game2004/server/gameserver/framemaker.cc
2020-05-19 11:25:58 +08:00

200 lines
7.9 KiB
C++

#include "precompile.h"
#include "framemaker.h"
#include "human.h"
#include "room.h"
#include "typeconvert.h"
cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
{
cs::SMUpdate* msg = new cs::SMUpdate;
{
Room* room = hum->room;
#if 0
if (room->gas_data.gas_mode == GasJump) {
cs::MFPlane* p = msg->mutable_plane();
TypeConvert::ToPb(room->plane.start_point, p->mutable_start_point());
TypeConvert::ToPb(room->plane.end_point, p->mutable_end_point());
}
#endif
for (auto& itr : hum->new_objects) {
#if 0
if (itr != hum &&
itr->entity_type == ET_Player &&
a8::HasBitFlag(((Human*)
) {
continue;
}
#endif
itr->FillMFObjectFull(msg->add_full_objects());
}
for (auto& itr : hum->part_objects) {
Entity* entity = itr;
if (entity->dead && hum->room->frame_no - entity->dead_frameno > 10) {
continue;
} else {
#if 0
if (room->gas_data.gas_mode == GasJump &&
entity != hum &&
entity->entity_type == ET_Player &&
a8::HasBitFlag(((Human*)entity)->status, HS_Fly)) {
continue;
}
#endif
}
entity->FillMFObjectPart(msg->add_part_objects());
}
for (auto& itr : hum->del_objects) {
msg->add_del_objids(itr);
}
for (auto& itr : hum->out_objects) {
msg->add_out_objids(itr);
}
for (size_t idx : hum->shots_) {
if (idx < room->frame_event.shots_.size()) {
auto& tuple = room->frame_event.shots_[idx];
if (hum->CanSee(std::get<0>(tuple))) {
*msg->add_shots() = std::get<1>(tuple);
}
}
}
for (size_t idx : hum->bullets_) {
if (idx < room->frame_event.bullets_.size()) {
auto& tuple = room->frame_event.bullets_[idx];
if (hum->CanSee(std::get<0>(tuple))) {
*msg->add_bullets() = std::get<1>(tuple);
}
}
}
for (size_t idx : hum->explosions_) {
if (idx < room->frame_event.explosions_.size()) {
auto& tuple = room->frame_event.explosions_[idx];
if (hum->CanSee(std::get<0>(tuple))) {
*msg->add_explosions() = std::get<1>(tuple);
}
}
}
for (size_t idx : hum->smokes_) {
if (idx < room->frame_event.smokes_.size()) {
auto& tuple = room->frame_event.smokes_[idx];
if (hum->CanSee(std::get<0>(tuple))) {
*msg->add_smokes() = std::get<1>(tuple);
}
}
}
for (size_t idx : hum->emotes_) {
if (idx < room->frame_event.emotes_.size()) {
auto& tuple = room->frame_event.emotes_[idx];
if (hum->CanSee(std::get<0>(tuple))) {
*msg->add_emotes() = std::get<1>(tuple);
}
}
}
for (size_t idx : hum->chged_bullet_nums_) {
if (idx < room->frame_event.chged_bullet_nums_.size()) {
Human* target = room->frame_event.chged_bullet_nums_[idx];
if (target->curr_weapon) {
auto p = msg->add_chged_property_list();
p->set_obj_id(target->entity_uniid);
p->set_property_type(kPropBulletNum);
p->set_value(target->curr_weapon->ammo);
}
}
}
for (size_t idx : hum->chged_tank_bullet_nums_) {
if (idx < room->frame_event.chged_tank_bullet_nums_.size()) {
Human* target = room->frame_event.chged_tank_bullet_nums_[idx];
if (target->curr_weapon) {
auto p = msg->add_chged_property_list();
p->set_obj_id(target->entity_uniid);
p->set_property_type(kPropTankBulletNum);
p->set_value(target->tank_weapon.ammo);
}
}
}
for (size_t idx : hum->chged_tank_oil_max_) {
if (idx < room->frame_event.chged_tank_oil_max_.size()) {
Human* target = room->frame_event.chged_tank_oil_max_[idx];
auto p = msg->add_chged_property_list();
p->set_obj_id(target->entity_uniid);
p->set_property_type(kPropTankOil);
p->set_property_subtype(1);
p->set_value(target->tank_oil_max);
}
}
for (size_t idx : hum->chged_tank_oil_value_) {
if (idx < room->frame_event.chged_tank_oil_value_.size()) {
Human* target = room->frame_event.chged_tank_oil_value_[idx];
auto p = msg->add_chged_property_list();
p->set_obj_id(target->entity_uniid);
p->set_property_type(kPropTankOil);
p->set_property_subtype(0);
p->set_value(target->tank_oil_value);
}
}
for (size_t idx : hum->chged_buffs_) {
if (idx < room->frame_event.chged_buffs_.size()) {
auto p = msg->add_chged_buff_list();
*p = std::get<1>(room->frame_event.chged_buffs_[idx]);
}
}
for (size_t idx : hum->chged_skillcds_) {
if (idx < room->frame_event.chged_skillcds_.size()) {
Human* target = room->frame_event.chged_skillcds_[idx];
{
auto p = msg->add_chged_property_list();
p->set_obj_id(target->entity_uniid);
p->set_property_type(kPropSkillLeftTime);
p->set_value(target->GetSkillLeftTime());
}
{
auto p = msg->add_chged_property_list();
p->set_obj_id(target->entity_uniid);
p->set_property_type(kPropSkillCd);
p->set_value(target->GetSkillCd());
}
}
}
for (size_t idx : hum->chged_hps_) {
if (idx < room->frame_event.chged_hps_.size()) {
Human* target = room->frame_event.chged_hps_[idx];
if (hum->CanSee(target)) {
{
auto p = msg->add_chged_property_list();
p->set_obj_id(target->entity_uniid);
p->set_property_type(kPropHp);
p->set_value(target->GetHP());
}
{
auto p = msg->add_chged_property_list();
p->set_obj_id(target->entity_uniid);
p->set_property_type(kPropMaxHp);
p->set_value(target->GetMaxHP());
}
}
}
}
for (size_t idx : hum->chged_items_) {
if (idx < room->frame_event.chged_items_.size()) {
auto& tuple = room->frame_event.chged_items_[idx];
{
auto p = msg->add_chged_property_list();
p->set_obj_id((std::get<0>(tuple))->entity_uniid);
p->set_property_type(kPropItem);
p->set_property_subtype(std::get<1>(tuple));
p->set_value(std::get<2>(tuple));
}
}
}
if (room->frame_event.airdrops_.size() > 0) {
*msg->mutable_airdrop() = room->frame_event.airdrops_.Get(0);
}
if (room->gas_data.gas_mode == GasMoving) {
msg->set_gas_progress(room->gas_data.gas_progress);
TypeConvert::ToPb(room->gas_data.pos_old, msg->mutable_gas_pos_old());
}
msg->set_alive_count(room->AliveCount());
}
return msg;
}