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@ -45,7 +45,7 @@ void InternalShot(Creature* c,
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c->room->frame_event.AddShot(c);
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}
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for (auto& tuple : weapon_meta->bullet_born_offset) {
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a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
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a8::Vec2 bullet_born_offset = c->shoot_offset + a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
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bullet_born_offset.Rotate(c->attack_dir.CalcAngle(a8::Vec2::UP));
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a8::Vec2 bullet_born_pos = c->GetPos() + bullet_born_offset;
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a8::Vec2 bullet_dir = c->attack_dir;
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@ -57,10 +57,6 @@ void InternalShot(Creature* c,
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}
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}
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bullet_dir.Rotate(bullet_angle / 180.0f);
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#if 1
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bullet_born_pos.x += c->shoot_offset.x;
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bullet_born_pos.y += c->shoot_offset.y;
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#endif
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c->room->frame_event.AddBullet(c,
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weapon_meta,
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weapon_lv,
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