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@ -256,6 +256,9 @@ void Hero::DecHP(float dec_hp, int killer_id, const std::string& killer_name, in
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if (GetHP() <= 0.0001f && !IsDead(room)) {
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if (GetHP() <= 0.0001f && !IsDead(room)) {
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BeKill(killer_id, killer_name, weapon_id);
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BeKill(killer_id, killer_name, weapon_id);
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}
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}
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if (new_health > old_health && room->IsPveRoom()) {
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room->pve_data.AddDamageInfo(killer_id, GetUniId(), new_health - old_health);
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}
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room->frame_event.AddHpChg(GetWeakPtrRef());
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room->frame_event.AddHpChg(GetWeakPtrRef());
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}
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}
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