移除飞机、跳伞、human status逻辑

This commit is contained in:
aozhiwei 2020-05-19 11:25:58 +08:00
parent 4e8b61e4ae
commit 0e523546f9
12 changed files with 37 additions and 330 deletions

View File

@ -102,9 +102,6 @@ void AndroidAI::DoMove()
if (hum->room->waiting_start) {
return;
}
if (a8::HasBitFlag(hum->status, HS_Fly)) {
return;
}
if (owner->updated_times % 2 == 0) {
Human* hum = (Human*)owner;
int speed = std::max(1, (int)hum->GetSpeed());
@ -129,10 +126,6 @@ void AndroidAI::DoAttack()
if (hum->room->waiting_start) {
return;
}
if (a8::HasBitFlag(hum->status, HS_Fly) ||
a8::HasBitFlag(hum->status, HS_Jump)) {
return;
}
if (hum->room->gas_data.gas_mode == GasInactive) {
return;
}

View File

@ -36,10 +36,12 @@ void Android::Initialize()
void Android::Update(int delta_time)
{
#if 0
if (a8::HasBitFlag(status, HS_Fly)) {
SetPos(room->plane.curr_pos);
room->grid_service.MoveHuman(this);
}
#endif
if (action_type != AT_None) {
UpdateAction();
}

View File

@ -10,17 +10,22 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
cs::SMUpdate* msg = new cs::SMUpdate;
{
Room* room = hum->room;
#if 0
if (room->gas_data.gas_mode == GasJump) {
cs::MFPlane* p = msg->mutable_plane();
TypeConvert::ToPb(room->plane.start_point, p->mutable_start_point());
TypeConvert::ToPb(room->plane.end_point, p->mutable_end_point());
}
#endif
for (auto& itr : hum->new_objects) {
#if 0
if (itr != hum &&
itr->entity_type == ET_Player &&
a8::HasBitFlag(((Human*)itr)->status, HS_Fly)) {
a8::HasBitFlag(((Human*)
) {
continue;
}
#endif
itr->FillMFObjectFull(msg->add_full_objects());
}
for (auto& itr : hum->part_objects) {
@ -28,12 +33,14 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
if (entity->dead && hum->room->frame_no - entity->dead_frameno > 10) {
continue;
} else {
#if 0
if (room->gas_data.gas_mode == GasJump &&
entity != hum &&
entity->entity_type == ET_Player &&
a8::HasBitFlag(((Human*)entity)->status, HS_Fly)) {
continue;
}
#endif
}
entity->FillMFObjectPart(msg->add_part_objects());
}

View File

@ -78,9 +78,7 @@ void Human::Initialize()
float Human::GetSpeed()
{
if (a8::HasBitFlag(status, HS_Jump)) {
return meta->i->jump_speed();
} if (downed) {
if (downed) {
return meta->i->move_speed3();
} else {
if (shot_hold) {
@ -400,7 +398,7 @@ void Human::TankShot(a8::Vec2& target_dir)
}
bullet_dir.Rotate(bullet_angle / 180.0f);
room->frame_event.AddBullet(this, bullet_born_pos, bullet_dir, fly_distance);
if (room->BattleStarted() || (room->gas_data.gas_mode == GasJump && !a8::HasBitFlag(status, HS_Jump))) {
if (room->BattleStarted()) {
room->CreateBullet(this, &tank_weapon, bullet_born_pos, bullet_dir, fly_distance, true);
}
}
@ -431,10 +429,6 @@ bool Human::IsCollisionInMapService()
return true;
}
if (a8::HasBitFlag(status, HS_Jump)) {
return false;
}
std::set<ColliderComponent*> colliders;
room->map_service.GetColliders(GetX(), GetY(), colliders);
@ -459,9 +453,7 @@ bool Human::IsCollisionInMapService()
if (!obstacle->dead &&
obstacle->meta->i->attack_type() == 1 &&
obstacle->meta->i->drop() != 0 &&
room->gas_data.gas_mode != GasInactive &&
!a8::HasBitFlag(status, HS_Fly) &&
!a8::HasBitFlag(status, HS_Jump)
room->gas_data.gas_mode != GasInactive
) {
obstacle->health = 0;
obstacle->dead = obstacle->health <= 0.01f;
@ -1019,44 +1011,6 @@ bool Human::HasNoDownedTeammate()
return false;
}
void Human::Land()
{
a8::UnSetBitFlag(status, HS_Jump);
if (App::Instance()->HasFlag(8)) {
MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(a8::RandEx(12103, 12122));
if (weapon_meta) {
weapons[GUN_SLOT1].weapon_idx = GUN_SLOT1;
weapons[GUN_SLOT1].weapon_id = weapon_meta->i->id();
weapons[GUN_SLOT1].weapon_lv = 1;
weapons[GUN_SLOT1].ammo = 0;
weapons[GUN_SLOT1].meta = weapon_meta;
weapons[GUN_SLOT1].Recalc();
curr_weapon = &weapons[GUN_SLOT1];
}
}
FindLocation();
SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
void Human::DoJump()
{
if (a8::HasBitFlag(status, HS_Fly)) {
a8::UnSetBitFlag(status, HS_Fly);
a8::SetBitFlag(status, HS_Jump);
jump_frameno = room->frame_no;
SyncAroundPlayers(__FILE__, __LINE__, __func__);
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->jump_time * SERVER_FRAME_RATE,
a8::XParams()
.SetSender(this),
[] (const a8::XParams& param)
{
Human* hum = (Human*)param.sender.GetUserData();
hum->Land();
},
&xtimer_attacher.timer_list_);
}
}
bool Human::CanUseSkill()
{
if (downed) {
@ -1440,67 +1394,6 @@ void Human::FillBodyState(::google::protobuf::RepeatedPtrField<::cs::MFBodyState
state->set_left_time(left_time);
state->set_lasting_time(anodyne_max_time * 1000);
}
if (a8::HasBitFlag(status, HS_Fly)) {
cs::MFBodyState* state = states->Add();
state->set_state_type(2);
}
if (a8::HasBitFlag(status, HS_Jump)) {
int passed_time = (room->frame_no - jump_frameno) * FRAME_RATE_MS;
cs::MFBodyState* state = states->Add();
state->set_state_type(3);
state->set_left_time(std::max(0, MetaMgr::Instance()->jump_time * 1000 - passed_time));
state->set_lasting_time(MetaMgr::Instance()->jump_time * 1000);
}
#if 0
if (a8::HasBitFlag(status, HS_Hide) && skill_meta) {
int passed_time = (room->frame_no - hide_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = states->Add();
state->set_state_type(HS_Hide);
state->set_left_time(std::max(0, skill_meta->last_time * 1000 - passed_time));
state->set_lasting_time(skill_meta->last_time * 1000);
}
if (a8::HasBitFlag(status, HS_Accelerate) && skill_meta) {
int passed_time = (room->frame_no - accelerate_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = states->Add();
state->set_state_type(HS_Accelerate);
state->set_left_time(std::max(0, skill_meta->last_time * 1000 - passed_time));
state->set_lasting_time(skill_meta->last_time * 1000);
}
if (a8::HasBitFlag(status, HS_DamageAdd) && skill_meta) {
int passed_time = (room->frame_no - damageadd_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = states->Add();
state->set_state_type(HS_DamageAdd);
state->set_left_time(std::max(0, skill_meta->last_time * 1000 - passed_time));
state->set_lasting_time(skill_meta->last_time * 1000);
}
if (a8::HasBitFlag(status, HS_DefAdd) && skill_meta) {
int passed_time = (room->frame_no - defadd_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = states->Add();
state->set_state_type(HS_DefAdd);
state->set_left_time(std::max(0, skill_meta->last_time * 1000 - passed_time));
state->set_lasting_time(skill_meta->last_time * 1000);
}
if (a8::HasBitFlag(status, HS_RecoverHP) && skill_meta) {
int passed_time = (room->frame_no - recover_hp_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = states->Add();
state->set_state_type(HS_RecoverHP);
state->set_left_time(std::max(0, skill_meta->last_time * 1000 - passed_time));
state->set_lasting_time(skill_meta->last_time * 1000);
}
if (a8::HasBitFlag(status, HS_ReflectDamage) && skill_meta) {
int passed_time = (room->frame_no - reflect_damage_frameno_) * FRAME_RATE_MS;
cs::MFBodyState* state = states->Add();
state->set_state_type(HS_ReflectDamage);
state->set_left_time(std::max(0, skill_meta->last_time * 1000 - passed_time));
state->set_lasting_time(skill_meta->last_time * 1000);
}
#endif
if (a8::HasBitFlag(status, HS_AtkAdd)) {
cs::MFBodyState* state = states->Add();
state->set_state_type(HS_AtkAdd);
state->set_left_time(999 * 1000);
state->set_lasting_time(999 * 1000);
}
}
void Human::FillBuffList(::google::protobuf::RepeatedPtrField<::cs::MFBuff>* pb_buff_list)

View File

@ -16,12 +16,7 @@ namespace MetaData
enum HumanStatus
{
HS_PainKiller = 1,
HS_Fly = 2,
HS_Jump = 3,
HS_AtkAdd = 11,
HS_Assaulting = 12,
HS_AlreadyLordMode = 13,
HS_AlreadyLordMode = 1,
HS_End
};
@ -121,8 +116,6 @@ class Human : public Entity
int series_shot_frames = 0;
float fly_distance = 0.0f;
long long jump_frameno = 0;
long long send_msg_times = 0;
std::map<int, int> weapon_configs;
@ -175,8 +168,6 @@ class Human : public Entity
void RemoveOutObjects(Entity* entity);
bool HasLiveTeammate();
bool HasNoDownedTeammate();
void Land();
void DoJump();
bool CanUseSkill();
void DoSkill();
void DoGetDown();

View File

@ -42,10 +42,12 @@ void Player::Update(int delta_time)
if (poisoning) {
poisoning_time += delta_time;
}
#if 0
if (a8::HasBitFlag(status, HS_Fly)) {
SetPos(room->plane.curr_pos);
room->grid_service.MoveHuman(this);
}
#endif
if (moving) {
UpdateMove();
}
@ -83,9 +85,6 @@ void Player::Update(int delta_time)
if (emote) {
UpdateEmote();
}
if (jump) {
UpdateJump();
}
if (get_down) {
UpdateGetDown();
}
@ -112,8 +111,7 @@ void Player::UpdateMove()
CancelAction();
}
if (dead ||
room->waiting_start ||
a8::HasBitFlag(status, HS_Fly)) {
room->waiting_start) {
moving = false;
moved_frames = 0;
last_collision_door = nullptr;
@ -147,9 +145,7 @@ void Player::UpdateShot()
{
if (dead ||
downed ||
room->waiting_start ||
a8::HasBitFlag(status, HS_Fly) ||
a8::HasBitFlag(status, HS_Jump) ) {
room->waiting_start) {
shot_start = false;
shot_hold = false;
series_shot_frames = 0;
@ -185,11 +181,6 @@ void Player::UpdateShot()
void Player::UpdateSelectWeapon()
{
if (a8::HasBitFlag(status, HS_Fly)) {
select_weapon = false;
selected_weapon_idx = 0;
return;
}
if (selected_weapon_idx >= 0 && selected_weapon_idx < weapons.size()) {
Weapon* old_weapon = curr_weapon;
Weapon* weapon = &weapons[selected_weapon_idx];
@ -292,8 +283,7 @@ void Player::UpdateUseItemId()
void Player::UpdateSpectate()
{
if (room->gas_data.gas_mode == GasInactive ||
room->gas_data.gas_mode == GasJump ||
a8::HasBitFlag(status, HS_Fly)) {
room->gas_data.gas_mode == GasJump) {
spectate = false;
return;
}
@ -303,49 +293,11 @@ void Player::UpdateSpectate()
void Player::UpdateEmote()
{
if (a8::HasBitFlag(status, HS_Fly)) {
emote = false;
emote_id = 0;
return;
}
room->frame_event.AddEmote(this, emote_id);
emote = false;
emote_id = 0;
}
void Player::UpdateJump()
{
if (a8::HasBitFlag(status, HS_Fly)) {
DoJump();
if (GetPos().Distance(room->last_player_jump_pos) > 64 * 4) {
size_t num = 2 + rand() % 2;
for (size_t i = 0; i < num; ++i){
room->xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE / 10,
a8::XParams()
.SetSender(this),
[] (const a8::XParams& param)
{
Human* hum = (Human*)param.sender.GetUserData();
hum->room->TouchHumanList(
a8::XParams()
.SetSender(hum),
[] (Human* hum, a8::XParams& param) -> bool
{
if (a8::HasBitFlag(hum->status, HS_Fly) && hum->entity_subtype != EST_Player) {
hum->DoJump();
return false;
}
return true;
});
},
&xtimer_attacher.timer_list_);
}
}
room->last_player_jump_pos = GetPos();
}
jump = false;
}
void Player::UpdateGetDown()
{
DoGetDown();
@ -420,7 +372,7 @@ void Player::Shot()
bullet_born_pos.y += MetaMgr::Instance()->horse_shoot_y;
}
room->frame_event.AddBullet(this, bullet_born_pos, bullet_dir, fly_distance);
if (room->BattleStarted() || (room->gas_data.gas_mode == GasJump && !a8::HasBitFlag(status, HS_Jump))) {
if (room->BattleStarted()) {
room->CreateBullet(this, curr_weapon, bullet_born_pos, bullet_dir, fly_distance);
}
}
@ -490,10 +442,6 @@ void Player::Shot()
void Player::ProcInteraction()
{
if (a8::HasBitFlag(status, HS_Fly)) {
interaction_objids.Clear();
return;
}
for (auto obj_id : interaction_objids) {
Entity* entity = room->GetEntityByUniId(obj_id);
if (entity) {
@ -933,22 +881,20 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
}
}
assert(!isnan(move_dir.x) && !isnan(move_dir.y));
if (!a8::HasBitFlag(status, HS_Fly)) {
if (msg.has_attack_dir()) {
if (std::isfinite(msg.attack_dir().x()) &&
std::isfinite(msg.attack_dir().y()) &&
(
std::abs(msg.attack_dir().x()) > 0.00001f ||
std::abs(msg.attack_dir().y()) > 0.00001f
)
){
TypeConvert::FromPb(attack_dir, &msg.attack_dir());
attack_dir.Normalize();
}
} else {
if (moving) {
attack_dir = move_dir;
}
if (msg.has_attack_dir()) {
if (std::isfinite(msg.attack_dir().x()) &&
std::isfinite(msg.attack_dir().y()) &&
(
std::abs(msg.attack_dir().x()) > 0.00001f ||
std::abs(msg.attack_dir().y()) > 0.00001f
)
){
TypeConvert::FromPb(attack_dir, &msg.attack_dir());
attack_dir.Normalize();
}
} else {
if (moving) {
attack_dir = move_dir;
}
}
if (moving) {
@ -997,9 +943,6 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
emote = true;
emote_id = msg.emote();
}
if (msg.has_jump()) {
jump = true;
}
if (msg.has_aiming()) {
aiming = msg.aiming();
} else {

View File

@ -54,8 +54,6 @@ class Player : public Human
bool emote = false;
int emote_id = 0;
bool jump = false;
bool use_skill = false;
bool get_down = false;
@ -77,7 +75,6 @@ class Player : public Human
void UpdateUseItemId();
void UpdateSpectate();
void UpdateEmote();
void UpdateJump();
void UpdateGetDown();
void UpdateUseSkill();
void Shot();

View File

@ -65,10 +65,12 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ
hum->emoji2 = msg.emoji2();
hum->parachute = msg.parachute();
hum->has_pass = msg.has_pass();
#if 0
if (hum->atk_add > 0.9999f) {
hum->atk_add = hum->atk_add / 100.0f;
a8::SetBitFlag(hum->status, HS_AtkAdd);
}
#endif
for (auto& weapon : msg.weapons()) {
if (weapon.weapon_id() != 0 && weapon.weapon_lv() > 0) {
hum->weapon_configs[weapon.weapon_id()] = weapon.weapon_lv();

View File

@ -889,9 +889,6 @@ void Room::UpdateGas()
case GasInactive:
UpdateGasInactive();
break;
case GasJump:
UpdateGasJump();
break;
case GasWaiting:
UpdateGasWaiting();
break;
@ -933,7 +930,6 @@ void Room::UpdateGasInactive()
{
if (frame_no - gas_data.gas_start_frameno >=
MetaMgr::Instance()->gas_inactive_time * SERVER_FRAME_RATE) {
#if 1
gas_data.gas_mode = GasWaiting;
gas_data.old_area_meta = MetaMgr::Instance()->GetSafeArea(30001);
gas_data.new_area_meta = MetaMgr::Instance()->GetSafeArea(30002);
@ -960,88 +956,6 @@ void Room::UpdateGasInactive()
NotifyGameStart();
NotifyWxVoip();
InitAirDrop();
#else
gas_data.gas_mode = GasJump;
gas_data.gas_start_frameno = frame_no;
if (human_hash_.size() < ROOM_MAX_PLAYER_NUM) {
CreateAndroid(ROOM_MAX_PLAYER_NUM - human_hash_.size());
NotifyUiUpdate();
}
CombineTeam();
ShuaPlane();
NotifyWxVoip();
InitAirDrop();
RoomMgr::Instance()->ActiveRoom(room_uuid);
int auto_jump_interval = MetaMgr::Instance()->GetSysParamAsInt("auto_jump_interval");
auto_jump_timer_ = xtimer.AddRepeatTimerAndAttach(SERVER_FRAME_RATE * auto_jump_interval,
a8::XParams()
.SetSender(this),
[] (const a8::XParams& param)
{
Room* room = (Room*)param.sender.GetUserData();
int auto_jump_min_num = MetaMgr::Instance()->GetSysParamAsInt("auto_jump_min_num");
int auto_jump_max_num = MetaMgr::Instance()->GetSysParamAsInt("auto_jump_max_num");
int jump_num = a8::RandEx(auto_jump_min_num, auto_jump_max_num);
if (room->last_player_jump_pos.Distance(room->plane.curr_pos) < 64 * 8) {
jump_num = 1 + rand() % 2;
}
for (int i = 0; i < jump_num; ++i) {
room->TouchHumanList(
a8::XParams()
.SetSender(room),
[] (Human* hum, a8::XParams& param) -> bool
{
if (a8::HasBitFlag(hum->status, HS_Fly) && hum->entity_subtype != EST_Player) {
hum->DoJump();
return false;
}
return true;
});
}
},
&xtimer_attacher.timer_list_);
#endif
}
}
void Room::UpdateGasJump()
{
a8::Vec2 len_vec = plane.dir *
((frame_no - gas_data.gas_start_frameno)*airline_->i->plane_speed() / SERVER_FRAME_RATE);
plane.curr_pos = plane.start_point + len_vec;
if ((plane.end_point - plane.start_point).Norm() <= len_vec.Norm()) {
TouchHumanList(
a8::XParams(),
[] (Human* hum, a8::XParams& param) -> bool
{
if (a8::HasBitFlag(hum->status, HS_Fly)) {
hum->DoJump();
}
if (hum->entity_subtype == EST_Player) {
GameLog::Instance()->GameStart((Player*)hum);
}
return true;
});
gas_data.gas_mode = GasWaiting;
gas_data.old_area_meta = MetaMgr::Instance()->GetSafeArea(30001);
gas_data.new_area_meta = MetaMgr::Instance()->GetSafeArea(30002);
gas_data.gas_progress = gas_data.old_area_meta->i->rad();
gas_data.gas_start_frameno = frame_no;
gas_data.pos_old = a8::Vec2(map_meta->i->map_width() / 2.0f,
map_meta->i->map_height() / 2.0f);
gas_data.pos_old_bk = gas_data.pos_old;
{
bool gen_ok = GenSmallCircle(gas_data.pos_old,
gas_data.old_area_meta->i->rad(),
gas_data.new_area_meta->i->rad(),
gas_data.pos_new);
assert(gen_ok);
}
gas_data.rad_old = gas_data.old_area_meta->i->rad();
gas_data.rad_new = gas_data.new_area_meta->i->rad();
battle_start_frameno_ = frame_no;
xtimer.DeleteTimer(auto_jump_timer_);
auto_jump_timer_ = nullptr;
}
}
@ -1400,29 +1314,6 @@ void Room::AirDrop(int appear_time, int box_id)
}
}
void Room::ShuaPlane()
{
airline_ = MetaMgr::Instance()->RandAirLine(map_meta->i->map_id());
if (!airline_) {
abort();
}
plane.start_point = a8::Vec2(airline_->start_point_x, airline_->start_point_y);
plane.end_point = a8::Vec2(airline_->end_point_x, airline_->end_point_y);
plane.dir = plane.end_point - plane.start_point;
plane.dir.Normalize();
plane.curr_pos = plane.start_point;
last_player_jump_pos = plane.curr_pos;
for (auto& pair : human_hash_) {
a8::SetBitFlag(pair.second->status, HS_Fly);
pair.second->SetPos(plane.curr_pos);
pair.second->attack_dir = plane.dir;
pair.second->move_dir = plane.dir;
grid_service.MoveHuman(pair.second);
pair.second->AddToNewObjects(pair.second);
}
}
Obstacle* Room::InternalCreateObstacle(int id, float x, float y,
std::function<void (Obstacle*)> on_precreate)
{

View File

@ -42,13 +42,11 @@ public:
long long game_over_tick = 0;
timer_list* game_over_timer = nullptr;
a8::XTimer xtimer;
Plane plane;
GridService grid_service;
MapService map_service;
long long battle_start_frameno_ = 0;
long long pending_request = 0;
long long last_debugout_tick = 0;
a8::Vec2 last_player_jump_pos;
bool waiting_start = false;
RoomType_e room_type = RT_NewBrid;
long long last_add_player_tick = 0;
@ -110,7 +108,6 @@ private:
void CreateAndroid(int android_num);
void UpdateGas();
void UpdateGasInactive();
void UpdateGasJump();
void UpdateGasWaiting();
void UpdateGasMoving();
bool GenSmallCircle(a8::Vec2 big_circle_pos, float big_circle_rad, float small_circle_rad,
@ -144,7 +141,6 @@ private:
int alive_count_ = 0;
MetaData::AirLine* airline_ = nullptr;
a8::XTimerAttacher xtimer_attacher;
xtimer_list* auto_jump_timer_ = nullptr;
int current_teamid = 0;
int current_uniid = 0;

View File

@ -96,14 +96,6 @@ struct PlayerStats
int use_skill_times = 0;
};
struct Plane
{
a8::Vec2 start_point;
a8::Vec2 end_point;
a8::Vec2 dir;
a8::Vec2 curr_pos;
};
struct CarObject
{
int car_id = 0;

View File

@ -674,7 +674,7 @@ message CMJoin
repeated MFPair prepare_items2 = 29; // key:id value:
optional string session_id = 20; //session_id
optional string from_appid = 21; //from_appid
optional float atk_add = 22; //
optional float atk_add = 22; //,!!!
optional string pre_settlement_info = 23; //game2001api预结算信息()
optional int32 emoji1 = 24; //1
optional int32 emoji2 = 25; //2