197 lines
6.5 KiB
Go
197 lines
6.5 KiB
Go
package main
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import (
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"sync"
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"sync/atomic"
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"github.com/aliyun/alibaba-cloud-sdk-go/services/geoip"
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"f5"
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"q5"
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)
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type GameConf struct {
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gameId int32
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channel int32
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syncTimes int64
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lastSyncTime int64
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lastActiveTime int64
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launchWhiteList map[string]int32
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launchWhiteListMutex sync.RWMutex
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launchBlackList map[string]int32
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launchBlackListMutex sync.RWMutex
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totalPassTimes int64
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totalBlockTimes int64
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passTimes int64
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blockTimes int64
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totalIpWhiteListPassTimes int64
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ipWhiteListPassTimes int64
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totalLaunchWhiteListPassTimes int64
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launchWhiteListPassTimes int64
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totalSafeZonePassTimes int64
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safeZonePassTimes int64
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totalHttpMethodBlockTimes int64
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httpMethodBlockTimes int64
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totalSessionErrBlockTimes int64
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sessionErrBlockTimes int64
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totalIpBlackListBlockTimes int64
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ipBlackListBlockTimes int64
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totalLaunchBlackListBlockTimes int64
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launchBlackListBlockTimes int64
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totalUnSafeZoneBlockTimes int64
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unSafeZoneBlockTimes int64
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}
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func (this *GameConf) IsPass(remoteAddr string, launchInfo string) bool {
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if G.MetaMgr.InIpWhiteList(remoteAddr) {
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atomic.AddInt64(&this.totalIpWhiteListPassTimes, 1)
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atomic.AddInt64(&this.ipWhiteListPassTimes, 1)
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return true
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}
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if G.MetaMgr.InIpBlackList(remoteAddr) {
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atomic.AddInt64(&this.totalIpBlackListBlockTimes, 1)
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atomic.AddInt64(&this.ipBlackListBlockTimes, 1)
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return false
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}
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/*if G.RiskMgr.InLaunchWhiteList(gameId, channel, launchInfo) {
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atomic.AddInt64(&this.totalLaunchWhiteListPassTimes, 1)
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atomic.AddInt64(&this.launchWhiteListPassTimes, 1)
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return true
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}
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if G.RiskMgr.InLaunchBlackList(gameId, channel, launchInfo) {
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atomic.AddInt64(&this.totalLaunchBlackListBlockTimes, 1)
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atomic.AddInt64(&this.launchBlackListBlockTimes, 1)
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return false
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}*/
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/*if G.RiskMgr.IsSafeZone(gameId, channel, remoteAddr, &responseStr) {
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atomic.AddInt64(&this.totalSafeZonePassTimes, 1)
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atomic.AddInt64(&this.safeZonePassTimes, 1)
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return true
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} else {
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atomic.AddInt64(&this.totalUnSafeZoneBlockTimes, 1)
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atomic.AddInt64(&this.unSafeZoneBlockTimes, 1)
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return false
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}*/
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return false
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}
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func (this* GameConf) InLaunchWhiteList(gameId int32, channel int32, launchInfo string) bool {
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this.launchWhiteListMutex.Lock()
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defer this.launchWhiteListMutex.Unlock()
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_, ok := this.launchWhiteList[launchInfo]
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return ok
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}
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func (this* GameConf) InLaunchBlackList(gameId int32, channel int32, launchInfo string) bool {
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this.launchBlackListMutex.Lock()
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defer this.launchBlackListMutex.Unlock()
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_, ok := this.launchBlackList[launchInfo]
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return ok
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}
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func (this* GameConf) Init() {
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this.launchWhiteListMutex.Lock()
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this.launchBlackListMutex.Lock()
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defer this.launchWhiteListMutex.Unlock()
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defer this.launchBlackListMutex.Unlock()
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this.launchWhiteList = make(map[string]int32)
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this.launchBlackList = make(map[string]int32)
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for _, val := range G.MetaMgr.GetLaunchWhiteList().GetList() {
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this.launchWhiteList[val] = 1
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}
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for _, val := range G.MetaMgr.GetLaunchBlackList().GetList() {
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this.launchBlackList[val] = 1
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}
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this.lastActiveTime = f5.App.NowUnix()
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f5.App.AddIMMsg(IM_GAMECONF_CREATE, new(q5.XParams).Init(func (params* q5.XParams) {
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params.Sender.SetInt32(this.gameId)
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params.Param1.SetInt32(this.channel)
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}))
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}
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func (this* GameConf) IsSafeZone(ip string, responseStr* string) bool {
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accessKeyId := ""
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accessSecret := ""
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G.MetaMgr.GetSdkInfo(&accessKeyId, &accessSecret)
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client, err := geoip.NewClientWithAccessKey("cn-hangzhou", accessKeyId, accessSecret)
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if err != nil {
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f5.SysLog().Warning("NewClientWithAccessKey error %s", err.Error())
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return false
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}
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request := geoip.CreateDescribeIpv4LocationRequest()
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request.Scheme = "https"
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request.Ip = ip
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response, err := client.DescribeIpv4Location(request)
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if err != nil {
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f5.SysLog().Warning("Ipv4Location error %s", err.Error())
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return false
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}
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*responseStr = q5.EncodeJson(response)
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return !G.MetaMgr.IsBlockZone(response.Country, response.Province, response.City)
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}
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func (this* GameConf) Dump() *q5.MutableXObject {
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this.launchWhiteListMutex.Lock()
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this.launchBlackListMutex.Lock()
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defer this.launchWhiteListMutex.Unlock()
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defer this.launchBlackListMutex.Unlock()
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fillRespObj := func(respObj* q5.MutableXObject, attrName string, mapObj* map[string]int32) {
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list := q5.NewMxoArray()
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for key, _ := range *mapObj {
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list.PushXValue(q5.NewXString(key))
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}
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respObj.SetXObject(attrName, list.AsXObject())
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}
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respObj := q5.NewMxoObject()
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respObj.SetXValue("errcode", q5.NewXInt32(0))
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respObj.SetXValue("errmsg", q5.NewXString(""))
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//fillRespObj(respObj, "ip_white_list", &this.ipWhiteList)
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//fillRespObj(respObj, "ip_black_list", &this.ipBlackList)
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fillRespObj(respObj, "launch_white_list", &this.launchWhiteList)
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fillRespObj(respObj, "launch_black_list", &this.launchBlackList)
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//fillRespObj(respObj, "fixed_block_province_city_list", &this.fixedBlockProvinceCityHash)
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return respObj
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}
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func (this* GameConf) GetPassObj() *q5.XObject {
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passObj := q5.NewMxoObject()
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/*passObj.SetXValue("total_white_ip_times", q5.NewXInt64(this.totalIpWhiteListPassTimes))
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passObj.SetXValue("curr_white_ip_times", q5.NewXInt64(this.ipWhiteListPassTimes))
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passObj.SetXValue("total_white_launch_times", q5.NewXInt64(this.totalLaunchWhiteListPassTimes))
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passObj.SetXValue("curr_white_launch_times", q5.NewXInt64(this.launchWhiteListPassTimes))
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passObj.SetXValue("total_safezone_times", q5.NewXInt64(this.totalSafeZonePassTimes))
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passObj.SetXValue("curr_safezone_times", q5.NewXInt64(this.safeZonePassTimes))*/
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return passObj.AsXObject()
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}
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func (this* GameConf) GetBlockObj() *q5.XObject {
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blockObj := q5.NewMxoObject()
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/*blockObj.SetXValue("total_method_err_times", q5.NewXInt64(this.totalHttpMethodBlockTimes))
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blockObj.SetXValue("curr_method_err_times", q5.NewXInt64(this.httpMethodBlockTimes))
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blockObj.SetXValue("total_session_err_times", q5.NewXInt64(this.totalSessionErrBlockTimes))
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blockObj.SetXValue("curr_session_err_times", q5.NewXInt64(this.sessionErrBlockTimes))
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blockObj.SetXValue("total_black_ip_times", q5.NewXInt64(this.totalIpBlackListBlockTimes))
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blockObj.SetXValue("curr_black_ip_times", q5.NewXInt64(this.ipBlackListBlockTimes))
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blockObj.SetXValue("total_black_launch_times", q5.NewXInt64(this.totalLaunchBlackListBlockTimes))
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blockObj.SetXValue("curr_black_launch_times", q5.NewXInt64(this.launchBlackListBlockTimes))
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blockObj.SetXValue("total_unsafezone_times", q5.NewXInt64(this.totalUnSafeZoneBlockTimes))
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blockObj.SetXValue("curr_unsafezone_times", q5.NewXInt64(this.unSafeZoneBlockTimes))*/
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return blockObj.AsXObject()
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}
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func (this* GameConf) Active() {
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this.lastActiveTime = f5.App.NowUnix()
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}
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func (this* GameConf) SyncConf() {
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}
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