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@ -1676,3 +1676,8 @@ void Player::CheckShotHoldState(Weapon* weapon)
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}
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}
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}
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}
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}
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}
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void Player::SetAttackDir(const a8::Vec2& attack_dir)
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{
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MoveableEntity::SetAttackDir(attack_dir);
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}
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@ -116,6 +116,7 @@ class Player : public Human
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void _CMAdEnd(f8::MsgHdr& hdr, const cs::CMAdEnd& msg);
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void _CMAdEnd(f8::MsgHdr& hdr, const cs::CMAdEnd& msg);
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void _CMGetBoxInfo(f8::MsgHdr& hdr, const cs::CMGetBoxInfo& msg);
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void _CMGetBoxInfo(f8::MsgHdr& hdr, const cs::CMGetBoxInfo& msg);
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void _CMOpenBox(f8::MsgHdr& hdr, const cs::CMOpenBox& msg);
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void _CMOpenBox(f8::MsgHdr& hdr, const cs::CMOpenBox& msg);
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virtual void SetAttackDir(const a8::Vec2& attack_dir) override;
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protected:
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protected:
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Player();
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Player();
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