修复 .加血道具,存在延迟

This commit is contained in:
aozhiwei 2021-05-13 15:53:35 +08:00
parent 78e32712c6
commit b3fa342e62
2 changed files with 54 additions and 49 deletions

View File

@ -3152,64 +3152,59 @@ void Human::ProcReloadAction()
void Human::ProcUseItemAction()
{
MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquipBySlotId(action_item_id);
if (!item_meta) {
return;
}
if (GetInventory(item_meta->i->_inventory_slot()) <= 0) {
return;
}
switch (action_item_id) {
case IS_HEALTHKIT:
{
MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquipBySlotId(action_item_id);
if (item_meta){
if (GetInventory(item_meta->i->_inventory_slot()) > 0) {
float old_health = GetHP();
ability.hp += item_meta->i->heal();
ability.hp = std::min(GetHP(), GetMaxHP());
stats.heal_amount += GetHP() - old_health;
DecInventory(item_meta->i->_inventory_slot(), 1);
need_sync_active_player = true;
SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
}
AddHp(item_meta->i->heal());
DecInventory(item_meta->i->_inventory_slot(), 1);
}
break;
case IS_PAIN_KILLER:
{
MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquipBySlotId(action_item_id);
if (item_meta){
if (GetInventory(item_meta->i->_inventory_slot()) > 0) {
if (pain_killer_timer) {
int passed_time = (room->GetFrameNo() - pain_killer_frameno) * FRAME_RATE_MS;
int left_time = std::max(0, pain_killer_lastingtime * 1000 - passed_time);
int anodyne_max_time = MetaMgr::Instance()->GetSysParamAsInt("anodyne_max_time");
left_time = std::min(left_time, anodyne_max_time * 1000);
pain_killer_lastingtime += std::min(item_meta->i->time() * 1000, anodyne_max_time * 1000 - left_time) / 1000;
need_sync_active_player = true;
} else {
pain_killer_frameno = room->GetFrameNo();
pain_killer_lastingtime = item_meta->i->time();
pain_killer_timer = room->xtimer.AddRepeatTimerAndAttach
(
SERVER_FRAME_RATE,
a8::XParams()
.SetSender(this)
.SetParam1(item_meta->i->heal()),
[] (const a8::XParams& param)
{
Human* hum = (Human*)param.sender.GetUserData();
float old_health = hum->GetHP();
hum->ability.hp += param.param1.GetDouble();
hum->ability.hp = std::min(hum->GetHP(), hum->GetMaxHP());
hum->stats.heal_amount += hum->GetHP() - old_health;
hum->SyncAroundPlayers(__FILE__, __LINE__, __func__);
if (hum->room->GetFrameNo() - hum->pain_killer_frameno > hum->pain_killer_lastingtime * SERVER_FRAME_RATE) {
hum->room->xtimer.DeleteTimer(hum->pain_killer_timer);
hum->pain_killer_timer = nullptr;
}
},
&xtimer_attacher.timer_list_
);
}
DecInventory(item_meta->i->_inventory_slot(), 1);
need_sync_active_player = true;
if (pain_killer_timer) {
int passed_time = (room->GetFrameNo() - pain_killer_frameno) * FRAME_RATE_MS;
int left_time = std::max(0, pain_killer_lastingtime * 1000 - passed_time);
int anodyne_max_time = MetaMgr::Instance()->GetSysParamAsInt("anodyne_max_time");
left_time = std::min(left_time, anodyne_max_time * 1000);
pain_killer_lastingtime += std::min(item_meta->i->time() * 1000,
anodyne_max_time * 1000 - left_time) / 1000;
} else {
pain_killer_frameno = room->GetFrameNo();
pain_killer_lastingtime = item_meta->i->time();
if (pain_killer_lastingtime > 0) {
pain_killer_timer = room->xtimer.AddRepeatTimerAndAttach
(
SERVER_FRAME_RATE,
a8::XParams()
.SetSender(this)
.SetParam1(item_meta->i->heal()),
[] (const a8::XParams& param)
{
Human* hum = (Human*)param.sender.GetUserData();
hum->AddHp(param.param1.GetDouble());
if (hum->room->GetFrameNo() - hum->pain_killer_frameno >
hum->pain_killer_lastingtime * SERVER_FRAME_RATE) {
hum->room->xtimer.DeleteTimer(hum->pain_killer_timer);
}
},
&xtimer_attacher.timer_list_,
[] (const a8::XParams& param)
{
Human* hum = (Human*)param.sender.GetUserData();
hum->pain_killer_timer = nullptr;
});
}
AddHp(item_meta->i->heal());
}
DecInventory(item_meta->i->_inventory_slot(), 1);
need_sync_active_player = true;
}
break;
default:
@ -3653,3 +3648,12 @@ void Human::GMAddItem(int item_id, int item_num)
need_sync_active_player = true;
SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
void Human::AddHp(float hp)
{
float old_health = GetHP();
ability.hp += hp;
ability.hp = std::min(GetHP(), GetMaxHP());
stats.heal_amount += GetHP() - old_health;
SyncAroundPlayers(__FILE__, __LINE__, __func__);
}

View File

@ -246,6 +246,7 @@ class Human : public Creature
virtual std::string GetName() override { return name;};
void UpdateViewObjects();
void GMAddItem(int item_id, int item_num);
void AddHp(float hp);
protected:
void _InternalUpdateMove(float speed);