修复活跃玩家问题
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@ -47,6 +47,7 @@ class Human : public Entity
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bool poisoning = false;
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long long poisoning_time = 0;
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long long dead_frameno = 0;
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long long join_frameno = 0;
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Weapon default_weapon;
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std::vector<Weapon> weapons;
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@ -48,8 +48,16 @@ void Room::Update(int delta_time)
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UpdateGas();
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}
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for (auto& pair : moveable_hash_) {
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pair.second->Update(50);
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pair.second->updated_times++;
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if (pair.second->entity_type == ET_Player &&
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pair.second->updated_times <= 0) {
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if (frame_no % 2 == 0) {
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pair.second->Update(50);
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pair.second->updated_times++;
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}
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} else {
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pair.second->Update(50);
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pair.second->updated_times++;
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}
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}
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if (frame_no % 2 == 0) {
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ClearDeletedObjects();
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@ -139,6 +147,7 @@ void Room::AddPlayer(Player* hum)
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}
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hum->entity_uniid = AllocUniid();
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hum->room = this;
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hum->join_frameno = frame_no;
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hum->Initialize();
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uniid_hash_[hum->entity_uniid] = hum;
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moveable_hash_[hum->entity_uniid] = hum;
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@ -713,7 +722,7 @@ bool Room::GenSmallCircle(Vector2D big_circle_pos, float big_circle_rad, float s
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return true;
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}
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void Room::OutputDebugLog()
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{
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void Room::OutputDebugLog()
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{
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}
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}
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