重构 UpdateAction
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66f93388bd
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78e32712c6
@ -1567,11 +1567,9 @@ void Human::SendRollMsg(const std::string& msg, int killer_id, bool killer_team_
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void Human::UpdateAction()
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{
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int duration = std::max(0,
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action_duration -
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(int)((room->GetFrameNo() - action_frameno) * 1.0f / SERVER_FRAME_RATE) * 1000
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);
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if (duration <= 0) {
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int passed_time = (room->GetFrameNo() - action_frameno) * FRAME_RATE_MS;
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int left_time = std::max(0, action_duration - passed_time);
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if (left_time <= 0) {
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switch (action_type) {
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case AT_Reload:
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{
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@ -1580,99 +1578,17 @@ void Human::UpdateAction()
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break;
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case AT_UseItem:
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{
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switch (action_item_id) {
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case IS_HEALTHKIT:
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{
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MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquipBySlotId(action_item_id);
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if (item_meta){
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if (GetInventory(item_meta->i->_inventory_slot()) > 0) {
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float old_health = GetHP();
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ability.hp += item_meta->i->heal();
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ability.hp = std::min(GetHP(), GetMaxHP());
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stats.heal_amount += GetHP() - old_health;
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DecInventory(item_meta->i->_inventory_slot(), 1);
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need_sync_active_player = true;
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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}
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}
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}
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break;
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case IS_PAIN_KILLER:
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{
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MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquipBySlotId(action_item_id);
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if (item_meta){
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if (GetInventory(item_meta->i->_inventory_slot()) > 0) {
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if (pain_killer_timer) {
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int passed_time = (room->GetFrameNo() - pain_killer_frameno) * FRAME_RATE_MS;
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int left_time = std::max(0, pain_killer_lastingtime * 1000 - passed_time);
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int anodyne_max_time = MetaMgr::Instance()->GetSysParamAsInt("anodyne_max_time");
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left_time = std::min(left_time, anodyne_max_time * 1000);
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pain_killer_lastingtime += std::min(item_meta->i->time() * 1000, anodyne_max_time * 1000 - left_time) / 1000;
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need_sync_active_player = true;
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} else {
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pain_killer_frameno = room->GetFrameNo();
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pain_killer_lastingtime = item_meta->i->time();
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pain_killer_timer = room->xtimer.AddRepeatTimerAndAttach(
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SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this)
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.SetParam1(item_meta->i->heal()),
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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float old_health = hum->GetHP();
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hum->ability.hp += param.param1.GetDouble();
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hum->ability.hp = std::min(hum->GetHP(), hum->GetMaxHP());
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hum->stats.heal_amount += hum->GetHP() - old_health;
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hum->SyncAroundPlayers(__FILE__, __LINE__, __func__);
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if (hum->room->GetFrameNo() - hum->pain_killer_frameno > hum->pain_killer_lastingtime * SERVER_FRAME_RATE) {
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hum->room->xtimer.DeleteTimer(hum->pain_killer_timer);
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hum->pain_killer_timer = nullptr;
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}
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},
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&xtimer_attacher.timer_list_
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);
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}
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DecInventory(item_meta->i->_inventory_slot(), 1);
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need_sync_active_player = true;
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}
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}
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}
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break;
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default:
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{
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}
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break;
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}
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ProcUseItemAction();
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}
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break;
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case AT_Relive:
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{
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Entity* entity = room->GetEntityByUniId(action_target_id);
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if (!entity->IsEntityType(ET_Player)) {
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return;
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}
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Human* hum = (Human*)entity;
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if (hum->action_type == AT_Rescue) {
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hum->CancelAction();
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return;
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}
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if (!hum->dead && hum->downed) {
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hum->ability.hp = MetaMgr::Instance()->GetSysParamAsInt("downed_relive_recover_hp");
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hum->downed = false;
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if (hum->downed_timer) {
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room->xtimer.DeleteTimer(hum->downed_timer);
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hum->downed_timer = nullptr;
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}
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++hum->stats.rescue_member;
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if (hum->guild_id != 0 && hum->guild_id == guild_id) {
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++hum->stats.rescue_guild_member;
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}
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}
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hum->SyncAroundPlayers(__FILE__, __LINE__, __func__);
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ProcReliveAction();
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}
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break;
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default:
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{
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}
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break;
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}
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ResetAction();
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@ -3234,6 +3150,101 @@ void Human::ProcReloadAction()
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}
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}
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void Human::ProcUseItemAction()
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{
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switch (action_item_id) {
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case IS_HEALTHKIT:
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{
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MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquipBySlotId(action_item_id);
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if (item_meta){
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if (GetInventory(item_meta->i->_inventory_slot()) > 0) {
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float old_health = GetHP();
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ability.hp += item_meta->i->heal();
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ability.hp = std::min(GetHP(), GetMaxHP());
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stats.heal_amount += GetHP() - old_health;
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DecInventory(item_meta->i->_inventory_slot(), 1);
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need_sync_active_player = true;
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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}
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}
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}
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break;
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case IS_PAIN_KILLER:
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{
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MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquipBySlotId(action_item_id);
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if (item_meta){
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if (GetInventory(item_meta->i->_inventory_slot()) > 0) {
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if (pain_killer_timer) {
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int passed_time = (room->GetFrameNo() - pain_killer_frameno) * FRAME_RATE_MS;
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int left_time = std::max(0, pain_killer_lastingtime * 1000 - passed_time);
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int anodyne_max_time = MetaMgr::Instance()->GetSysParamAsInt("anodyne_max_time");
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left_time = std::min(left_time, anodyne_max_time * 1000);
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pain_killer_lastingtime += std::min(item_meta->i->time() * 1000, anodyne_max_time * 1000 - left_time) / 1000;
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need_sync_active_player = true;
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} else {
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pain_killer_frameno = room->GetFrameNo();
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pain_killer_lastingtime = item_meta->i->time();
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pain_killer_timer = room->xtimer.AddRepeatTimerAndAttach
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(
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SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this)
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.SetParam1(item_meta->i->heal()),
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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float old_health = hum->GetHP();
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hum->ability.hp += param.param1.GetDouble();
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hum->ability.hp = std::min(hum->GetHP(), hum->GetMaxHP());
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hum->stats.heal_amount += hum->GetHP() - old_health;
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hum->SyncAroundPlayers(__FILE__, __LINE__, __func__);
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if (hum->room->GetFrameNo() - hum->pain_killer_frameno > hum->pain_killer_lastingtime * SERVER_FRAME_RATE) {
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hum->room->xtimer.DeleteTimer(hum->pain_killer_timer);
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hum->pain_killer_timer = nullptr;
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}
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},
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&xtimer_attacher.timer_list_
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);
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}
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DecInventory(item_meta->i->_inventory_slot(), 1);
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need_sync_active_player = true;
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}
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}
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}
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break;
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default:
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{
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}
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break;
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}
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}
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void Human::ProcReliveAction()
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{
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Entity* entity = room->GetEntityByUniId(action_target_id);
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if (!entity->IsEntityType(ET_Player)) {
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return;
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}
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Human* hum = (Human*)entity;
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if (hum->action_type == AT_Rescue) {
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hum->CancelAction();
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return;
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}
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if (!hum->dead && hum->downed) {
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hum->ability.hp = MetaMgr::Instance()->GetSysParamAsInt("downed_relive_recover_hp");
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hum->downed = false;
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if (hum->downed_timer) {
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room->xtimer.DeleteTimer(hum->downed_timer);
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hum->downed_timer = nullptr;
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}
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++hum->stats.rescue_member;
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if (hum->guild_id != 0 && hum->guild_id == guild_id) {
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++hum->stats.rescue_guild_member;
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}
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}
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hum->SyncAroundPlayers(__FILE__, __LINE__, __func__);
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}
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void Human::OnBuffRemove(Buff& buff)
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{
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switch (buff.meta->i->buff_effect()) {
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@ -278,6 +278,8 @@ private:
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void OnMetaChange();
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void OnChgToTerminator();
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void ProcReloadAction();
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void ProcUseItemAction();
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void ProcReliveAction();
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void OnLand();
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void NextReload(int prev_weapon_id, int prev_weapon_idx);
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void DoGetOnWithLoot(Loot* loot_entity);
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