修复c4问题-proto
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@ -617,6 +617,7 @@ message MFBullet
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optional int32 reflect_objid = 9;
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optional int32 gun_id = 10; //枪id
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optional float fly_distance = 11; //只有手雷和烟雾弹时这个字段才有意义
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optional int32 bullet_uniid = 12; //子弹唯一id
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}
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//射击
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@ -1092,6 +1093,7 @@ message SMUpdate
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repeated MFPosition object_positions = 43; //对象坐标信息,如果对象已经在part_objects则可能不发,这时客户端可以读取part_objects里的左边更新小地图
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optional int32 game_left_time = 45; //游戏剩余时间(毫秒, 战斗开始后字段才有意义)
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optional int32 frameno = 46;
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repeated int32 del_bullets = 47; //子弹删除
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}
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//滚动消息
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