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@ -34,5 +34,12 @@ void Skin::ToPB(cs::MFSkin* pb_obj)
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a8::Vec2 BornPoint::RandPoint() const
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a8::Vec2 BornPoint::RandPoint() const
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{
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{
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a8::Vec2 born_point = pos;
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a8::Vec2 born_point = pos;
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return born_point;
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a8::Vec2 dir = born_point;
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dir.Normalize();
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dir.Rotate(a8::RandAngle());
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if (rad < 2) {
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return born_point;
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} else {
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return born_point + dir * (rand() % (int)rad);
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}
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}
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}
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