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@ -443,5 +443,7 @@ void Bullet::ProcShieldWallBomb(int delay_time)
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void Bullet::ProcOilBucketBomb(int delay_time)
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void Bullet::ProcOilBucketBomb(int delay_time)
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{
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{
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if (sender.Get()) {
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room->CreateLoot(gun_meta->i->id(), GetPos(), 1, 1);
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}
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}
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}
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