])=>{
if(res){
reslst = reslst.concat(res);
}else{
let st = new SkillTarget(skill);
st.LoadParam(param);
reslst.push(st);
}
});
});
this._owner.onSkillResult(reslst);
};
public onPetDied(apet: PetHandler){
this._owner.onDelPetNotify(apet);
// 遗愿
let ps = new SkillParam(0, 0, 0, this, apet, null, null);
let reslst: SkillTarget[] = [];
apet._dieSkills.forEach((item: Skill)=>{
item.checkTrigger(TriggerType.NO_COND, 0, ps, (skill: Skill, ap: SkillParam, res: SkillTarget[])=>{
if(res){
reslst = reslst.concat(res);
}else{
let st = new SkillTarget(skill);
st.LoadParam(ps);
reslst.push(st);
}
});
});
this._owner.onSkillResult(reslst);
};
public onHaloChanged(apet: PetHandler){
this.checkHalo(apet);
};
public isMyPet(apet: PetHandler){
return this._pets.includes(apet);
};
public hasTransEffCardSkill(): boolean{
if(!this._self){
return false;
}
let bok = false;
for(let [key, val] of this._self._skills){
if(val.isTransEffCardSkill()){
bok = true;
break;
}
}
return bok;
};
onCardLinkReady(fromplayer: PlayerHandler){
};
onCardLinkEnd(linkcards: Card[]){
};
onCardDroped(dropcards: Card[], srcplayer: PlayerHandler){
};
onCardGetted(getcards: Card[], srcplayer: PlayerHandler){
};
onUseCardEnd(){
};
onRoundStart(){
};
onRoundEnd(){
}
}