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@ -75,7 +75,12 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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player->stats.damage_amount_out += finaly_dmg;
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player->stats.damage_amount_out += finaly_dmg;
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hum->DecHP(finaly_dmg, player->GetEntityUniId(), player->name, gun_meta->i->id());
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hum->DecHP(finaly_dmg, player->GetEntityUniId(), player->name, gun_meta->i->id());
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#ifdef DEBUG
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#ifdef DEBUG
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player->SendDebugMsg(a8::Format("bullet atk:%f", {GetAtk()}));
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player->SendDebugMsg(a8::Format("bullet weapon_id:%d atk:%f",
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{
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gun_meta->i->id(),
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GetAtk()
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})
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);
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#endif
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#endif
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}
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}
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}
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}
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@ -103,7 +108,12 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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}
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}
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obstacle->BroadcastFullState(room);
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obstacle->BroadcastFullState(room);
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#ifdef DEBUG
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#ifdef DEBUG
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player->SendDebugMsg(a8::Format("bullet atk:%f", {GetAtk()}));
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player->SendDebugMsg(a8::Format("bullet weapon_id:%d atk:%f",
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{
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gun_meta->i->id(),
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GetAtk()
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})
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);
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#endif
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#endif
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}
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}
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}
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}
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