炸弹不区分敌我
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@ -52,7 +52,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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}
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}
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Human* hum = (Human*)target;
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Human* hum = (Human*)target;
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#if 1
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#if 1
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if (!hum->dead && player->team_id != hum->team_id) {
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if (!hum->dead && (IsBomb() || player->team_id != hum->team_id)) {
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#else
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#else
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if (hum != player && !hum->dead &&
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if (hum != player && !hum->dead &&
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(hum->team_id == 0 || player->team_id != hum->team_id)) {
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(hum->team_id == 0 || player->team_id != hum->team_id)) {
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