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@ -21,9 +21,6 @@ type GameConf struct {
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launchBlackList map[string]int32
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launchBlackListMutex sync.RWMutex
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blockRegionHash map[string]int32
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blockRegionHashMutex sync.RWMutex
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totalPassTimes int64
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totalBlockTimes int64
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passTimes int64
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@ -98,14 +95,11 @@ func (this* GameConf) InLaunchBlackList(gameId int32, channel int32, launchInfo
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func (this* GameConf) Init() {
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this.launchWhiteListMutex.Lock()
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this.launchBlackListMutex.Lock()
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this.blockRegionHashMutex.Lock()
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defer this.launchWhiteListMutex.Unlock()
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defer this.launchBlackListMutex.Unlock()
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defer this.blockRegionHashMutex.Unlock()
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this.launchWhiteList = make(map[string]int32)
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this.launchBlackList = make(map[string]int32)
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this.blockRegionHash = make(map[string]int32)
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for _, val := range G.MetaMgr.GetLaunchWhiteList().GetList() {
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this.launchWhiteList[val] = 1
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@ -113,9 +107,6 @@ func (this* GameConf) Init() {
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for _, val := range G.MetaMgr.GetLaunchBlackList().GetList() {
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this.launchBlackList[val] = 1
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}
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for _, val := range G.MetaMgr.GetFixedBlockRegion().GetList() {
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this.blockRegionHash[val] = 1
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}
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this.lastActiveTime = f5.App.NowUnix()
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f5.App.AddIMMsg(IM_GAMECONF_CREATE, new(q5.XParams).Init(func (params* q5.XParams) {
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params.Sender.SetInt32(this.gameId)
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@ -123,32 +114,10 @@ func (this* GameConf) Init() {
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}))
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}
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func (this* GameConf) IsBlockZone(country string, province string, city string) bool {
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if country == "" || province == "" || city == "" {
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return true
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}
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if country != "中国" {
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return true
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}
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/*this.blockRegionHashMutex.Lock()
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defer this.blockRegionHashMutex.Unlock()
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if _, ok := this.blockRegionHash[province]; ok {
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return true
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}
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if _, ok := this.blockRegionHash[city]; ok {
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return true
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}
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if _, ok := this.blockRegionHash[province + "/" + city]; ok {
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return true
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}*/
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return false
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}
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func (this* GameConf) IsSafeZone(ip string, response_str* string) bool {
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func (this* GameConf) IsSafeZone(ip string, responseStr* string) bool {
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accessKeyId := ""
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accessSecret := ""
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G.RiskMgr.GetSdkInfo(&accessKeyId, &accessSecret)
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G.MetaMgr.GetSdkInfo(&accessKeyId, &accessSecret)
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client, err := geoip.NewClientWithAccessKey("cn-hangzhou", accessKeyId, accessSecret)
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if err != nil {
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f5.SysLog().Warning("NewClientWithAccessKey error %s", err.Error())
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@ -164,19 +133,15 @@ func (this* GameConf) IsSafeZone(ip string, response_str* string) bool {
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f5.SysLog().Warning("Ipv4Location error %s", err.Error())
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return false
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}
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*response_str = q5.EncodeJson(response)
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return !this.IsBlockZone(response.Country, response.Province, response.City)
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*responseStr = q5.EncodeJson(response)
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return !G.MetaMgr.IsBlockZone(response.Country, response.Province, response.City)
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}
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func (this* GameConf) Dump() *q5.MutableXObject {
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this.launchWhiteListMutex.Lock()
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this.launchBlackListMutex.Lock()
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this.blockRegionHashMutex.Lock()
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//this.fixedBlockProvinceCityHashMutex.Lock()
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defer this.launchWhiteListMutex.Unlock()
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defer this.launchBlackListMutex.Unlock()
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defer this.blockRegionHashMutex.Unlock()
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//defer this.fixedBlockProvinceCityHashMutex.Unlock()
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fillRespObj := func(respObj* q5.MutableXObject, attrName string, mapObj* map[string]int32) {
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list := q5.NewMxoArray()
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@ -193,7 +158,6 @@ func (this* GameConf) Dump() *q5.MutableXObject {
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//fillRespObj(respObj, "ip_black_list", &this.ipBlackList)
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fillRespObj(respObj, "launch_white_list", &this.launchWhiteList)
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fillRespObj(respObj, "launch_black_list", &this.launchBlackList)
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fillRespObj(respObj, "block_province_city_list", &this.blockRegionHash)
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//fillRespObj(respObj, "fixed_block_province_city_list", &this.fixedBlockProvinceCityHash)
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return respObj
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}
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@ -20,6 +20,10 @@ const (
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type MetaMgr struct {
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f5.MetaMgr
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accessKeyId string
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accessSecret string
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sdkInfoMutex sync.RWMutex
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ipWhiteList map[string]int32
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ipWhiteListMutex sync.RWMutex
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@ -28,7 +32,6 @@ type MetaMgr struct {
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fixedBlockRegionHash map[string]int32
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fixedBlockRegionHashMutex sync.RWMutex
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}
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func (this *MetaMgr) Init() *MetaMgr {
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@ -86,13 +89,18 @@ func (this *MetaMgr) UnInit() {
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}
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func (this *MetaMgr) secondInit() {
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this.sdkInfoMutex.Lock()
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this.ipWhiteListMutex.Lock()
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this.ipBlackListMutex.Lock()
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this.fixedBlockRegionHashMutex.Lock()
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defer this.sdkInfoMutex.Unlock()
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defer this.ipWhiteListMutex.Unlock()
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defer this.ipBlackListMutex.Unlock()
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defer this.fixedBlockRegionHashMutex.Unlock()
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this.accessKeyId = G.MetaMgr.GetAliKey().GetAccessKeyid()
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this.accessSecret = G.MetaMgr.GetAliKey().GetAccessSecret()
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this.ipWhiteList = make(map[string]int32)
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this.ipBlackList = make(map[string]int32)
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this.fixedBlockRegionHash = make(map[string]int32)
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@ -190,3 +198,32 @@ func (this* MetaMgr) InIpBlackList(ip string) bool {
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_, ok := this.ipBlackList[ip]
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return ok
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}
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func (this* MetaMgr) GetSdkInfo(accessKeyId* string, accessSecret* string) {
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this.sdkInfoMutex.Lock()
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defer this.sdkInfoMutex.Unlock()
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*accessKeyId = "" + this.accessKeyId
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*accessSecret = "" + this.accessSecret
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}
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func (this* MetaMgr) IsBlockZone(country string, province string, city string) bool {
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if country == "" || province == "" || city == "" {
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return true
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}
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if country != "中国" {
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return true
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}
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/*this.blockRegionHashMutex.Lock()
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defer this.blockRegionHashMutex.Unlock()
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if _, ok := this.blockRegionHash[province]; ok {
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return true
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}
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if _, ok := this.blockRegionHash[city]; ok {
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return true
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}
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if _, ok := this.blockRegionHash[province + "/" + city]; ok {
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return true
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}*/
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return false
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}
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@ -9,10 +9,6 @@ import (
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)
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type RiskMgr struct {
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accessKeyId string
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accessSecret string
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sdkInfoMutex sync.RWMutex
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totalPassTimes int64
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totalBlockTimes int64
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passTimes int64
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@ -34,8 +30,6 @@ func (this* RiskMgr) Init() *RiskMgr {
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defer this.gameHashMutex.Unlock()
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this.gameHash = make(map[int64]*GameConf)
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this.accessKeyId = G.MetaMgr.GetAliKey().GetAccessKeyid()
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this.accessSecret = G.MetaMgr.GetAliKey().GetAccessSecret()
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this.clusterConf = G.MetaMgr.GetCurrServer()
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G.HttpServer.RegisterHandle("Analyse", "isOpen", this._analyseIsOpen)
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@ -108,13 +102,6 @@ func (this* RiskMgr) GetGlobalBlockObj() *q5.XObject {
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return blockObj.AsXObject()
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}
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func (this* RiskMgr) GetSdkInfo(accessKeyId* string, accessSecret* string) {
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this.sdkInfoMutex.Lock()
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defer this.sdkInfoMutex.Unlock()
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*accessKeyId = "" + this.accessKeyId
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*accessSecret = "" + this.accessSecret
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}
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func (this *RiskMgr) ForceGameConf(gameId int32, channel int32) *GameConf {
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this.gameHashMutex.Lock()
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defer this.gameHashMutex.Unlock()
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