remove warning
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@ -244,4 +244,5 @@ void Obstacle::Explosion()
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self_collider_->rad = old_rad;
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}
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explosioned = true;
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room->RemoveObjectLater(this);
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}
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@ -33,13 +33,6 @@ void Player::Initialize()
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health = meta->i->health();
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max_energy_shield = energy_shield;
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skin_meta = MetaMgr::Instance()->GetTank(SkinId());
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#if 0
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if (skin_meta) {
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skill_meta = MetaMgr::Instance()->GetSkill(skin_meta->i->skill_id());
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} else {
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skill_meta = nullptr;
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}
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#endif
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RecalcBuff();
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}
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@ -664,7 +657,6 @@ void Player::ProcPrepareItems(const ::google::protobuf::RepeatedField< ::google:
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void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
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{
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bool has_move_dir = msg.has_move_dir();
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moving = false;
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if (msg.has_move_dir()) {
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if (std::abs(msg.move_dir().x()) > FLT_EPSILON ||
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@ -747,8 +739,6 @@ void Player::UpdateDropWeapon()
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Weapon* weapon = &weapons[drop_weapon_idx];
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int weapon_id = weapon->weapon_id;
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int weapon_lv = weapon->weapon_lv;
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int weapon_ammo = weapon->ammo;
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MetaData::Equip* weapon_meta = weapon->meta;
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if (weapon->weapon_id != 0) {
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if (weapon->weapon_idx == 0) {
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if (weapon->weapon_id != default_weapon.weapon_id) {
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@ -32,10 +32,10 @@ class Player : public Human
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int moved_frames = 0;
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bool select_weapon = false;
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int selected_weapon_idx = 0;
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size_t selected_weapon_idx = 0;
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bool drop_weapon = false;
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int drop_weapon_idx = 0;
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size_t drop_weapon_idx = 0;
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bool cancel_action = false;
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