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@ -459,7 +459,7 @@ int Room::CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv)
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if (equip_meta) {
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#if 1
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if (equip_meta->i->equip_type() == EQUIP_TYPE_SKIN) {
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return;
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return 0;
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}
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#endif
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Loot* entity = EntityFactory::Instance()->MakeLoot(AllocUniid());
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