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@ -105,8 +105,6 @@ class Human : public Entity
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int series_shot_frames = 0;
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int series_shot_frames = 0;
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float fly_distance = 0.0f;
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float fly_distance = 0.0f;
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long long jump_frameno = 0;
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long long send_msg_times = 0;
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long long send_msg_times = 0;
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float def = 0.0f;
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float def = 0.0f;
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@ -823,9 +823,6 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
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emote = true;
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emote = true;
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emote_id = msg.emote();
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emote_id = msg.emote();
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}
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}
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if (msg.has_jump()) {
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jump = true;
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}
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if (msg.has_use_skill()) {
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if (msg.has_use_skill()) {
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use_skill = true;
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use_skill = true;
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}
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}
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@ -52,8 +52,6 @@ class Player : public Human
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bool emote = false;
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bool emote = false;
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int emote_id = 0;
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int emote_id = 0;
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bool jump = false;
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bool use_skill = false;
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bool use_skill = false;
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::google::protobuf::RepeatedField< ::google::protobuf::int32 > interaction_objids;
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::google::protobuf::RepeatedField< ::google::protobuf::int32 > interaction_objids;
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@ -613,8 +613,6 @@ message CMMove
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optional bool spectate = 30; //自杀
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optional bool spectate = 30; //自杀
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optional int32 emote = 31; //表情id
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optional int32 emote = 31; //表情id
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optional bool jump = 32; //跳伞
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}
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}
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//丢弃道具
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//丢弃道具
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