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@ -45,6 +45,10 @@ CREATE TABLE `t_user` (
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`activated` int(11) NOT NULL DEFAULT '0' COMMENT '是否已激活',
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`activatetime` int(11) NOT NULL DEFAULT '0' COMMENT '激活时间',
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`total_battle_times` int(11) NOT NULL DEFAULT '0' COMMENT '总战斗次数',
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`total_single_battle_times` int(11) NOT NULL DEFAULT '0' COMMENT '总战斗次数(单人)',
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`total_team_battle_times` int(11) NOT NULL DEFAULT '0' COMMENT '总战斗次数(组队)',
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`single_battle_rank` int(11) NOT NULL DEFAULT '0' COMMENT '比赛排名(单人)',
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`team_battle_rank` int(11) NOT NULL DEFAULT '0' COMMENT '比赛排名(组队)',
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`total_win_times` int(11) NOT NULL DEFAULT '0' COMMENT '总胜利次数',
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`total_kills_times` int(11) NOT NULL DEFAULT '0' COMMENT '总击杀数',
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`max_kills_times` int(11) NOT NULL DEFAULT '0' COMMENT '最高击杀数',
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@ -55,6 +59,18 @@ CREATE TABLE `t_user` (
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`max_recover_hp` bigint NOT NULL DEFAULT '0' COMMENT '最高治疗量',
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`total_alive_time` bigint NOT NULL DEFAULT '0' COMMENT '总存活时间',
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`max_alive_time` bigint NOT NULL DEFAULT '0' COMMENT '最高存活时间',
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`rescue_teammate_times` bigint NOT NULL DEFAULT '0' COMMENT '救队友数',
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`diving_times` bigint NOT NULL DEFAULT '0' COMMENT '潜水次数',
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`open_airdrop_times` bigint NOT NULL DEFAULT '0' COMMENT '开启空投补给次数',
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`use_medicine_times` bigint NOT NULL DEFAULT '0' COMMENT '使用药物次数',
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`destory_car_times` bigint NOT NULL DEFAULT '0' COMMENT '破坏载具次数',
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`use_camouflage_times` bigint NOT NULL DEFAULT '0' COMMENT '使用伪装物',
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`use_skill_times` bigint NOT NULL DEFAULT '0' COMMENT '使用技能次数',
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`ride_car_move_distance` bigint NOT NULL DEFAULT '0' COMMENT '驾驶或乘坐载具累计移动X米',
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`ride_car_kills` bigint NOT NULL DEFAULT '0' COMMENT '驾驶或乘坐载具累计击杀X个敌人',
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`to_teammate_like_times` bigint NOT NULL DEFAULT '0' COMMENT '给队友点赞次数',
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`consume_gold` bigint NOT NULL DEFAULT '0' COMMENT '消费金币数',
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`max_alive_time` bigint NOT NULL DEFAULT '0' COMMENT '最高存活时间',
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`createtime` int(11) NOT NULL DEFAULT '0' COMMENT '创建时间',
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`modifytime` int(11) NOT NULL DEFAULT '0' COMMENT '修改时间',
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PRIMARY KEY (`idx`),
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@ -251,6 +267,10 @@ CREATE TABLE `t_season` (
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`gift_state2` int(11) NOT NULL DEFAULT '0' COMMENT '豪华礼包购买状态 0:未购 1:已购',
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`gift_buytime2` int(11) NOT NULL DEFAULT '0' COMMENT '豪华礼包购买时间',
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`total_battle_times` int(11) NOT NULL DEFAULT '0' COMMENT '总战斗次数',
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`total_single_battle_times` int(11) NOT NULL DEFAULT '0' COMMENT '总战斗次数(单人)',
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`total_team_battle_times` int(11) NOT NULL DEFAULT '0' COMMENT '总战斗次数(组队)',
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`single_battle_rank` int(11) NOT NULL DEFAULT '0' COMMENT '比赛排名(单人)',
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`team_battle_rank` int(11) NOT NULL DEFAULT '0' COMMENT '比赛排名(组队)',
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`total_win_times` int(11) NOT NULL DEFAULT '0' COMMENT '总胜利次数',
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`total_kills_times` int(11) NOT NULL DEFAULT '0' COMMENT '总击杀数',
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`max_kills_times` int(11) NOT NULL DEFAULT '0' COMMENT '最高击杀数',
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@ -261,6 +281,17 @@ CREATE TABLE `t_season` (
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`max_recover_hp` bigint NOT NULL DEFAULT '0' COMMENT '最高治疗量',
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`total_alive_time` bigint NOT NULL DEFAULT '0' COMMENT '总存活时间',
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`max_alive_time` bigint NOT NULL DEFAULT '0' COMMENT '最高存活时间',
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`rescue_teammate_times` bigint NOT NULL DEFAULT '0' COMMENT '救队友数',
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`diving_times` bigint NOT NULL DEFAULT '0' COMMENT '潜水次数',
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`open_airdrop_times` bigint NOT NULL DEFAULT '0' COMMENT '开启空投补给次数',
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`use_medicine_times` bigint NOT NULL DEFAULT '0' COMMENT '使用药物次数',
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`destory_car_times` bigint NOT NULL DEFAULT '0' COMMENT '破坏载具次数',
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`use_camouflage_times` bigint NOT NULL DEFAULT '0' COMMENT '使用伪装物',
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`use_skill_times` bigint NOT NULL DEFAULT '0' COMMENT '使用技能次数',
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`ride_car_move_distance` bigint NOT NULL DEFAULT '0' COMMENT '驾驶或乘坐载具累计移动X米',
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`ride_car_kills` bigint NOT NULL DEFAULT '0' COMMENT '驾驶或乘坐载具累计击杀X个敌人',
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`to_teammate_like_times` bigint NOT NULL DEFAULT '0' COMMENT '给队友点赞次数',
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`consume_gold` bigint NOT NULL DEFAULT '0' COMMENT '消费金币数',
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`createtime` int(11) NOT NULL DEFAULT '0' COMMENT '创建时间',
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`modifytime` int(11) NOT NULL DEFAULT '0' COMMENT '修改时间',
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PRIMARY KEY (`idx`),
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@ -11,6 +11,9 @@ define('TEAMID_KEY', 'team_uuid:');
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define('V_ITEM_GOLD', 10001); //金币
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define('V_ITEM_DIAMOND', 10002); //钻石
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define('TN_DAILY_BEGIN', 9001);
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define('TN_DAILY_LOGINS', 9001);
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function getConfigBaseDir()
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{
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return '../res/';
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@ -28,7 +28,12 @@ class BaseController {
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public function _getNowDaySeconds()
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{
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return phpcommon\getDaySeconds($this->nowtime);
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return $this->_getDaySeconds($this->nowtime);
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}
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public function _getDaySeconds($time)
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{
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return phpcommon\getDaySeconds($time);
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}
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public function _getTodayRemainSeconds()
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@ -92,28 +92,60 @@ class MissionController extends BaseAuthedController {
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));
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}
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private function getMissionDto($missionDb, $missionMeta)
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private function getMissionDto($userInfo, $seasonDb, $missionDb, $missionMeta)
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{
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$missionDto = array(
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'mission_id' => $missionMeta['id'],
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'current' => 0,
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'target' => 0,
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'target' => getXVal($missionMeta, 'target', 1),
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'state' => Mission::NOT_FINISHED_STATE,
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);
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if ($missionDb) {
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if ($missionMeta['type'] == mt\Task::DAILY_MISSON_TYPE) {
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if ($this->_getDaySeconds($missionDb['modifytime']) == $this->_getNowDaySeconds()) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVED_STATE;
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return $missionDto;
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}
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} else {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVED_STATE;
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return $missionDto;
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}
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}
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switch ($missionMeta['type']) {
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case mt\Task::DAILY_LOGIN_TIMES_COND:
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{
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//今日登陆
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if ($this->_getDailyV(TN_DAILY_LOGINS, 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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break;
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case mt\Task::PLAYER_LEVEL_COND:
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{
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//玩家等级达到X
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if ($userInfo['level'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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break;
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case mt\Task::TOTAL_BATTLE_TIMES_COND:
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{
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//进行X场比赛
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'total_battle_times', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['total_battle_times'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::SHARE_GAME_TIMES_COND:
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@ -124,41 +156,129 @@ class MissionController extends BaseAuthedController {
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case mt\Task::SINGLE_BATTLE_TIMES_COND:
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{
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//进行X场单人比赛
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'total_single_battle_times', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['total_single_battle_times'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::TEAM_BATTLE_TIMES_COND:
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{
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//进行X场组队比赛
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'total_team_battle_times', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['total_team_battle_times'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::SINGLE_BATTLE_RANK_COND:
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{
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//单人比赛排名前X
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'single_battle_rank', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['single_battle_rank'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::TEAM_BATTLE_RANK_COND:
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{
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//组队比赛排名前X
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'team_battle_rank', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['team_battle_rank'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::TOTAL_KILL_NUM_COND:
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{
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//累计击败X个敌人
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'total_kills_times', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['total_kills_times'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::TOTAL_DAMGE_OUT_COND:
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{
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//累计造成X点伤害
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'total_damage_out', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['total_damage_out'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::RESCUE_TEAMMATE_TIMES_COND:
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{
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//救援X个队友
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'rescue_teammate_times', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['rescue_teammate_times'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::TOTAL_SURVIVAL_TIME_COND:
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{
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//累计生存X分钟
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'total_alive_time', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['total_alive_time'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::USE_WEAPON_KILL_NUM_COND:
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@ -184,21 +304,65 @@ class MissionController extends BaseAuthedController {
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case mt\Task::TOTAL_DIVING_TIMES_COND:
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{
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//累计潜水X次
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'diving_times', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['diving_times'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::TOTAL_DAMAGE_IN_COND:
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{
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//累计受到X点伤害
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'total_damage_in', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['total_damage_in'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::TOTAL_RECOVER_HP_COND:
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{
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//累计恢复X点血量
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'total_recover_hp', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['total_recover_hp'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::TOTAL_OPEN_AIRDROP_COND:
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{
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//累计打开空投补给X次
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'open_airdrop_times', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['open_airdrop_times'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
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case mt\Task::BATTLE_IN_HERO_LV_COND:
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@ -214,46 +378,131 @@ class MissionController extends BaseAuthedController {
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case mt\Task::TOTAL_MEDICINE_TIMES_COND:
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{
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//累计使用X药品Y次
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if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
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if (getXVal($seasonDb, 'use_medicine_times', 0) >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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} else {
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if ($userInfo['use_medicine_times'] >= $missionDto['target']) {
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$missionDto['current'] = $missionDto['target'];
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$missionDto['state'] = Mission::RECEIVEABLE_STATE;
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}
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}
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}
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break;
|
||||
case mt\Task::TOTAL_DESTORY_CAR_TIMES_COND:
|
||||
{
|
||||
//累计破坏载具X个
|
||||
if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
|
||||
if (getXVal($seasonDb, 'destory_car_times', 0) >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
} else {
|
||||
if ($userInfo['destory_car_times'] >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case mt\Task::TOTAL_USE_CAMOUFLAGE_TIMES_COND:
|
||||
{
|
||||
//累计使用X个伪装物
|
||||
if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
|
||||
if (getXVal($seasonDb, 'use_camouflage_times', 0) >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
} else {
|
||||
if ($userInfo['use_camouflage_times'] >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case mt\Task::TOTAL_USE_SKILL_TIMES_COND:
|
||||
{
|
||||
//累计使用X次角色技能
|
||||
if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
|
||||
if (getXVal($seasonDb, 'use_skill_times', 0) >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
} else {
|
||||
if ($userInfo['use_skill_times'] >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case mt\Task::RIDE_CAR_MOVE_DISTANCE_COND:
|
||||
{
|
||||
//驾驶或乘坐载具累计移动X米(所有模式)
|
||||
if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
|
||||
if (getXVal($seasonDb, 'ride_car_move_distance', 0) >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
} else {
|
||||
if ($userInfo['ride_car_move_distance'] >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case mt\Task::RIDE_CAR_KILL_NUM_COND:
|
||||
{
|
||||
//驾驶或乘坐载具累计击杀X个敌人(所有模式)
|
||||
if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
|
||||
if (getXVal($seasonDb, 'ride_car_kills', 0) >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
} else {
|
||||
if ($userInfo['ride_car_kills'] >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case mt\Task::LIKE_TEAMMATE_TIMES_COND:
|
||||
{
|
||||
//战斗结算中累计给队友点赞X次
|
||||
if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) {
|
||||
if (getXVal($seasonDb, 'to_teammate_like_times', 0) >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
} else {
|
||||
if ($userInfo['to_teammate_like_times'] >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case mt\Task::SEASON_LEVEL_COND:
|
||||
{
|
||||
//赛季段位达到X
|
||||
if ($userInfo['rank'] >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case mt\Task::CONSUME_GOLD_COND:
|
||||
{
|
||||
//消耗X个金币
|
||||
/*if ($userInfo['consume_gold'] >= $missionDto['target']) {
|
||||
$missionDto['current'] = $missionDto['target'];
|
||||
$missionDto['state'] = Mission::RECEIVEABLE_STATE;
|
||||
}*/
|
||||
}
|
||||
break;
|
||||
case mt\Task::BATTLE_RANK_COND:
|
||||
|
@ -48,6 +48,18 @@ class Task {
|
||||
const TOTAL_INVITE_FRIEND_ONLINE_TIMES_COND = 41; //邀请X个好友上线
|
||||
const TOTAL_CREATE_OR_JOIN_GUILD_COUNT_COND = 42; //创建或加入1个战队
|
||||
|
||||
const DAILY_MISSON_TYPE = 1;
|
||||
const ACHIEVEMENT_MISSON_TYPE = 2;
|
||||
const ACTIVITY_MISSON_TYPE = 3;
|
||||
const RANK_MISSON_TYPE = 4;
|
||||
const SEASONCARD_MISSON_TYPE = 4;
|
||||
|
||||
const SEASON_WEAKLY_MISSON_SUBTYPE = 1;
|
||||
const SEASON_CHALLENGE_MISSON_SUBTYPE = 2;
|
||||
const SEASON_ACTIVE_MISSON_SUBTYPE = 3;
|
||||
|
||||
const SEASON_MISSON_FLAG = 1;
|
||||
|
||||
public static function get($id)
|
||||
{
|
||||
return getXVal(self::getMetaList(), $id);
|
||||
|
Loading…
x
Reference in New Issue
Block a user