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@ -193,7 +193,7 @@ void Player::UpdateAction()
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if (inventory[item_meta->i->_inventory_slot()] > 0) {
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if (inventory[item_meta->i->_inventory_slot()] > 0) {
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float old_health = health;
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float old_health = health;
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health += item_meta->i->heal();
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health += item_meta->i->heal();
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health = std::min(100.0f, GetMaxHP());
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health = std::min(health, GetMaxHP());
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stats.heal_amount += health - old_health;
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stats.heal_amount += health - old_health;
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--inventory[item_meta->i->_inventory_slot()];
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--inventory[item_meta->i->_inventory_slot()];
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need_sync_active_player = true;
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need_sync_active_player = true;
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