This commit is contained in:
aozhiwei 2019-04-28 15:53:46 +08:00
parent 88b497d5de
commit acc552b9e8

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@ -939,9 +939,9 @@ void Human::FillMFActivePlayerData(cs::MFActivePlayerData* player_data)
#if 1
if (skill_meta) {
int passed_time = (room->frame_no - last_use_skill_frameno_) * FRAME_RATE_MS;
int skill_left_time = std::max(0, skill_meta->i->last_time() * 1000 - passed_time);
int skill_left_time = std::max(0, skill_meta->i->cd_time() * 1000 - passed_time);
player_data->set_skill_left_time(skill_left_time);
player_data->set_skill_cd_time(skill_meta->i->last_time() * 1000);
player_data->set_skill_cd_time(skill_meta->i->cd_time() * 1000);
}
#endif
FillBodyState(player_data->mutable_states());