rename kBET_Jump -> kBET_TurnOver

This commit is contained in:
aozhiwei 2020-07-24 14:56:37 +08:00
parent 79e01c4810
commit 6eadc4c999
2 changed files with 5 additions and 2 deletions

View File

@ -118,7 +118,7 @@ enum BuffEffectType_e
{ {
kBET_Begin = 0, kBET_Begin = 0,
kBET_ChgAttr = 1, //改变属性 kBET_ChgAttr = 1, //改变属性
kBET_Jump = 2, //翻滚 kBET_TurnOver = 2, //翻滚
kBET_Car = 3, //骑乘 kBET_Car = 3, //骑乘
kBET_Invincible = 4, //无敌 kBET_Invincible = 4, //无敌
kBET_Camouflage = 5, //伪装 kBET_Camouflage = 5, //伪装
@ -133,6 +133,9 @@ enum SkillFunc_e
{ {
kSkill_FuncNone = 0, kSkill_FuncNone = 0,
kSkill_TurnOver = 1, kSkill_TurnOver = 1,
kSkill_JumpTo = 2,
kSkill_Shot = 3,
kSkill_Pull = 4,
kSkill_FuncEnd kSkill_FuncEnd
}; };

View File

@ -2881,7 +2881,7 @@ void Human::ProcBuffEffect(Buff* buff)
RecalcBuffAttr(); RecalcBuffAttr();
} }
break; break;
case kBET_Jump: case kBET_TurnOver:
{ {
if (curr_skill_phase < skill_meta_->phases.size()) { if (curr_skill_phase < skill_meta_->phases.size()) {
MetaData::SkillPhase* phase = &skill_meta_->phases[curr_skill_phase]; MetaData::SkillPhase* phase = &skill_meta_->phases[curr_skill_phase];