remove weapon_lv
This commit is contained in:
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b2c6932689
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0d16f4157b
@ -84,7 +84,6 @@ void Android::GiveEquip()
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Weapon& weapon = weapons[GUN_SLOT1];
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weapon.weapon_idx = GUN_SLOT1;
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weapon.weapon_id = weapon_meta->i->id();
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weapon.weapon_lv = robot_meta->i->weapon_lv();
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weapon.ammo = 0;
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weapon.meta = weapon_meta;
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weapon.Recalc();
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@ -189,6 +189,21 @@ public:
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return crit_atk_ratio_;
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}
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int GetClipVolume()
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{
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return clip_volume_;
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}
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int GetFireRate()
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{
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return fire_rate_;
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}
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int GetReloadTime()
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{
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return reload_time_;
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}
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void Init()
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{
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if (weapon_dto) {
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@ -205,6 +220,9 @@ private:
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atk_ = weapon_meta->i->atk();
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crit_atk_ = weapon_meta->i->critical();
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crit_atk_ratio_ = weapon_meta->i->cri_damage();
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clip_volume_ = weapon_meta->i->clip_volume();
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fire_rate_ = weapon_meta->i->fire_rate();
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reload_time_ = weapon_meta->i->reload_time();
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}
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void DtoInit()
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@ -273,6 +291,9 @@ private:
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float atk_ = 0.0f;
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float crit_atk_ = 0.0f;
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float crit_atk_ratio_ = 0.0f;
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int clip_volume_ = 0;
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int fire_rate_ = 0;
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int reload_time_ = 0;
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};
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@ -663,3 +684,30 @@ float BattleDataContext::GetDodge(Bullet* bullet)
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{
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return hero_ability_->GetDodge();
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}
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int BattleDataContext::GetClipVolume(Creature* c, Weapon* weapon)
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{
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if (!weapon->meta) {
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return 0;
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}
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auto p = GetWeaponByUniId(weapon->weapon_uniid);
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return p ? p->GetClipVolume() : weapon->meta->i->clip_volume();
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}
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int BattleDataContext::GetFireRate(Creature* c, Weapon* weapon)
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{
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if (!weapon->meta) {
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return 0;
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}
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auto p = GetWeaponByUniId(weapon->weapon_uniid);
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return p ? p->GetFireRate() : weapon->meta->i->fire_rate();
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}
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int BattleDataContext::GetReloadTime(Creature* c, Weapon* weapon)
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{
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if (!weapon->meta) {
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return 0;
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}
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auto p = GetWeaponByUniId(weapon->weapon_uniid);
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return p ? p->GetReloadTime() : weapon->meta->i->reload_time();
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}
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@ -24,6 +24,7 @@ class Creature;
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class Bullet;
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class Obstacle;
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class Explosion;
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class Weapon;
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struct PlayerStats;
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class HeroAbility;
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class WeaponAbility;
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@ -65,6 +66,9 @@ struct BattleDataContext
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MetaData::Equip* weapon2_meta);
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void Init(Creature* c);
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void GetSkillList(std::vector<int>& skill_list);
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int GetClipVolume(Creature* c, Weapon* weapon);
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int GetFireRate(Creature* c, Weapon* weapon);
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int GetReloadTime(Creature* c, Weapon* weapon);
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private:
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void Clear();
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@ -251,7 +251,6 @@ void Buff::ProcBecome()
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hold_weapons_.push_back(*weapon);
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weapon->weapon_id = weapon_meta->i->id();
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weapon->weapon_lv = 1;
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weapon->meta = weapon_meta;
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weapon->Recalc();
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weapon->ammo = weapon->GetClipVolume(owner);
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@ -928,7 +927,6 @@ void Buff::ProcMachineGun()
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hold_weapons_.push_back(*weapon);
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weapon->weapon_id = weapon_meta->i->id();
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weapon->weapon_lv = 1;
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weapon->meta = weapon_meta;
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weapon->Recalc();
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weapon->ammo = weapon->GetClipVolume(owner);
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@ -41,7 +41,6 @@ void Car::Initialize()
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Weapon& weapon = weapons[GUN_SLOT1];
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weapon.weapon_idx = GUN_SLOT1;
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weapon.weapon_id = weapon_meta->i->id();
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weapon.weapon_lv = 1;
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weapon.meta = weapon_meta;
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weapon.Recalc();
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weapon.ammo = weapon.GetClipVolume(this);
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@ -121,7 +121,6 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
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void InternalShot(Creature* c,
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MetaData::Equip* weapon_meta,
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MetaData::Equip* bullet_meta,
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int weapon_lv,
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int skill_id,
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float fly_distance,
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bool is_tank_skin,
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@ -211,7 +210,6 @@ void InternalShot(Creature* c,
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bullet_info.bullet_dir = bullet_dir;
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bullet_info.fly_distance = fly_distance;
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bullet_info.is_tank_skin = is_tank_skin;
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bullet_info.weapon_lv = weapon_lv;
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bullet_info.delay_time = std::get<3>(tuple);
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bullet_info.recoil_force = std::get<4>(tuple);
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bullet_info.invincible_buff_uniid = invincible_buff_uniid;
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@ -245,7 +243,6 @@ Creature::Creature():MoveableEntity()
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auto& weapon = a8::FastAppend(weapons);
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weapon.weapon_idx = i;
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weapon.weapon_id = 0;
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weapon.weapon_lv = 0;
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weapon.ammo = 0;
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}
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@ -1055,7 +1052,6 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
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this,
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weapon_meta,
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bullet_meta,
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1,
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CurrentSkill() ? CurrentSkill()->meta->i->skill_id() : 0,
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target_distance,
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false,
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@ -1077,7 +1073,6 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
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this,
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weapon_meta,
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bullet_meta,
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1,
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CurrentSkill() ? CurrentSkill()->meta->i->skill_id() : 0,
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target_distance,
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false,
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@ -1177,7 +1172,6 @@ void Creature::ProcBuffEffect(Creature* caster, Buff* buff)
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if (spec_weapon_meta) {
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second_weapon.weapon_idx = 100;
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second_weapon.weapon_id = spec_weapon_meta->i->id();
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second_weapon.weapon_lv = 1;
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second_weapon.meta = spec_weapon_meta;
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second_weapon.Recalc();
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second_weapon.ammo = second_weapon.GetClipVolume(this);
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@ -1801,7 +1795,6 @@ void Creature::Shot(a8::Vec2& target_dir, bool& shot_ok, float fly_distance)
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InternalShot(this,
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GetCurrWeapon()->meta,
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GetCurrWeapon()->bullet_meta,
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GetCurrWeapon()->weapon_lv,
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0,
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fly_distance,
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false,
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@ -1824,7 +1817,6 @@ void Creature::Shot(a8::Vec2& target_dir, bool& shot_ok, float fly_distance)
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InternalShot(this,
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weapon_meta,
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bullet_meta,
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GetCurrWeapon()->weapon_lv,
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0,
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fly_distance,
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false,
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@ -347,7 +347,6 @@ private:
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void InternalShot(Creature* sender,
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MetaData::Equip* weapon_meta,
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MetaData::Equip* bullet_meta,
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int weapon_lv,
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int skill_id,
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float fly_distance,
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bool is_tank_skin,
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@ -39,7 +39,6 @@ void Hero::Initialize()
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Weapon& weapon = weapons[GUN_SLOT1];
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weapon.weapon_idx = GUN_SLOT1;
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weapon.weapon_id = weapon_meta->i->id();
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weapon.weapon_lv = 1;
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weapon.ammo = 10000;
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weapon.meta = weapon_meta;
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weapon.Recalc();
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@ -310,7 +310,6 @@ Human::Human():Creature()
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{
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default_weapon.weapon_idx = 0;
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default_weapon.weapon_id = 30101;
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default_weapon.weapon_lv = 1;
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default_weapon.ammo = 1;
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default_weapon.meta = MetaMgr::Instance()->GetEquip(default_weapon.weapon_id);
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default_weapon.Recalc();
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@ -777,7 +776,6 @@ void Human::CarShot(const a8::Vec2& target_dir)
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InternalShot(this,
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second_weapon.meta,
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second_weapon.bullet_meta,
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second_weapon.weapon_lv,
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0,
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5,
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false,
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@ -2210,7 +2208,7 @@ void Human::DeadDrop()
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weapon.weapon_id != default_weapon.weapon_id
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) {
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a8::Vec2 drop_pos = GetPos();
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room->DropItem(drop_pos, weapon.weapon_id, 1, weapon.weapon_lv);
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room->DropItem(drop_pos, weapon.weapon_id, 1, 1);
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if (weapon.ammo > 0 && weapon.bullet_meta && weapon.ammo < 200) {
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if (IsPlayer() &&
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weapon.bullet_meta &&
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@ -3720,7 +3718,6 @@ void Human::ProcLootSpecItem(AddItemDTO& dto)
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(dto.item_meta->i->_inventory_slot() - SPEC1_IS_BEGIN)
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];
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weapon->weapon_id = dto.item_id;
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weapon->weapon_lv = 1;
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weapon->ammo += dto.count;
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weapon->meta = dto.item_meta;
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weapon->Recalc();
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@ -3749,7 +3746,6 @@ void Human::ProcLootSpecItem(AddItemDTO& dto)
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(dto.item_meta->i->_inventory_slot() - SPEC2_IS_BEGIN)
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];
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weapon->weapon_id = dto.item_id;
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weapon->weapon_lv = 1;
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weapon->ammo += dto.count;
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weapon->meta = dto.item_meta;
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weapon->Recalc();
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@ -3767,7 +3763,6 @@ void Human::ProcLootSpecItem(AddItemDTO& dto)
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(dto.item_meta->i->_inventory_slot() - SPEC3_IS_BEGIN)
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];
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weapon->weapon_id = dto.item_id;
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weapon->weapon_lv = 1;
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weapon->ammo += dto.count;
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weapon->meta = dto.item_meta;
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weapon->Recalc();
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@ -3839,7 +3834,6 @@ void Human::ProcLootWeapon(AddItemDTO& dto)
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} else {
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weapons[0].weapon_idx = 0;
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weapons[0].weapon_id = dto.item_id;
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weapons[0].weapon_lv = std::max(1, dto.item_level);
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weapons[0].ammo = 0;
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weapons[0].meta = dto.item_meta;
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weapons[0].Recalc();
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@ -3859,7 +3853,6 @@ void Human::ProcLootWeapon(AddItemDTO& dto)
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return;
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}
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weapon->weapon_id = dto.item_id;
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weapon->weapon_lv = std::max(1, dto.item_level);
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weapon->ammo = 0;
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weapon->meta = dto.item_meta;
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weapon->Recalc();
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@ -3988,7 +3981,6 @@ void Human::DropWeapon(int weapon_idx)
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bool drop_ok = false;
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Weapon* weapon = &weapons[weapon_idx];
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int weapon_id = weapon->weapon_id;
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int weapon_lv = weapon->weapon_lv;
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int weapon_ammo = weapon->ammo;
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MetaData::Equip* weapon_meta = weapon->meta;
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if (weapon->weapon_id != 0) {
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@ -4070,7 +4062,7 @@ void Human::DropWeapon(int weapon_idx)
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{
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a8::Vec2 dir = a8::Vec2::UP;
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dir.Rotate(a8::RandAngle());
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room->CreateLoot(weapon_id, GetPos() + dir * (40 + rand() % 50), 1, weapon_lv);
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room->CreateLoot(weapon_id, GetPos() + dir * (40 + rand() % 50), 1, 1);
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}
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if (weapon_ammo > 0) {
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MetaData::Equip* bullet_meta = MetaMgr::Instance()->GetEquip(weapon_meta->i->use_bullet());
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@ -78,7 +78,6 @@ void Player::Initialize()
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weapon->weapon_uniid = spec_weapon.weapon_uniid;
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weapon->weapon_idx = weapon_idx;
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weapon->weapon_id = spec_weapon.weapon_id;
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weapon->weapon_lv = spec_weapon.weapon_lv;
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weapon->meta = item_meta;
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weapon->Recalc();
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weapon->ammo = weapon->GetClipVolume(this);
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@ -75,17 +75,14 @@ Player* PlayerMgr::CreatePlayerByCMJoin(Player* hum,
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hum->user_data = msg.user_data();
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for (auto& weapon : msg.weapons()) {
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if (weapon.weapon_id() != 0) {
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int weapon_lv = weapon.weapon_lv() > 0 ? weapon.weapon_lv() : 1;
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MetaData::Item* item_meta = MetaMgr::Instance()->GetItem(weapon.weapon_id());
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if (item_meta && item_meta->i->type() == 7) {
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(item_meta->i->relationship());
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if (equip_meta && equip_meta->i->equip_type() == EQUIP_TYPE_WEAPON) {
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hum->weapon_configs[weapon.weapon_id()] = weapon_lv;
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//hum->weapon_configs[weapon.weapon_id()] = weapon_lv;
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Weapon& spec_weapon = a8::FastAppend(hum->spec_weapons);
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spec_weapon.weapon_uniid = a8::XValue(weapon.weapon_uniid());
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//spec_weapon.weapon_id = weapon.weapon_id();
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spec_weapon.weapon_id = item_meta->i->relationship();
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spec_weapon.weapon_lv = weapon_lv;
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spec_weapon.ammo = weapon.ammo();
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spec_weapon.meta = equip_meta;
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spec_weapon.Recalc();
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@ -3,12 +3,13 @@
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#include "weapon.h"
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#include "cs_proto.pb.h"
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#include "metamgr.h"
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#include "creature.h"
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#include "battledatacontext.h"
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void Weapon::Clear()
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{
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weapon_uniid = 0;
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weapon_id = 0;
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weapon_lv = 0;
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ammo = 0;
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meta = 0;
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bullet_meta = nullptr;
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@ -18,7 +19,7 @@ void Weapon::ToPB(Creature* c, cs::MFWeapon* pb_obj)
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{
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pb_obj->set_weapon_uniid(a8::XValue(weapon_uniid).GetString());
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pb_obj->set_weapon_id(weapon_id);
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pb_obj->set_weapon_lv(weapon_lv);
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pb_obj->set_weapon_lv(1);
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pb_obj->set_ammo(ammo);
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pb_obj->set_volume(GetClipVolume(c));
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}
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@ -30,15 +31,15 @@ void Weapon::Recalc()
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int Weapon::GetClipVolume(Creature* c)
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{
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return meta->i->clip_volume();
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return c->GetBattleContext()->GetClipVolume(c, this);
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}
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int Weapon::GetFireRate(Creature* c)
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{
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return meta->i->fire_rate();
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return c->GetBattleContext()->GetFireRate(c, this);
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}
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int Weapon::GetReloadTime(Creature* c)
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{
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return meta->i->reload_time();
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return c->GetBattleContext()->GetReloadTime(c, this);
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}
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@ -11,12 +11,13 @@ namespace MetaData
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}
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class Creature;
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struct Weapon
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class Weapon
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{
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public:
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long long weapon_uniid = 0;
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int weapon_idx = 0;
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int weapon_id = 0;
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int weapon_lv = 0;
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int ammo = 0;
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MetaData::Equip* meta = nullptr;
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MetaData::Equip* bullet_meta = nullptr;
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