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@ -247,12 +247,12 @@ void Human::DirectShot(MetaData::Equip* bullet_meta)
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}
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}
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if (bullet_meta->i->equip_subtype() == BulletType_Missile) {
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if (bullet_meta->i->equip_subtype() == BulletType_Missile) {
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room->frame_event.AddBullet(this, bullet_meta->i->id(),
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room->frame_event.AddBullet(this, bullet_meta->i->id(),
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curr_weapon->weapon_lv, bullet_born_pos, attack_dir,
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curr_weapon->weapon_lv, bullet_born_pos, bullet_dir,
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fly_distance, hit_time, skill_target_id);
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fly_distance, hit_time, skill_target_id);
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} else {
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} else {
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room->frame_event.AddBullet(this, bullet_meta->i->id(),
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room->frame_event.AddBullet(this, bullet_meta->i->id(),
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curr_weapon->weapon_lv,
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curr_weapon->weapon_lv,
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bullet_born_pos, attack_dir,
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bullet_born_pos, bullet_dir,
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fly_distance, hit_time);
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fly_distance, hit_time);
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}
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}
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if (room->BattleStarted()) {
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if (room->BattleStarted()) {
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