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@ -286,7 +286,7 @@ void InternalShot(Creature* c,
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return;
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}
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}
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if (!skill_meta || weapon_meta->i->equip_type() == EQUIP_TYPE_THROW) {
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if (skill_meta || weapon_meta->i->equip_type() == EQUIP_TYPE_THROW) {
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c->room->frame_event.AddShot(c->GetWeakPtrRef());
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}
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int invincible_buff_uniid = 0;
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