318 lines
8.4 KiB
PHP
318 lines
8.4 KiB
PHP
<?php
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require_once('mt/Shop.php');
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require_once('mt/ShopGoods.php');
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require_once('mt/Hero.php');
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require_once('mt/Item.php');
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require_once('mt/Parameter.php');
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require_once('mt/Drop.php');
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require_once('mt/Task.php');
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require_once('models/User.php');
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require_once('models/DynData.php');
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require_once('models/Hero.php');
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require_once('models/Bag.php');
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require_once('models/HeroSkin.php');
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require_once('models/GunSkin.php');
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require_once('models/ShopBuyRecord.php');
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require_once('models/Mission.php');
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require_once('services/AwardService.php');
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require_once('services/PropertyChgService.php');
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use phpcommon\SqlHelper;
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use models\User;
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use models\DynData;
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use models\Bag;
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use models\Hero;
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use models\HeroSkin;
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use models\GunSkin;
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use models\ShopBuyRecord;
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use models\Mission;
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class MissionController extends BaseAuthedController {
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public function missionList()
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{
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DynData::preload();
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$missionMetaList = array();
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$missionHash = Mission::allToHash();
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$missionDtoList = array();
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foreach ($missionMetaList as $missionMeta) {
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$missionDb = getXVal($missionHash, $missionId, null);
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$missionDto = $this->getMissionDto($missionDb, $missionMeta);
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array_push($missionDtoList, $missionDto);
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}
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$this->_rspData(array(
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'mission_list' => $missionDtoList
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));
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}
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public function commitMission()
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{
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$missionId = getReqVal('mission_id', 0);
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$missionMeta = mt\Task::get($missionId);
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if (!$missionMeta) {
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$this->_rspErr(1, 'mission_id参数错误');
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return;
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}
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$missionDb = Mission::find($missionId);
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$missionDto = $this->getMissionDto($missionDb, $missionMeta);
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if (!$missionDto) {
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$this->_rspErr(10, '服务器内部错误');
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return;
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}
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if ($missionDto[state] == Mission::RECEIVED_STATE) {
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$this->_rspErr(2, '不能重复领取');
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return;
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}
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if ($missionDto[state] == Mission::NOT_FINISHED_STATE) {
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$this->_rspErr(3, '任务目标未达成');
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return;
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}
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if ($missionDto[state] != Mission::RECEIVEABLE_STATE) {
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$this->_rspErr(3, '未知任务状态');
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return;
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}
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$dropMeta = mt\Drop::get($missionMeta['reward']);
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if (!$dropMeta) {
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$this->_rspErr(10, '服务器内部错误drop错误');
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return;
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}
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$propertyChgService = new services\PropertyChgService();
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$awardService = new services\AwardService();
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$this->_scatterDrop($dropMeta, $awardService, $propertyChgService);
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Mission::add($missionId);
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$missionDb = Mission::find($missionId);
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$missionDto = $this->getMissionDto($missionDb, $missionMeta);
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$this->_rspData(array(
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'award' => $awardService->toDto(),
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'property_chg' => $propertyChgService->toDto(),
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'mission_chg' => $missionDto
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));
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}
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private function getMissionDto($missionDb, $missionMeta)
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{
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$missionDto = array(
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'mission_id' => $missionMeta['id'],
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'current' => 0,
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'target' => 0,
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'state' => Mission::NOT_FINISHED_STATE,
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);
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switch ($missionMeta['type']) {
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case mt\Task::DAILY_LOGIN_TIMES_COND:
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{
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//今日登陆
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}
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break;
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case mt\Task::PLAYER_LEVEL_COND:
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{
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//玩家等级达到X
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}
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break;
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case mt\Task::TOTAL_BATTLE_TIMES_COND:
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{
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//进行X场比赛
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}
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break;
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case mt\Task::SHARE_GAME_TIMES_COND:
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{
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//分享1次游戏
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}
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break;
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case mt\Task::SINGLE_BATTLE_TIMES_COND:
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{
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//进行X场单人比赛
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}
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break;
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case mt\Task::TEAM_BATTLE_TIMES_COND:
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{
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//进行X场组队比赛
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}
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break;
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case mt\Task::SINGLE_BATTLE_RANK_COND:
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{
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//单人比赛排名前X
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}
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break;
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case mt\Task::TEAM_BATTLE_RANK_COND:
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{
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//组队比赛排名前X
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}
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break;
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case mt\Task::TOTAL_KILL_NUM_COND:
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{
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//累计击败X个敌人
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}
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break;
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case mt\Task::TOTAL_DAMGE_OUT_COND:
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{
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//累计造成X点伤害
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}
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break;
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case mt\Task::RESCUE_TEAMMATE_TIMES_COND:
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{
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//救援X个队友
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}
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break;
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case mt\Task::TOTAL_SURVIVAL_TIME_COND:
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{
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//累计生存X分钟
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}
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break;
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case mt\Task::USE_WEAPON_KILL_NUM_COND:
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{
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//使用X枪械击杀Y个敌人
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}
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break;
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case mt\Task::USE_WEAPON_DAMGE_OUT_COND:
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{
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//使用X种枪械对敌人累计造成Y点伤害
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}
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break;
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case mt\Task::USE_WEAPON_SLOT_TIMES_COND:
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{
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//使用某个槽位的次数 cond_param1=槽位
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}
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break;
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case mt\Task::GET_EQUIP_TIMES_COND:
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{
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//获得某种类型的装备 cond_param1=equip.type cond_param2=equip.sub_type
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}
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break;
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case mt\Task::TOTAL_DIVING_TIMES_COND:
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{
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//累计潜水X次
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}
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break;
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case mt\Task::TOTAL_DAMAGE_IN_COND:
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{
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//累计受到X点伤害
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}
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break;
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case mt\Task::TOTAL_RECOVER_HP_COND:
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{
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//累计恢复X点血量
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}
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break;
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case mt\Task::TOTAL_OPEN_AIRDROP_COND:
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{
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//累计打开空投补给X次
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}
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break;
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case mt\Task::BATTLE_IN_HERO_LV_COND:
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{
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//单局内英雄技能升级到X级
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}
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break;
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case mt\Task::BATTLE_IN_GUN_LV_COND:
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{
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//单局内英雄专属枪械升到X级
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}
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break;
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case mt\Task::TOTAL_MEDICINE_TIMES_COND:
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{
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//累计使用X药品Y次
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}
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break;
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case mt\Task::TOTAL_DESTORY_CAR_TIMES_COND:
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{
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//累计破坏载具X个
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}
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break;
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case mt\Task::TOTAL_USE_CAMOUFLAGE_TIMES_COND:
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{
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//累计使用X个伪装物
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}
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break;
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case mt\Task::TOTAL_USE_SKILL_TIMES_COND:
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{
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//累计使用X次角色技能
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}
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break;
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case mt\Task::RIDE_CAR_MOVE_DISTANCE_COND:
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{
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//驾驶或乘坐载具累计移动X米(所有模式)
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}
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break;
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case mt\Task::RIDE_CAR_KILL_NUM_COND:
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{
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//驾驶或乘坐载具累计击杀X个敌人(所有模式)
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}
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break;
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case mt\Task::LIKE_TEAMMATE_TIMES_COND:
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{
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//战斗结算中累计给队友点赞X次
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}
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break;
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case mt\Task::SEASON_LEVEL_COND:
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{
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//赛季段位达到X
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}
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break;
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case mt\Task::CONSUME_GOLD_COND:
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{
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//消耗X个金币
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}
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break;
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case mt\Task::BATTLE_RANK_COND:
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{
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//获得X级评价Y次
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}
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break;
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case mt\Task::FINISHED_ALL_DAILY_MISSION_COND:
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{
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//完成所有每日任务
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}
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break;
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case mt\Task::SHOP_BUY_TIMES_COND:
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{
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//在X商店消费Y次
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}
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break;
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case mt\Task::TOTAL_UPGRADE_TALENT_LV_COND:
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{
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//科研升级X次
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}
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break;
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case mt\Task::TOTAL_GET_HERO_SKIN_COUNT_COND:
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{
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//累计获得X个角色时装
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}
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break;
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case mt\Task::TOTAL_GET_GUN_SKIN_COUNT_COND:
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{
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//累计获得X个枪械皮肤
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}
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break;
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case mt\Task::TOTAL_INVITE_FRIEND_TIMES_COND:
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{
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//邀请好友组队X次
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}
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break;
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case mt\Task::TOTAL_GIVE_FRIEND_GOLD_COUNT_COND:
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{
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//赠送X个好友金币
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}
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break;
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case mt\Task::TOTAL_INVITE_FRIEND_ONLINE_TIMES_COND:
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{
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//邀请X个好友上线
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}
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break;
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case mt\Task::TOTAL_CREATE_OR_JOIN_GUILD_COUNT_COND:
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{
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//创建或加入1个战队
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}
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break;
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default:
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{
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}
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break;
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}
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return $missionDto;
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}
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}
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