添加手雷烟雾弹协议
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@ -432,6 +432,7 @@ message MFBullet
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optional int32 reflect_count = 8;
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optional int32 reflect_objid = 9;
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optional int32 gun_id = 10; //抢id
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optional float fly_distance = 11; //只有手雷和烟雾弹时这个字段才有意义
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}
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//射击
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@ -448,6 +449,7 @@ message MFExplosion
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{
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optional int32 item_id = 1; //配置表id
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optional MFVector2D pos = 2; //位置
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optional int32 player_id = 3; //玩家id
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}
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//烟雾
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@ -456,6 +458,7 @@ message MFSmoke
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optional int32 item_id = 1; //配置表id
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optional MFVector2D pos = 2; //位置
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optional float rad = 3; //半径
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optional int32 player_id = 4; //玩家id
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}
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//表情
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@ -524,9 +527,10 @@ message CMMove
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optional MFVector2D move_dir = 24; //移动-方向
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optional MFVector2D attack_dir = 20; //攻击方向(朝向)
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optional bool shot_start = 6; //射击-开始
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optional bool shot_hold = 7; //射击-一直按着
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optional bool shot_start = 6; //射击-单发
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optional bool shot_hold = 7; //射击-连发
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optional bool reload = 8; //装弹
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optional float fly_distance = 12; //子弹飞行距离(只有手雷和烟雾弹时这个字段才有意义)
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optional int32 select_weapon = 10; //切换武器(没切换是不用发)
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optional int32 drop_weapon = 11; //丢弃武器
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