2019-04-11 14:00:51 +08:00

99 lines
2.5 KiB
C++

#pragma once
#include "entity.h"
#include "framedata.h"
namespace MetaData
{
struct Player;
struct Equip;
}
class CircleCollider;
class Obstacle;
class Human : public Entity
{
public:
int team_id = 0;
std::string account_id;
std::string team_uniid;
MetaData::Player* meta = nullptr;
MetaData::Equip* helmet_meta = nullptr;
MetaData::Equip* chest_meta = nullptr;
Vector2D move_dir;
Vector2D attack_dir;
std::string name;
std::string avatar_url;
float health = 0.0;
bool dead = false;
bool downed = false;
bool disconnected = false;
int anim_type = 0;
int anim_seq = 0;
ActionType_e action_type = AT_None;
long long action_frameno = 0;
int action_duration = 0;
int action_item_id = 0;
int action_target_id = 0;
int skin = 0;
int backpack = 0;
int helmet = 0;
int chest = 0;
int energy_shield = 0;
int vip = 0;
int sdmg = 0;
bool poisoning = false;
long long poisoning_time = 0;
long long dead_frameno = 0;
long long join_frameno = 0;
Weapon default_weapon;
std::vector<Weapon> weapons;
Weapon* curr_weapon = nullptr;
int curr_scope_idx = 0;
std::vector<int> inventory;
bool need_sync_active_player = false;
HumanFrameData frame_data;
PlayerStats stats;
bool send_gameover = false;
std::set<Entity*> new_objects;
std::set<Entity*> part_objects;
Human();
virtual ~Human() override;
virtual void Initialize() override;
virtual float GetSpeed() override;
virtual void FillMFObjectPart(cs::MFObjectPart* part_data) override;
virtual void FillMFObjectFull(cs::MFObjectFull* full_data) override;
virtual void FillMFPlayerStats(cs::MFPlayerStats* stats);
void Shot(Vector2D& target_dir);
void RecalcSelfCollider();
bool IsCollision();
ColliderComponent* GetFirstCollision();
void FindPath();
float GetRadius();
void UpdatePoisoning();
void SyncAroundPlayers();
void AutoLoadingBullet(bool manual = false);
void StartAction(ActionType_e action_type,
int action_duration,
int item_id,
int target_id);
void CancelAction();
void ResetAction();
void FillSMGameOver(cs::SMGameOver& msg);
void BeKill(int killer_id, const std::string& killer_name);
void DecHP(float dec_hp, int killer_id, const std::string& killer_name);
private:
CircleCollider* self_collider_ = nullptr;
};