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@ -111,5 +111,6 @@ bool IntersectCircleCircle(Vector2D a_pos, float a_rad, Vector2D b_pos, float b_
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bool CircleContainCircle(Vector2D a_pos, float a_rad, Vector2D b_pos, float b_rad)
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{
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return false;
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float distance = (a_pos - b_pos).Norm();
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return distance < a_rad - b_rad;
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}
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@ -71,3 +71,5 @@ const int DEF_WEAPON_ID = 12103;
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const int GAS_INACTIVE_TIME = 1;
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const int SERVER_FRAME_RATE = 20;
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const int SYNC_FRAME_RATE = 10;
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const int MAX_INVENTORY_NUM = 14;
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@ -52,6 +52,10 @@ void Player::Initialize()
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chest_meta = MetaMgr::Instance()->GetEquip(chest);
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weapon_meta = MetaMgr::Instance()->GetEquip(weapon);
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RecalcSelfCollider();
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inventory.reserve(MAX_INVENTORY_NUM);
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for (size_t i = 0; i < inventory.size(); ++i) {
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inventory[i] = 0;
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}
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}
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void Player::Update(int delta_time)
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@ -292,7 +296,7 @@ void Player::_CMVoice(f8::MsgHdr& hdr, const cs::CMVoice& msg)
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send_func);
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}
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void Player::FillMFPlayerData(cs::MFActivePlayerData* player_data)
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void Player::FillMFActivePlayerData(cs::MFActivePlayerData* player_data)
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{
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player_data->set_has_action(false);
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}
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@ -352,7 +356,7 @@ void Player::MakeUpdateMsg()
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}
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if (updated_times == 0) {
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update_msg->set_active_player_id(entity_uniid);
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FillMFPlayerData(update_msg->mutable_active_player_data());
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FillMFActivePlayerData(update_msg->mutable_active_player_data());
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}
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if (updated_times == 0 || last_sync_gas_frameno < room->gas_data.gas_start_frameno) {
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last_sync_gas_frameno = room->gas_data.gas_start_frameno;
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@ -63,12 +63,13 @@ class Player : public Human
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void _CMSpectate(f8::MsgHdr& hdr, const cs::CMSpectate& msg);
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void _CMVoice(f8::MsgHdr& hdr, const cs::CMVoice& msg);
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void FillMFPlayerData(cs::MFActivePlayerData* player_data);
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void FillMFActivePlayerData(cs::MFActivePlayerData* player_data);
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void FillMFGasData(cs::MFGasData* gas_data);
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private:
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cs::SMUpdate* update_msg = nullptr;
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long long last_sync_gas_frameno = 0;
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std::vector<int> inventory;
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void MakeUpdateMsg();
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};
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