修复宕机问题
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@ -2111,6 +2111,9 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
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if (bullet_meta->i->equip_subtype() == kBulletType_Trace) {
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Human* skill_target = room->GetHumanByUniId(skill_target_id);
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if (skill_target) {
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if (skill_target->pos.Distance(pos) < 0.00001f) {
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return;
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}
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attack_dir = skill_target->pos - pos;
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attack_dir.Normalize();
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}
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