This commit is contained in:
aozhiwei 2020-07-12 22:22:07 +08:00
parent fe88e08ab8
commit 22bc63e402

View File

@ -132,17 +132,76 @@ void AndroidNewAI::DefaultAi()
void AndroidNewAI::ChangeToStateOldAI(AndroidState_e to_state)
{
old_ai_data_.state = to_state;
old_ai_data_.state_elapsed_time = 0;
switch (old_ai_data_.state) {
case AS_moving:
{
Human* hum = (Human*)owner;
hum->move_dir = a8::Vec2(1.0f, 0);
hum->move_dir.Rotate(a8::RandAngle());
hum->move_dir.Normalize();
hum->attack_dir = hum->move_dir;
}
break;
default:
break;
}
}
void AndroidNewAI::DoMoveOldAI()
{
Human* hum = (Human*)owner;
if (hum->room->IsWaitingStart()) {
return;
}
if (owner->UpdatedTimes() % 2 == 0) {
Human* hum = (Human*)owner;
int speed = std::max(1, (int)hum->GetSpeed());
if (a8::HasBitFlag(hum->status, HS_NewBieGuideAndroid) &&
hum->room->GetFrameNo() - hum->enable_frameno < SERVER_FRAME_RATE * 8) {
hum->move_dir = hum->room->GetFirstNewBie()->GetPos() - hum->GetPos();
hum->move_dir.Normalize();
}
for (int i = 0; i < speed; ++i) {
a8::Vec2 old_pos = hum->GetPos();
hum->SetPos(hum->GetPos() + hum->move_dir);
if (hum->IsCollisionInMapService()) {
hum->SetPos(old_pos);
if (i == 0) {
hum->FindPathInMapService();
}
break;
}
hum->room->grid_service->MoveHuman(hum);
}
}
}
void AndroidNewAI::DoAttackOldAI()
{
Human* hum = (Human*)owner;
if (hum->room->IsWaitingStart()) {
return;
}
if (hum->room->GetGasData().gas_mode == GasInactive) {
return;
}
if (owner->UpdatedTimes() % 10 == 0) {
Human* enemy = owner->room->FindEnemy((Human*)owner);
if (enemy) {
Human* sender = (Human*)owner;
a8::Vec2 shot_dir = enemy->GetPos() - sender->GetPos();
if (std::abs(shot_dir.x) > FLT_EPSILON ||
std::abs(shot_dir.y) > FLT_EPSILON) {
shot_dir.Normalize();
shot_dir.Rotate((rand() % 10) / 180.0f);
sender->attack_dir = shot_dir;
sender->Shot(shot_dir);
}
}
old_ai_data_.last_target = enemy;
}
}
void AndroidNewAI::UpdateAiLevel1()