62 lines
2.5 KiB
TypeScript
62 lines
2.5 KiB
TypeScript
import {Command} from "@colyseus/command";
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import {CardGameState} from "../schema/CardGameState";
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import {Client} from "colyseus";
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import {PlayerStateConst} from "../../constants/PlayerStateConst";
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import {GameStateConst} from "../../constants/GameStateConst";
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import {GameEnv} from "../../cfg/GameEnv";
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import {SelectHeroCommand} from "./SelectHeroCommand";
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import {HeroCfg} from "../../cfg/parsers/HeroCfg";
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import {BaseConst} from "../../constants/BaseConst";
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/**
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* 玩家已准备
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*/
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export class PlayReadyCommand extends Command<CardGameState, {
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client: Client
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}> {
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async execute({client}: { client: Client }) {
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this.state.players.get(client.sessionId).state = PlayerStateConst.PLAYER_READY;
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this.room.broadcast("player_ready_s2c", {player: client.sessionId}, {except: client});
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let readyCount = 0;
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for (let [, player] of this.state.players) {
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if (player.state === PlayerStateConst.PLAYER_READY) {
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readyCount++;
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}
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}
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// 如果所有人的状态都为已准备状态, 则开始发牌
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if (readyCount >= this.room.maxClients) {
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this.room.stopSchedule('restart_schedule');
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this.room.stopSchedule('waiting_player');
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// 比大小, 确定先手
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// return [new PrepareCommand()];
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// let i = 0;
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// for (let [,player] of this.state.players) {
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// player.team = (i == 1 || i == 2) ? 1 : 0;
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// i += 1;
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// }
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await this.room.setPrivate(true);
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this.room.state.updateGameState(GameStateConst.CHANGE_HERO);
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let self = this;
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/**
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* 超时后随机选一个英雄
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*/
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let pickHeroTimeOut = function () {
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for (let [, curPlayer] of self.state.players) {
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if (curPlayer.state == PlayerStateConst.PLAYER_READY ) {
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let heroMap: Map<number, HeroCfg> = global.$cfg.get(BaseConst.HERO);
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let heroArr: HeroCfg[] = [...heroMap.values()];
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let hero: HeroCfg = heroArr.randomOne();
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let targetClient = self.room.getClient(curPlayer);
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self.room.dispatcher.dispatch(new SelectHeroCommand(), {client: targetClient, heroId: hero.id});
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}
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}
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}
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let time = new GameEnv().pickHeroTime * 1000;
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this.room.beginSchedule(time, pickHeroTimeOut, 'pick_hero');
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}
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}
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}
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