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@ -33,11 +33,12 @@ const int kREVIVE_BUFF_ID = 0;
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static void InternalShot(Human* hum, MetaData::Equip* bullet_meta, int skill_id, bool& shot_ok)
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{
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shot_ok = false;
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#if 0
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if (!curr_weapon->meta) {
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if (!bullet_meta) {
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return;
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}
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#if 0
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if (curr_weapon->weapon_idx != 0 &&
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curr_weapon->ammo <= 0) {
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AutoLoadingBullet();
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