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@ -244,14 +244,23 @@ CREATE TABLE `t_season` (
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`season_id` int(11) NOT NULL DEFAULT '0' COMMENT '赛季id',
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`card_lv` int(11) NOT NULL DEFAULT '0' COMMENT '赛季手册等级',
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`card_exp` int(11) NOT NULL DEFAULT '0' COMMENT '赛季手册经验',
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`total_times` int(11) NOT NULL DEFAULT '0' COMMENT '赛季场次总数',
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`win_times` int(11) NOT NULL DEFAULT '0' COMMENT '赛季胜利场次',
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`total_score` int(11) NOT NULL DEFAULT '0' COMMENT '赛季积分',
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`max_score` int(11) NOT NULL DEFAULT '0' COMMENT '赛季最高积分',
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`gift_state1` int(11) NOT NULL DEFAULT '0' COMMENT '普通礼包购买状态 0:未购 1:已购',
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`gift_buytime1` int(11) NOT NULL DEFAULT '0' COMMENT '普通礼包购买时间',
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`gift_state2` int(11) NOT NULL DEFAULT '0' COMMENT '豪华礼包购买状态 0:未购 1:已购',
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`gift_buytime2` int(11) NOT NULL DEFAULT '0' COMMENT '豪华礼包购买时间',
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`total_battle_times` int(11) NOT NULL DEFAULT '0' COMMENT '总战斗次数',
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`total_win_times` int(11) NOT NULL DEFAULT '0' COMMENT '总胜利次数',
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`total_kills_times` int(11) NOT NULL DEFAULT '0' COMMENT '总击杀数',
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`max_kills_times` int(11) NOT NULL DEFAULT '0' COMMENT '最高击杀数',
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`total_damage_out` bigint NOT NULL DEFAULT '0' COMMENT '总伤害输出',
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`max_damage_out` bigint NOT NULL DEFAULT '0' COMMENT '最高伤害输出',
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`total_damage_in` bigint NOT NULL DEFAULT '0' COMMENT '总伤害输入',
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`total_recover_hp` bigint NOT NULL DEFAULT '0' COMMENT '总治疗量',
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`max_recover_hp` bigint NOT NULL DEFAULT '0' COMMENT '最高治疗量',
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`total_alive_time` bigint NOT NULL DEFAULT '0' COMMENT '总存活时间',
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`max_alive_time` bigint NOT NULL DEFAULT '0' COMMENT '最高存活时间',
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`createtime` int(11) NOT NULL DEFAULT '0' COMMENT '创建时间',
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`modifytime` int(11) NOT NULL DEFAULT '0' COMMENT '修改时间',
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PRIMARY KEY (`idx`),
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@ -7,13 +7,13 @@ require_once('mt/Parameter.php');
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require_once('mt/Drop.php');
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require_once('mt/EquipUpgrade.php');
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require_once('mt/Season.php');
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require_once('mt/SeasonPoint.php');
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require_once('mt/RankReward.php');
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require_once('mt/Equip.php');
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require_once('mt/Hero.php');
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require_once('mt/Robot.php');
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require_once('services/PropertyChgService.php');
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require_once('services/SeasonService.php');
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use phpcommon\SqlHelper;
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use models\User;
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@ -95,7 +95,71 @@ class BattleController extends BaseAuthedController {
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private function updateSeason($userInfo)
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{
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$fieldsKv = array(
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'total_battle_times' => function () {
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return 'total_battle_times + 1';
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},
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);
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if (getReqVal('rank', 0) == 1) {
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$fieldsKv['total_win_times'] = function () {
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return 'total_win_times + 1';
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};
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}
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$kills = getReqVal('kills', 0);
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if ($kills > 0) {
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$fieldsKv['total_kills_times'] = function () {
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return "total_kills_times + ${kills}";
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};
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$fieldsKv['max_kills_times'] = function () {
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return "GREATEST(max_kills_times, ${kills})";
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};
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}
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$damageOut = getReqVal('damage_out', 0);
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if ($damageOut > 0) {
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$fieldsKv['total_damage_out'] = function () {
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return "total_damage_out + ${damageOut}";
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};
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$fieldsKv['max_damage_out'] = function () {
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return "GREATEST(max_damage_out, ${damageOut})";
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};
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}
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$damageIn = getReqVal('damage_in', 0);
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if ($damageIn > 0) {
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$fieldsKv['total_damage_in'] = function () {
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return "total_damage_in + ${damageIn}";
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};
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}
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$recoverHp = getReqVal('recover_hp', 0);
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if ($recoverHp > 0) {
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$fieldsKv['total_recover_hp'] = function () {
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return "total_recover_hp + ${recoverHp}";
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};
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$fieldsKv['max_recover_hp'] = function () {
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return "GREATEST(max_recover_hp, ${recoverHp})";
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};
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}
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$aliveTime = getReqVal('alive_time', 0);
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if ($aliveTime > 0) {
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$fieldsKv['total_alive_time'] = function () {
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return "total_alive_time + ${aliveTime}";
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};
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$fieldsKv['max_alive_time'] = function () {
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return "GREATEST(max_alive_time, ${aliveTime})";
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};
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}
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$currSeasonMeta = mt\Season::getCurrentSeason();
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if ($currSeasonMeta && count($fieldsKv) > 0) {
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$seasonService = new services\SeasonService();
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if (!$seasonService->checkSeason($userInfo)) {
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$userInfo = $this->_safeGetOrmUserInfo();
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}
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$seasonDb = Season::find($currSeasonMeta['id']);
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if (!$seasonDb) {
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Season::add($currSeasonMeta['id']);
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$seasonDb = Season::find($currSeasonMeta['id']);
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}
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Season::update($fieldsKv);
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}
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}
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private function updateMission($userInfo)
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@ -103,6 +103,207 @@ class MissionController extends BaseAuthedController {
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switch ($missionMeta['type']) {
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case mt\Task::DAILY_LOGIN_TIMES_COND:
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{
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//今日登陆
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}
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break;
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case mt\Task::PLAYER_LEVEL_COND:
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{
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//玩家等级达到X
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}
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break;
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case mt\Task::TOTAL_BATTLE_TIMES_COND:
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{
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//进行X场比赛
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}
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break;
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case mt\Task::SHARE_GAME_TIMES_COND:
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{
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//分享1次游戏
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}
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break;
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case mt\Task::SINGLE_BATTLE_TIMES_COND:
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{
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//进行X场单人比赛
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}
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break;
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case mt\Task::TEAM_BATTLE_TIMES_COND:
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{
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//进行X场组队比赛
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}
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break;
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case mt\Task::SINGLE_BATTLE_RANK_COND:
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{
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//单人比赛排名前X
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}
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break;
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case mt\Task::TEAM_BATTLE_RANK_COND:
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{
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//组队比赛排名前X
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}
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break;
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case mt\Task::TOTAL_KILL_NUM_COND:
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{
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//累计击败X个敌人
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}
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break;
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case mt\Task::TOTAL_DAMGE_OUT_COND:
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{
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//累计造成X点伤害
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}
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break;
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case mt\Task::RESCUE_TEAMMATE_TIMES_COND:
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{
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//救援X个队友
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}
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break;
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case mt\Task::TOTAL_SURVIVAL_TIME_COND:
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{
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//累计生存X分钟
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}
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break;
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case mt\Task::USE_WEAPON_KILL_NUM_COND:
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{
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//使用X枪械击杀Y个敌人
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}
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break;
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case mt\Task::USE_WEAPON_DAMGE_OUT_COND:
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{
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//使用X种枪械对敌人累计造成Y点伤害
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}
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break;
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case mt\Task::USE_WEAPON_SLOT_TIMES_COND:
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{
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//使用某个槽位的次数 cond_param1=槽位
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}
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break;
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case mt\Task::GET_EQUIP_TIMES_COND:
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{
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//获得某种类型的装备 cond_param1=equip.type cond_param2=equip.sub_type
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}
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break;
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case mt\Task::TOTAL_DIVING_TIMES_COND:
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{
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//累计潜水X次
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}
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break;
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case mt\Task::TOTAL_DAMAGE_IN_COND:
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{
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//累计受到X点伤害
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}
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break;
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case mt\Task::TOTAL_RECOVER_HP_COND:
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{
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//累计恢复X点血量
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}
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break;
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case mt\Task::TOTAL_OPEN_AIRDROP_COND:
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{
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//累计打开空投补给X次
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}
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break;
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case mt\Task::BATTLE_IN_HERO_LV_COND:
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{
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//单局内英雄技能升级到X级
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}
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break;
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case mt\Task::BATTLE_IN_GUN_LV_COND:
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{
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//单局内英雄专属枪械升到X级
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}
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break;
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case mt\Task::TOTAL_MEDICINE_TIMES_COND:
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{
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//累计使用X药品Y次
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}
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break;
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case mt\Task::TOTAL_DESTORY_CAR_TIMES_COND:
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{
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//累计破坏载具X个
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}
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break;
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case mt\Task::TOTAL_USE_CAMOUFLAGE_TIMES_COND:
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{
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//累计使用X个伪装物
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}
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break;
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case mt\Task::TOTAL_USE_SKILL_TIMES_COND:
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{
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//累计使用X次角色技能
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}
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break;
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case mt\Task::RIDE_CAR_MOVE_DISTANCE_COND:
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{
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//驾驶或乘坐载具累计移动X米(所有模式)
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}
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break;
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case mt\Task::RIDE_CAR_KILL_NUM_COND:
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{
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//驾驶或乘坐载具累计击杀X个敌人(所有模式)
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}
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break;
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case mt\Task::LIKE_TEAMMATE_TIMES_COND:
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{
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//战斗结算中累计给队友点赞X次
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}
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break;
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case mt\Task::SEASON_LEVEL_COND:
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{
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//赛季段位达到X
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}
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break;
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case mt\Task::CONSUME_GOLD_COND:
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{
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//消耗X个金币
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}
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break;
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case mt\Task::BATTLE_RANK_COND:
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{
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//获得X级评价Y次
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}
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break;
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case mt\Task::FINISHED_ALL_DAILY_MISSION_COND:
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{
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//完成所有每日任务
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}
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break;
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case mt\Task::SHOP_BUY_TIMES_COND:
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{
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//在X商店消费Y次
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}
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break;
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case mt\Task::TOTAL_UPGRADE_TALENT_LV_COND:
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{
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//科研升级X次
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}
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break;
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case mt\Task::TOTAL_GET_HERO_SKIN_COUNT_COND:
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{
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//累计获得X个角色时装
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}
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break;
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case mt\Task::TOTAL_GET_GUN_SKIN_COUNT_COND:
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{
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//累计获得X个枪械皮肤
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}
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break;
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case mt\Task::TOTAL_INVITE_FRIEND_TIMES_COND:
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{
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//邀请好友组队X次
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}
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break;
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case mt\Task::TOTAL_GIVE_FRIEND_GOLD_COUNT_COND:
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{
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//赠送X个好友金币
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}
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break;
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case mt\Task::TOTAL_INVITE_FRIEND_ONLINE_TIMES_COND:
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{
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//邀请X个好友上线
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}
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break;
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case mt\Task::TOTAL_CREATE_OR_JOIN_GUILD_COUNT_COND:
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{
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//创建或加入1个战队
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}
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break;
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default:
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@ -88,4 +88,18 @@ class Season extends BaseModel {
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);
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}
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public static function update($fieldsKv)
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{
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SqlHelper::update(
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myself()->_getSelfMysql(),
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't_season',
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array(
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'account_id' => myself()->_getAccountId(),
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'season_id' => $seasonId,
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),
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$fieldsKv
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);
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}
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}
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