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@ -2407,7 +2407,7 @@ void Human::FindLocationWithTarget(Entity* target)
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void Human::OnDie()
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{
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real_dead_frameno_ = room->GetFrameNo();
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real_dead_frameno = room->GetFrameNo();
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room->OnHumanDie(this);
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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if (team_members) {
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