aozhiwei 8e66fe2b1d 1
2019-07-20 14:40:19 +08:00

55 lines
1.2 KiB
C++

#pragma once
#include "entity.h"
namespace MetaData
{
struct Player;
struct Equip;
struct MapThing;
struct Building;
}
namespace metatable
{
class DoorObjJson;
}
class Human;
class Building;
class CircleCollider;
class AabbCollider;
class Bullet;
class Obstacle : public Entity
{
public:
MetaData::MapThing* meta = nullptr;
float health = 0.0f;
bool is_door = false;
int door_id = 0;
int door_open_times = 0;
DoorState_e door_state = kDoorStateClose;
Building* building = nullptr;
int door_house_uniid = 0;
Human* master = nullptr;
bool explosioned = false;
const metatable::DoorObjJson* door_state0 = nullptr;
const metatable::DoorObjJson* door_state1 = nullptr;
Obstacle();
virtual ~Obstacle() override;
virtual void Initialize() override;
void RecalcSelfCollider();
virtual void FillMFObjectPart(cs::MFObjectPart* part_data) override;
virtual void FillMFObjectFull(cs::MFObjectFull* full_data) override;
virtual void GetAabbBox(AabbCollider& aabb_box) override;
virtual void GetCircleBox(CircleCollider& circle_box) override;
void Explosion();
private:
CircleCollider* self_collider_ = nullptr;
AabbCollider* self_collider2_ = nullptr;
};