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@ -91,6 +91,8 @@ enum BuffEffectType_e
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kBET_BeatBack = 67, //击退
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kBET_Disperse = 68, //驱散
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kBET_PeaceMode = 69, //和平模式
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kBET_ClientUse1 = 70, //
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kBET_ClientUse2 = 71, //
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kBET_End
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};
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@ -104,7 +104,7 @@ void FrameEvent::AddBullet(int bullet_uniid,
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int bullet_idx = bullets_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[bullet_idx] (Human* hum, bool& stop)
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[bullet_idx, &sender] (Human* hum, bool& stop)
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{
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hum->bullets_.push_back(bullet_idx);
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});
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